Kalros is a harsh southern land defined by rugged terrain, deep-rooted clan identity, and a long memory of foreign occupation. Rather than a unified kingdom, Kalros exists as a loose confederation of autonomous clans and peoples, bound together by necessity, shared history, and mutual defense. Authority is decentralized, tradition-driven, and enforced through reputation rather than law.
The region’s geography shapes every aspect of life. Mountain ranges, tundra plains, dense forests, and storm-lashed coasts limit large-scale settlement and make centralized control difficult. Kalros has no permanent capital, no standing bureaucracy, and no unified currency. Survival depends on self-sufficiency, seasonal movement, and the strength of clan bonds.
Historically, Kalros was conquered and occupied by Valoria, an event that reshaped its identity. The eventual unification of the clans to reclaim their land forged a lasting suspicion of centralized power and foreign rule. That legacy continues to define Kalros’ political structure, foreign relations, and cultural values.
This category contains articles related to the peoples, clans, history, geography, governance, culture, and conflicts of Kalros. Together, they document a nation that endures not through unity of rule, but through unity of purpose when survival demands it.