Sunsnacker
Improvements
Growth I
Prerequsite: Become a character's companionType: Passive (companion)
The sunsnacker’s size increases to Small, its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice), andthe damage die of its beak attack increases to a d8.The sunsnacker gains this improvement when it becomesa companion; it doesn’t cost an improvement.
Flame Retardant
Prerequsite: 3rd-level companionType: Passive (companion)
The sunsnacker has resistance to fire damage.
Loot Tavern
MOD | SAVE | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 10 | +0 | +0 |
CON | 12 | +1 | +1 |
MOD | SAVE | ||
INT | 7 | -2 | -2 |
WIS | 11 | +0 | +0 |
CHA | 14 | +2 | +2 |
Traits
Hungry. Whenever the sunsnacker first detects the presence of sweet food that isn’t being worn or carried, it must succeed on a DC 11 Wisdom saving throw or get distracted. While distracted, it spends its movement and actions trying to get close to the food and eat it. A distracted sunsnacker repeats the saving throw at the end of each of its turns, ending the effect on a success and becoming immune to the allure of that source of food for the next 24 hours. Keen Smell. The sunsnacker has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Light. The sunsnacker creates a glowing orb that hovers in the air within 5 feet of it for the next minute, moving with it. The orb sheds bright light in a 10-foot radius and dim light for an additional 10 feet.