Avarine
If an Avarine ever tells you something is a bargain, love, run. The only ‘deal’ they’ve ever given anyone is a head start.
I. Nature of the Avarine
Avarine are the hoarders, collectors, and robber barons of the Secundi.
Where Authorities hunger for obedience and Anabus hunger for sensation, Avarine hunger for possession.
Everything that exists—or might exist—is something an Avarine wants to own:
wealth
objects
secrets
supplicants
slaves
planets
people
ideas
even other Sentients
An Avarine’s desire is acquisitive but not indiscriminate; they covet with strategy, not gluttony. They do not simply want treasure. They want treasure others want, treasure with history, treasure with significance, treasure with stories.
Their greatest pride is not what they have acquired, but what others believe they have.
II. Appearance & Aesthetic Philosophy
Avarine project wealth with the subtlety of a collapsing star.
They adorn themselves in:
jeweled rings on every finger
gold leaf splashed across armor like cheap paint
brocaded cloaks too heavy to wear
crowns stacked atop crowns
priceless relics repurposed into gaudy shoulderpieces
gemstones that do not exist in realspace
exotic creatures used as fashion accents
Their aesthetic resembles:
a tin-pot dictator,
a Renaissance prince,
a dragon with opposable thumbs,
and a street hawker selling luxury watches—
all at once.
They swap ornaments constantly, curating themselves like living storefronts. The display is always for someone—
a rival, a guest, a customer, a target.
III. Subspace Vaults: The Bottomless Coffers
Avarine possess what no other Secundi can replicate:
Pocket-Universes of Wealth
Their vaults are:
extradimensional cysts
stitched into subspace by their will
vast, labyrinthine, timeless
filled with floating planetoids of treasure
populated by enslaved creatures, Wight tribes, and stored enemies
Avarine use their vaults for:
Storage – for impossible wealth
Banking – they never forget a deposit
Gizmo-like retrieval – weapons, relics, documents, tools
Punishment – oubliettes of darkness and time dilation
Display – curated greed made manifest
Inside a vault, a human could live a year in what realspace registers as a day—or die of age in minutes.
Only the Avarine may open or close these vaults.
Only the Avarine determine what enters or exits.
Only the Avarine know the full inventory.
And they remember every single item ever stored.
Down to the last misplaced chit.
IV. Protection Against the Avarine
Avoiding Avarine predation is possible—but extraordinarily dangerous.
1. Do Not Make Deals
If an Avarine offers a contract, they already have you at a disadvantage.
Every deal is crafted to benefit them twice—once immediately, once later.
2. Reject Materialism
Aesthetic or philosophical anti-materialism confounds them.
They cannot tempt you with wealth if wealth holds no meaning.
3. Steal From Them (High Risk)
The only time an Avarine loses leverage is when their wealth is stolen.
Especially their Sworn Objects, artifacts bound to their identity.
Stealing a Sworn Object is:
a death sentence,
a source of desperate bargaining leverage,
the origin of “wish-granting devils,”
and the beginning of a feud that never ends.
You may get what you ask for.
But you will never, ever sleep safely again.
V. Role in the Courts
Avarine run the financial bloodstream of Acheronian society:
treasurers
bankers
insurers
loan sharks
usurers
contract-brokers
ransom negotiators
slavers
traffickers in items forbidden or cursed
As Barons, they become:
pirate-kings,
toll collectors,
hoarding tyrants,
or conquerors who burn down worlds only to melt the ruins into bullion.
As Presidents, they are:
resource managers,
supply chain administrators,
and the terrifying accountant who remembers the last ten millennia of unpaid debts.
As Knights, they are:
raiders
ambushers
treasure-hunters
opportunists
and the devils most likely to encounter kthonikers early in their careers
Avarine are the quintessential dealmakers—
but a deal with them is always a loan, never a gift.
Callings of the Avarine
Shark
“Easy money has never been free money.”
Regular
The supplicant receives a sudden infusion of wealth—
$100 Chits per point of success on a Will roll.
If the full amount is not repaid at double within one week,
the Avarine dispatches collectors—usually Tallywights.
Collectors remove one pound of flesh, almost always something valuable
(a hand, an eye, a kidney, a tongue).
The Avarine keeps it in their vault as collateral.
Cost: 1 SP
Activation Time: 1 Mental Action
Duration: 1 week
Hell’s Sword
“Every treasure is a leash.”
The supplicant draws a weapon from the patron’s vault.
Anything wieldable by hand is fair game:
a bronze spear older than writing
a particle carbine from a forgotten war
a living blade forged from a Verminous RAI
a neutron-dusted execution saber
a Dreadknight dueling lance
The weapon remains for one day, unless maintained.
Price: One day—known only to the Avarine—the supplicant must use the weapon on the Avarine’s chosen target.
Refusal invokes contract penalties.
Cost: 3 SP, 1 SP to maintain
Activation Time: 3 Actions
Duration: 1 day
Safe and Sound
“Only a fool thinks that giving is the same as storing.”
The supplicant hides an object within the Avarine’s vault.
Retrieving it requires another Calling.
The object becomes marked psychically and legally as tribute.
The Avarine will expect it back.
If not voluntarily, then by force.
Cost: 1 SP
Activation Time: 1 Action
Duration: Instant
Avarine Lens
(Apply to the base Sentient template)
+125 points
Avarine Advantages — +175 points
Subspace Vault Mastery
Modular Abilities 10 (Cosmic, Physical Objects Only, Requires Vault Access) — 120
(This is the “pull object from vault” ability, including Hell’s Sword flavor.)
Secure Storage (Perk) — 1
Inventory Sense (Recall exact contents of vault) — 10
Temporal Filtering (Resistant to Time Dilation +8) — 10
Predatory Economics
Business Acumen Talent 2 — 10
Merchant +4 — 16
Accounting +4 — 16
Detect Lies +2 — 10
Legal Enforcement Power (Debt Contracts Only) — 5
Avarine Physique & Presence
Appearance (Imposing) — 6
Wealth (Filthy Rich) Symbolic Only; cannot be spent — 0 (Species Feature)
Aura of Covetousness (Reaction Penalty: Greedy -2, Thrill-Seeker -2, Ascetic +2) — 0
Avarine Disadvantages — -50 points
Vice Compulsion
Obsession (Acquire Wealth / Objects) 12- — -10
Cannot Resist Deals Involving Wealth — -10
Predatory Behavior
Greed (6-) — -15
Sense of Duty (Their Vault / Sworn Objects) — -5
Social Consequences
Odious Personal Habit (Embellished Gaudiness) — -5
Enemy (Anyone They’ve Cheated, 9-) — -5
Skills (Built Into Lens) — +0 points
Merchant at skill 18+
Accounting at 18+
Fast-Talk at high levels
Hidden Lore (Vault Ecosystems)
Law (Contractual Subspace)









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