Transformation ⟮Branch⟯
Transformation is a branch of green magic. Casters of this branch are normally capable of also accessing its sibling branches, preservation and communication, and are unable to access any magic from blue magic or red magic. Like all branches of green magic, this branch's suffix indicates it is part of a related group of magic. As is the case with all branches of magic, transformation magic is divided into three main abilities, each divided into three tiers, all of which are listed below.
Transformation Abilities
Transmutation
Main article: Transmutation
Basic use of this ability allows the caster to modify a inanimate object as a molecular level. This may include changing its state, density, durability, or similar properties. With this ability, casters would be able to repair a broken vase by rearranging the molecules to recreate the bond, making it a single object. This effect can not be used on organic material.
Intermediate use of this ability allows the caster to reshape parts of their body into different organic shapes. Healing magic will reverse this effect, but it will otherwise persist until the effect is dropped by the caster willingly or by means of lost concentration, or until the target of the spell wills the magic to return it to its natural form. This effect can not be used on a target other than the caster. This tier can also effect the bonds in a molecule, and as an example, separate water into its hydrogen and oxygen components.
Advanced use of this ability allows the caster to fuse a hydrogen atom with existing matter to change the element of targetted material. It can also be combined with other types of magic to avoid the effects of fusion or to change its magical chemical makeup.
Elemental Control
Main article: Elemental Control ⟮Green Ability⟯
For other methods of using elemental magic, see Elemental Magic ⟮General⟯
When a caster uses green magic to manipulate the elements, they are limited to only that which is already present around them. This ability is the slowest moving of all elemental abilities, but the control over the elements is the strongest of all standard styles, meaning that even those skilled in the quick moving elemental manipulation of the disfigurement branch will not be able to overpower a caster using this ability by manipulating the same elements. On the other hand, the temporary and otherworldly nature of the elemental conjuring ability of the conjuring means that it is very difficult for as user of this ability to control conjured elemental material, as green magic is known for its inability to interact with other planes, and conjured material is linked to a plane different to the one it is used on.
Basic use of this ability allows the caster to move and reshape earth and matter related to the earth element. This process is slow moving.
Intermediate use of this ability allows the caster to control water and air in a similar matter to its existing ability to control earth.
Advanced use of this ability allows the caster to control all elements, and allows the addition of velocity to the elements they manipulate.
Teleportation
Main article: Teleportation ⟮Green Ability⟯
For other methods of magical transportation, see Teleportation ⟮General⟯
Teleportation which results as the effect of green magic is limited to the same plane that the spell was cast upon, however, it has much longer range than similar effects produced by displacement magic.
Basic teleportation allows a caster of this style to move themself or a medium sized object up to 100 feet with an anchor.
Intermediate teleportation allows the user to cover thousands of miles with proper anchors, and training.Magic Classification
Fundamental Force:
Group:
Style:
Branch:
Transformation
Abilities:
- Transmutation
- Elemental Control
- Teleportation
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