Bīnggē Yǒng Xī
"They’re clowns with flamethrowers. Ridiculous, noisy, unprofessional—yes. But if you turn your back on them, you’re going to get burned all the same."
Origins of the Movement
The Bīnggē Yǒng Xī trace their origins to the dwarf planet Xīnzhuo in the Wolf System, where a colony of techno-barbarians sought to emulate a fictionalized “Era of the People.” This supposed century of universal peace was nothing more than First Empire propaganda, sanitizing the genocidal conquests of Rén Cháo Chún Zhì Huángdì into a myth of unity and disarmament. Centuries later, the colonists of Xīnzhuo believed the story wholesale and attempted to live it, rejecting weapons, soldiery, and militia.
This left them defenseless when the Coalition of Rebels (CoR) established bases on the planetoid. When the Wolfguard traced raids to Xīnzhuo, they descended in force, dismantling the CoR presence and imposing a half-century of military occupation. The clash between the colony’s extreme pacifism and the Wolfguard’s perpetual war footing gave rise to a new ideology: that militarism itself was the disease, and that soldiers were not protectors but dehumanized tools of oppression.
Ideology and Beliefs
The Bīnggē Yǒng Xī philosophy holds that training for violence strips away humanity. Soldiers are not made stronger by their discipline—they are made less human, less moral, and thus more dangerous. Victory in war, they argue, stems not from skill or tactics but from a willingness to abandon one’s soul.
The Wolfguard provided a grim foil to this belief. As soldiers created from violent criminals re-engineered into obedient fighters, they embodied what Bīnggē Yǒng Xī saw as proof: training is brainwashing, and weapons are inherently corrupting. Against this, the Yǒng Xī claim to wield a greater weapon: conviction. To them, every act of violence they commit is not hypocrisy but a demonstration of how deeply humanity has fallen.
The Shattering of Xīnzhuo
Their first great insurgency ended with catastrophe. Bīnggē Yǒng Xī militants sabotaged the planetoid’s gravity spires, shattering Xīnzhuo into a dust cloud while a full division of Wolfguard remained on the surface. The Wolfguard’s selfless efforts to evacuate civilians turned the disaster into a heroic legend. Nearly all colonists escaped alive, but the insurgents claimed the destruction as proof of their doctrine: even the Wolfguard could be defeated.
For most of the Pan-Solar Consortium, the incident painted Bīnggē Yǒng Xī as villains. Yet among rebels and anti-militarist fanatics, the event became a rallying cry. It marked the beginning of the Xīnzhuorén diaspora—a scattered refugee community that provided cover, resources, and recruitment grounds for the movement.
Operations and Methods
The Bīnggē Yǒng Xī are notorious for their lack of discipline. Their attacks are messy, unprofessional, and improvised—but sheer manpower and fanaticism make them dangerous. They often outnumber their opponents six to one or more, and their methods reflect their ideology:
Improvised Weaponry: Industrial tools turned to violence—momentum-amplifying hammers, chemical solvents weaponized into crude gas attacks, or cargo haulers converted into cataphracts.
Hacked Synthetics: Companion or labor synths crudely reprogrammed for violence, with no combat training logic—violent but clumsy.
One-Use Tactics: IEDs, kamikaze drones, sabotaged tritium engines detonated as dirty bombs.
Civilian Targeting: They view the children of soldiers as already “damaged” by military upbringing and often attempt “euthanasia” attacks or kidnappings.
Their cyberjackers are their most effective branch, capable of hijacking systems until traced. Once real soldiers arrive, however, their lack of training turns battles into slaughter.
Combat Attire and Battlefield Practice
The Bīnggē Yǒng Xī’s combat attire reflects both their Xinzhouren roots and their militant rejection of formal soldiery. Their stereotypical battlefield garb consists of Monocrys bodygloves—lightweight, diamondoid-fiber garments with a rough, gray-to-white scale texture, sometimes dyed but never standardized. Over this they layer combat-capable clothing, usually jumpsuits or tunics of reinforced Nanoweave, tough enough to offer modest Protection without ever straying into the “inhuman” category of combat armor or battlesuits. Biomon Nanoweave is common, laced with monomolecular filaments that feed vitals data to implanted or external RIs and SIs, making even an untrained mob look like it is under coordinated monitoring. True to their doctrine, the Bīnggē Yǒng Xī will never wear dedicated armor or bear the trappings of a uniform, clinging instead to a deliberately civilian appearance that blurs the line between fighter and bystander. This has led to persistent accusations—rarely baseless—that they use civilians as human shields, relying on confusion and hesitation as much as conviction. They likewise reject energy shields and personal point defense, but are not above repurposing synthetics as mobile cover, programming workbots or even companion synths to interpose their bodies like KARKIN M3s. The result is a force that looks improvisational and undisciplined yet can absorb shocking losses while continuing to swarm and harass professional troops, embodying their ideology that humanity should fight with nothing but “skin, conviction, and the wisdom of the people.”
