Feybind Draught
The phenomenon commonly known as Feybind Draught is a truth-binding condition unique to the Vyrewood, the sentient, ever-shifting realm born of Faethra. Unlike traditional fae curses that trap mortals through bargains or oaths, this condition is triggered by something far simpler and far more insidious: the consumption of food or drink grown within the Vyrewood itself. Any fruit, berry, wine, nectar, or prepared dish shaped by Faethra’s magic carries a trace of the realm’s chaotic essence and the ancient truth-curse laid upon Faethra by Zemia. Once ingested, that essence settles in the body and begins to influence the speaker’s relationship with deception.
Those affected find that lies become difficult, then painful, and eventually impossible. Words twist in their mouths, half-truths slip free without consent, and secrets spill under emotional strain. In advanced cases, the afflicted begin speaking compulsively honest thoughts, revealing memories and fears they would never share willingly. The Vyrewood does not act out of cruelty; rather, it reacts with childlike fairness. To partake in its gifts is, in its eyes, to accept its rules.
Among the Vaelsidhe, the condition is not feared but accepted as a natural consequence of sharing a meal with the realm. To outsiders, however, it is regarded with deep suspicion and caution. Travelers passing through the Vyrewood are warned never to eat anything they did not bring themselves, and entire camps have starved rather than risk becoming “honest-mouthed” under the forest’s watchful temperament. Yet despite its dangers, some scholars, oathkeepers, and truth-seekers deliberately pursue the condition, seeing it as a rare—if perilous—opportunity to embody the fae virtue of unvarnished truth.
Transmission & Vectors
Feybind Draught is transmitted exclusively through ingestion of food or drink that has been touched by the Vyrewood’s ambient magic. Unlike conventional diseases, it cannot be inhaled, absorbed through the skin, or contracted through proximity to an afflicted individual. The Draught is not contagious in any traditional sense; it is a magical imprint that settles only when a person willingly consumes something born of Faethra’s domain.
The most common vectors are berries, fruits, fermented nectars, wines, and herbal infusions grown within the Vyrewood’s shifting borders. Even small quantities, one bite of a luminescent berry or a sip of fae-pressed wine, carry enough of the forest’s essence to imprint upon the mind and vocal pathways. Cooked meals are equally dangerous if prepared using Vyrewood-grown ingredients, as heat does nothing to diminish the magical resonance woven into the plants’ structure.
The condition cannot pass from one person to another through saliva, shared utensils, or physical contact. The magic recognizes only direct consumption, and only from plants or substances shaped by the Vyrewood’s will. Attempts to smuggle such ingredients out of the realm have yielded inconsistent results: some retain their potency for days, while others lose their magic the moment they cross the forest’s boundary, suggesting that Faethra itself decides which offerings may influence the outside world.
Outsiders who understand the risk take great precautions, often boiling all drinking water, eating solely from their own supplies, and refusing any hospitality offered by Vaelsidhe or forest creatures. In contrast, the Vaelsidhe do not consider these foods dangerous at all; to them, the Draught is simply an extension of their nature, a harmless consequence for those who choose to partake in the realm’s bounty.
The most common vectors are berries, fruits, fermented nectars, wines, and herbal infusions grown within the Vyrewood’s shifting borders. Even small quantities, one bite of a luminescent berry or a sip of fae-pressed wine, carry enough of the forest’s essence to imprint upon the mind and vocal pathways. Cooked meals are equally dangerous if prepared using Vyrewood-grown ingredients, as heat does nothing to diminish the magical resonance woven into the plants’ structure.
The condition cannot pass from one person to another through saliva, shared utensils, or physical contact. The magic recognizes only direct consumption, and only from plants or substances shaped by the Vyrewood’s will. Attempts to smuggle such ingredients out of the realm have yielded inconsistent results: some retain their potency for days, while others lose their magic the moment they cross the forest’s boundary, suggesting that Faethra itself decides which offerings may influence the outside world.
Outsiders who understand the risk take great precautions, often boiling all drinking water, eating solely from their own supplies, and refusing any hospitality offered by Vaelsidhe or forest creatures. In contrast, the Vaelsidhe do not consider these foods dangerous at all; to them, the Draught is simply an extension of their nature, a harmless consequence for those who choose to partake in the realm’s bounty.
Symptoms
Feybind Draught manifests subtly at first, its earliest signs often mistaken for nerves, unease, or simple emotional strain. The condition begins the moment Vyrewood-grown food settles in the body, but the magic takes time to “wake,” responding to the eater’s thoughts, intentions, and attempts at deception. Faethra’s essence is curious and reactive; it waits for the moment a lie is attempted before revealing its presence.
