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Suncatcher

While attuned to the suncatcher, you have advantage on ability checks and saving throws made to resist being charmed.   This weapon has 7 charges. It regains 1 charge for each hour it spends in direct sunlight and regains 1d6 + 1 expended charges daily at dawn. You know the flare and light cantrips. When you cast the flare cantrip you have a +2 bonus to your attack and damage rolls for the spell. Additionally, you can expend 1 charge to cast the daydream spell of 4 charges to cast the blinding radiance spell from the suncatcher.   Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use your reaction to spend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 3d8 plus your spellcasting ability modifier (minimum reduction of 1).     Radiant Deliverance. When you hit a target with a spell attack while holding the suncatcher, you can spend up to 3 charges to imbue the attack with radiant energy. On a hit, the attack deals an additional 1d6 radiant damage per charge expended.   Dreamcatcher. While attuned to the suncatcher, you are aware when a creature is using the dream spell to contact you and can choose to end the spell early.
Item type
Magical
Current Holder

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