Bigman Gor
"Give a man power and he’ll build a palace. Give Gor power and he’ll knock it down, eat the bricks, and dare you to stop him."
Origins in Violence
Bigman Gor’s past is as difficult to verify as it is sordid. He is said to have been born among Ixion’s ramshackle mining warrens, the child of a mother broken by Redspace fever and a father too drunk to notice. Whether these stories are embellishment or truth scarcely matters—by the time Gor was a teenager, he was already infamous.
Large even by the standards of Ixion’s roughneck populations, Gor made a name for himself as a pit-fighter, brawler, and gang Enforcer. He possessed none of the subtle cruelty of Zamol Garner nor the manipulative charm of Eliza Kytel. His gift was brute force, and his willingness to use it without hesitation.
Rise to Infamy
Gor’s earliest loyalists were fellow pit-fighters, addicts, and the broken men and women of Ixion’s underbelly. He consolidated them into packs that survived through terror, extortion, and communal indulgence. His philosophy was simple: take what you can, kill who you must, and gorge on whatever’s left.
It was this reckless philosophy that caught the attention of the Flowers For Ixion. Gor’s mobs provided the raw numbers—rabble who could be pointed like a tidal wave at rivals, settlements, or supply convoys. His brutal charisma made him a folk-hero among Ixion’s degenerates, who saw in him not only a leader but living proof that unrestrained indulgence could be a path to power.
The Cult of Excess
Gor differs from Eliza and Zamol in that he is not subtle. Where Eliza poisons with charm and Zamol terrorizes with precision, Gor embodies Ixion’s descent into excess. His warbands are often drugged, drunk, or otherwise intoxicated when they fight, screaming slogans of loyalty to Ixion and Gor himself as they crash against their foes.
He demands displays of loyalty through shared indulgence: cannibal feasts, violent rituals, and ecstatic rallies. Gor himself participates openly, his bloated frame and scarred skin a testament to both excess and survival. His followers revel in his lack of restraint, seeing him as an avatar of Ixion’s corrupted freedom.
Role in the Flowers For Ixion
Within the FFI, Bigman Gor is the hammer. When Eliza requires a display of mob power, or when Zamol wishes to flush prey from cover, Gor unleashes his hordes. His fighters, often armed with mismatched weapons and clothed in ragged green cloaks to ape Zamol’s hunters, are less soldiers than rioters. Their numbers and sheer ferocity make them dangerous, even if undisciplined.
What Gor provides is not only manpower but spectacle. His attacks are meant to shock, overwhelm, and destabilize. Where Zamol leaves a corpse in an alley and Eliza corrupts a boardroom, Gor leaves burning ruins and drunken, chanting mobs.
Current Status
Today, Bigman Gor remains a central pillar of the Flowers For Ixion, his mobs holding sway in the warrens, pits, and slums of Ixion’s undercities. He has little interest in strategy, leaving that to Eliza, or in precision, leaving that to Zamol. Instead, he lives for the next riot, the next feast, the next howl of fear from those unlucky enough to be in his path.
To Ixionites, Gor is at once terrifying and strangely magnetic. He is the beast they whisper about at night, the figure who might crash through their doors with a mob of shrieking followers, and yet also the one some desperate souls willingly seek—hoping that in joining him they might trade survival for a place in his carnival of destruction.
Bigman Gor — “The Fist of Ixion”
FFI Frontline Bruiser and Symbolic Enforcer
ST 17 70; DX 11 20; IQ 9 –20; HT 14 40
Damage 2d/3d+2; BL 58 lbs.; HP 20 6; Will 11 10; Per 10 5; FP 14 0
Basic Speed 6.25 0; Basic Move 6 0; Dodge 9; Parry 12 (Unarmed), 11 (Improvised Weapons)
Advantages
- High ST (17) 70 — Inhuman muscle.
- Extra HP +3 6 — Sheer bulk.
- Damage Resistance 3 (Tough Skin, –40%) 9 — Mutant-hide resilience.
- Fearlessness 2 4 — Charges into fire.
- Reputation +4 (Indestructible, Ixion underclass, 12 or less) 15
- Intimidating Appearance 5
- Fit 5
Disadvantages
- Impulsiveness (12) –10 — Always wants to smash first.
- Overconfidence (12) –5
- Bloodlust –10
- Enemy: Corporate Security (9 or less) –20
- Low IQ –20 — Poor planner, easily manipulated by Eliza.
- Sense of Duty (FFI comrades) –5
Skills
- Brawling–16 8
- Wrestling–15 8
- Axe/Mace–13 4
- Thrown Weapon (Rock/Improvised)–12 2
- Intimidation–13 4
- Leadership–10 2 (only among lower-class partisans, who idolize him)
- Survival (Urban)–10 2
Combat Style
Gor is a walking siege engine. His role is to:
- Soak up fire that would kill normal fighters.
- Tear synthetics in half, rip open bulkheads, and wield improvised weapons (steel beams, engine blocks, corpses) with terrifying effect.
- Draw attention, serving as both frontline shock troop and propaganda symbol. He makes battles into spectacles of Ixion’s fury.
Unlike Zamol, Gor isn’t surgical; unlike Eliza, he isn’t strategic. He’s a living rallying cry, embodying Ixion’s suffering turned into strength.

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