BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Sunsnacker

A ferocious beast when roused, this cutie also likes belly rubs, sunbathing, and sweet treats. Be sure not to leave your dust of deliciousness unattended, or you’ll have an extremely easy-to-beguile owlbear. Such is the sunsnacker’s wont.  

Improvements

Growth I
Prerequsite: Become a character's companion
Type: Passive (companion)
The sunsnacker’s size increases to Small, its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice), andthe damage die of its beak attack increases to a d8.The sunsnacker gains this improvement when it becomesa companion; it doesn’t cost an improvement.  
Flame Retardant
Prerequsite: 3rd-level companion
Type: Passive (companion)
The sunsnacker has resistance to fire damage.

Loot Tavern

Sunsnacker
MEDIUM FEY

A ferocious beast when roused, this cutie also likes belly rubs, sunbathing, and sweet treats. Be sure not to leave your dust of deliciousness unattended, or you’ll have an extremely easy-to-beguile owlbear. Such is the sunsnacker’s wont.

Armor Class: 13 (natural armor)

Initiative: +0 (10)

Hit Points: 4 (1d6 + 2)

Speed: 30 ft

Challenge: 1/8 (XP 25; PB +2)
    MOD SAVE
STR 14 +2 +2
DEX 10 +0 +0
CON 12 +1 +1
    MOD SAVE
INT 7 -2 -2
WIS 11 +0 +0
CHA 14 +2 +2

Skills: Intimidation +4

Resistances: radiant, fire

Senses: passive Perception 10

Languages: --


Traits

Hungry. Whenever the sunsnacker first detects the presence of sweet food that isn’t being worn or carried, it must succeed on a DC 11 Wisdom saving throw or get distracted. While distracted, it spends its movement and actions trying to get close to the food and eat it. A distracted sunsnacker repeats the saving throw at the end of each of its turns, ending the effect on a success and becoming immune to the allure of that source of food for the next 24 hours.   Keen Smell. The sunsnacker has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Light. The sunsnacker creates a glowing orb that hovers in the air within 5 feet of it for the next minute, moving with it. The orb sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Children

Remove these ads. Join the Worldbuilders Guild