Reputation and Relationships
Despised across Human Space, Bīnggē Yǒng Xī are seen by civilians as absurd fanatics and by soldiers as lethal nuisances. To the Coalition of Rebels, they are both liability and asset: though the Yǒng Xī will attack CoR fighters as readily as Wolfguard, the CoR often funnels them resources as a distraction. The arrangement is cynical—the CoR know the fanatics will burn brightly and die quickly, drawing fire from their own operations.
For the soldiery of Human Space, from frontier militia to ALF marines, the Yǒng Xī are the embodiment of the “clown with a flamethrower” threat: foolish, pathetic, and untrained, but dangerous enough to scar anyone who takes them lightly.
Structure
Organized into nationalist cells, typically bonded through friendship by invitation among members and radicals.
No More Wars
Bīnggē Yǒng Xī Rivetgun (Improvised Riveter-SMG)
TL: 10^ (jury-rigged industrial tool)
Damage: 1d+2 imp (steel rivet)
Acc: 2
Range: 60/200
RoF: 10 (can fire single shots)
Shots: 40 (rivet belt cassette)
ST: 9†
Bulk: -5
Rcl: 3
Weight: 10/1.5 (weapon/cassette)
LC: 3 (restricted/illegal in most jurisdictions)
Malf: 15 (Cheap/Improvised; see Overdrive)
Notes:
- Industrial Provenance: A dockyard riveter body married to a printed lower receiver. Loud, smoky, and throws sparks. Treat as Noisier than most SMGs for detection.
- Armor Interaction: Rivets bite into soft targets and thin plastics well but perform poorly against modern armor. Apply −1 damage after DR if DR ≥ 8 and not flexible.
- Jams & Heat: On any jam, a HT roll (12) avoids temporary lockup; failure means a 1d×3 seconds “cooldown” while the operator yanks the charging bar and vents steam.
- Crude Sights: No built-in optics; laser pointers and holo-dots mountable, but most Yǒng Xī crews run irons (Acc remains 2).
- Legal Cover: Often disguised as “construction equipment.” Scanners still flag the de-safed pressor assembly.
Ammunition & Variants
Standard Steel Rivets (default): As above. $30 per 40-round cassette; 1.5 lb.
Tungsten Capped Rivets: Damage 1d+1(2) imp; halve wounding vs living targets (over-penetration, narrow wound channel). Range unchanged. $90 per 40; 1.6 lb.
Barbed/Fluted Rivets: Damage 1d imp, but add +1 to any knockdown rolls on a penetrating hit (nasty drag). $50 per 40; 1.6 lb.
Glue-Charge Rivets (riot/“euthanasia”): On a hit that penetrates DR, target also takes HT−2 or gains Bound (hands/feet) as adhesive foams (GM adjudication; treat like Restraint-Gel at TL10). Damage 1d-1 cr (non-lethal intent). $80 per 20; 2 lb.
Unsafe Setting (“Overdrive Mode”)
Yǒng Xī techs commonly defeat upper-end safeties for shock kills in ambushes.
- Flip-Gate Bypass: Damage becomes 1d+3 imp, Range 80/250, Rcl 4, Malf 14.
- Each full-auto string (RoF 10) forces a HT−2 test or the gun seizes for 1d×5 sec (overheat).
- Critical failure on Guns roll: venting failure; operator takes 1d-2 burn to the weapon hand/forearm.
Optional Accessories (common Yǒng Xī hacks)
- Wire-Frame Stock (+1 to Guns at range modifiers −6 or worse): $25, 0.8 lb.
- Mag Clamp & Lanyard (won’t drop on fumbles; +2 to Fast-Draw (Rivetgun) to recover): $20, 0.2 lb.
- Cheap Laser Pointer (+1 to hit at ≤ 7 yards if braced): $40, negligible weight; Malf −1 in rain/fog.
- Pressor Booster (illegal; adds +10% to Range; stacks with Overdrive): $150, increases Malf −1.




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