Antibeing
Some Secundi tempt you, some flatter you, some terrify you. Antibeings don’t do any of that. They just stand there, and everything you are begins to fall off you like rust.
I. Nature of the Antibeing
Antibeings are the Secundi of Despair—the Vice that is not a hunger, but an absence.
Where other Secundi feed on acts, emotions, or indulgence, Antibeings feed on degeneration.
They consume the erosion of spirit, the decay of hope, the weariness of the soul, and the collapse of structure.
They embody the idea that:
iron rusts
flesh fails
light dims
empires fall
certainty cracks
and the heat of the universe will eventually die
Their presence accelerates this truth.
Antibeings are not aggressive in any conventional sense.
They rarely speak, rarely demand, rarely even bargain—because they don’t need to.
Their mere existence is a form of predation.
II. Forms of Decay
Antibeings tend toward forms that visually express entropy:
shambling fungal mockeries
eroded humanoid silhouettes
statues half-crumbling into dust
rotting cadavers animated by nothingness
holes in space where light dies
ash-bodied revenants
beings whose edges blur, as if time is failing to render them
Clothing—if worn at all—rots off them.
Weapons they touch become pitted and dulled unless intentionally maintained by psychic force.
Even their shadows show decay:
stretching too long, breaking into drifting flakes, or writhing like mold under a microscope.
III. The Atropic Aura
The defining power of Antibeings is their Atropic Aura, a constant field of accelerated entropy.
Within its radius:
metals corrode
electronics glitch, fail, or flicker
batteries drain
flesh bruises without impact
cells age rapidly
emotions dull
vigor wanes
hope becomes a physical weight
diseases worsen
Mutations accelerate
food spoils
structural integrity weakens
morale collapses
This aura can be turned off.
It never is.
Antibeings don’t see a reason.
Decay is simply the natural state toward which all things fall.
Why resist gravity?
IV. Outcasts of the Courts
Among the Lower Courts of Acheron, Antibeings are strange figures.
They are:
rarely Presidents
almost never Barons
always tolerated but never welcomed
useful as executioners or environmental Hazards
feared but not respected
When an Antibeing does claim an Acheronian Object, it is always:
small
dark
rotting
barren
populated only by broken Tertia
and avoided by nearly everyone
These tiny, decrepit fiefdoms resemble haunted houses in subspace—
lights flickering, structures sagging, the very idea of architecture failing.
Some researchers theorize that if left fully unchecked, a powerful Antibeing could depopulate an entire Acheronian Object without lifting a finger.
V. Protecting Against an Antibeing
Defense against an Antibeing is fundamentally different from defending against other Secundi.
You cannot block decay.
You cannot parry entropy.
You cannot bargain with despair.
What you can do is oppose their nature through creation.
1. Courage (Virtue Resonance)
Courage is the metaphysical opposite of Despair.
It is the conviction that action still matters.
To the Antibeing, the resonance of Courage feels like:
acid
radiation
burning cold
the sting of light
Templars and Seekers who cultivate Courage are the closest thing to naturally toxic organisms to Antibeings.
2. Maintaining Identity
Despair corrodes the sense of self.
Strong personal identity—such as a Knight’s oath, a Technocrat’s mission, or a Kthoniker’s conviction—can reduce the aura’s effects.
3. Creation
Building, repairing, nurturing, cleaning, or maintaining anything fights against the decay-field.
This is why artists, engineers, and healers can endure Antibeings longer than fighters.
4. Authority Sigils
For unknown reasons, the sigils of Authorities repel Antibeings.
Authorities find the reason “too obvious to explain.”
Antibeings “cannot be bothered.”
Researchers suspect metaphysical hierarchy—
Despair is the lowest entropy state; Authority is the highest assertion of reality.
VI. Contracts With Nothingness
To serve an Antibeing is to be slowly destroyed.
This destruction is not malicious.
It is simply the natural progression of entropy accelerated.
Just speaking with an Antibeing:
drains health
causes sickness
ages cells
damages organs
induces mental fatigue
creates despair
This is not symbolic.
This is physics.
The Contract’s terms inevitably boil down to:
“Help me hasten the end.”
Most who enter these Contracts do so out of:
nihilism
depression
hatred of existence
a desire to see the world collapse
or a belief that entropy brings purity
The supplicant becomes a vector of decay—
a walking biohazard of despair, rust, and quiet apocalypses.
VII. Callings of the Antibeing
Nihilo
Regular
“All things end. Let me help.”
The supplicant invites the Antibeing’s entropy into themselves and the area.
The supplicant takes 1d damage (unblockable).
All enemies within 3 yards take the exact same amount.
This damage appears as aging, bruising, necrosis, broken blood vessels, or cellular collapse.
Cost: 1 SP
Activation Time: 3 Actions
Duration: Instant
Break Down
Regular; Resisted by Malf
“Nothing is built to last.”
All Equipment within 10 yards immediately rolls for malfunction.
Weapons jam.
Armor splits.
Electronics sputter, crack, or flicker out.
Tools rust in seconds.
New objects appear decades old.
This Calling is anathema to engineers, soldiers, and pilots.
Cost: 1 SP
Activation Time: 3 Actions
Duration: Instant
Theft of Time
Regular; Resisted by HT
“Your years mean nothing to the universe. Permit me to redistribute them.”
The supplicant steals 1d years from the end of the target’s lifespan and adds them to their own.
Both supplicant and target immediately feel age adjustments.
The target experiences excruciating biological shock.
They must roll against Shock as if suffering a mortal wound.
Cost: 8 SP
Activation Time: 6 Actions
Duration: Instant
Antibeing Lens
(Apply to the Base Sentient Template)
+150 points
Antibeing Advantages — +195 points
Entropy Field
Aura of Decay (Constant, 3-yard radius, Hazard: Corrosion 1/sec; Affects Machines, Biological) — 60
Fatigue Leech 1 (Always On; Reversed: harms others, heals self; Accessibility: only in aura) — 15
DR 4 (Corrosion Only, Hardened) — 16
Resistant to Disease +8 — 10
Immunity to Metabolic Hazards — 30
Antibeing Physiology
Doesn’t Breathe — 20
Doesn’t Eat or Drink — 10
Doesn’t Sleep — 20
Temperature Tolerance 10 (Cold & Heat) — 10
Unaging — 15
Psychic Entropy
Terror (Environmental Decay Visual) — 15
Affliction: Despair (Will-3) — 14
Antibeing Disadvantages — -60 points
Despair Vice
Chronic Depression (6-) — -30
Callous — -5
Odious Personal Habit (Aura of Decay) — -10
Social Stigma (Walking Hazard) — -15












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