The first true symptom is a tightening of the throat or a faint heat behind the tongue whenever a deliberate falsehood forms. At this stage, most individuals can still lie, but the act feels physically unpleasant, as though pushing words through bramble. If the afflicted continues speaking naturally, the Draught deepens. Speech becomes oddly heavy, slipping into half-truths or minor admissions even when the speaker intends to stay vague. Some describe this sensation as “the forest leaning closer,” listening.
As the condition progresses, the voice begins to betray the afflicted. Attempts to lie result in choked phrases, distorted words, or involuntary corrections spoken in a quieter tone beneath the intended sentence. In this phase, truth competes with willpower—rarely winning quietly.
Advanced manifestations are unmistakable. The afflicted becomes incapable of withholding truth, compelled to answer direct questions or reveal thoughts without conscious intent. Emotional truths burst free with alarming clarity, triggered by fear, frustration, or surprise. Speech sometimes carries a faint melodic undertone, as though the Vyrewood itself echoes through the afflicted’s voice. In the most severe cases, stray secrets surface in riddled or dreamlike phrasing, reflecting Faethra’s chaotic nature more than the speaker’s conscious mind.
Notably, none of these effects are outwardly harmful, but they are profoundly disruptive. Feybind Draught does not injure the body; it lays bare the mind. Travelers often describe the experience not as losing the ability to lie, but as having their inner voice placed “too close to the surface,” where any disturbance can bring it spilling into daylight. Even after leaving the Vyrewood, these manifestations can linger for days or weeks until the forest’s influence fully dissipates.
Treatment
There is no single cure for Feybind Draught, as the condition is not a disease in the traditional sense but a magical resonance seeded by the Vyrewood itself. Instead, it must be weakened, coaxed out, or allowed to fade naturally.
Prognosis
For most individuals, Feybind Draught follows a predictable arc. The condition begins abruptly after consuming Vyrewood-grown food and typically intensifies over the following hours as Faethra’s essence settles into the body. Early manifestations are disruptive but temporary; the majority of travelers experience only mild to moderate truth-binding before the magic gradually dissipates.
The initial phase usually lasts between one and three days, during which the afflicted struggles with involuntary honesty, verbal slips, and physical discomfort when attempting deception. More severe cases, often resulting from larger meals, repeated exposure, or foods with higher magical saturation, may persist for up to a week. In these instances, the afflicted can expect strong compulsion toward truthful speech, unintentional confessions, and difficulty withholding personal thoughts during emotional spikes.
Fortunately, Feybind Draught is not degenerative. The condition does not cause physical harm, permanent disability, or lingering mental deterioration. Once the influence begins to fade, symptoms taper steadily until the individual regains full control over their speech and self-expression. Most people suffer no lasting consequences beyond embarrassment or damaged relationships.
Long-Term Manifestation & Fae-Tongued Adaptation
While the early stages of Feybind Draught are chaotic and intrusive, prolonged affliction creates a very different outcome. Once the forest’s influence settles, the magic no longer forces every truth violently to the surface. Instead, the afflicted begins to develop partial control over how their honesty takes shape. This refinement reflects the Vaelsidhe’s own relationship with truth: absolute in meaning, yet endlessly flexible in delivery. After several days of sustained exposure, or after particularly deep resonance with fae-grown food, the afflicted learns to shape truths deliberately, choosing which facet of a fact to reveal and which to obscure. They cannot lie outright, but they can guide the truth, bend emphasis, or answer questions in ways that satisfy honesty while concealing intent. Outsiders describe this state as “learning to lie with truth,” though the Vaelsidhe consider it an art form rather than deception. Speech in this phase becomes elegant, riddled, and strategically layered. A person may answer a dangerous question with a poetic metaphor, technically accurate yet useless to the listener. Others learn to omit details so thoroughly that the truth becomes harmless. Some develop a conversational rhythm that mirrors the fae-born: playful, indirect, and impossible to parse unless one listens to the spaces between sentences. This adaptive stage is the closest a mortal can come to speaking like the those born in the Vyrewood without being born of the realm. To the forest, it signals cooperation; an acceptance of the rules rather than a struggle against them. The afflicted gains a sense of when the Draught will flare, how to redirect it, and how to avoid triggering involuntary confession. Many describe the sensation as “riding a tide” rather than drowning in it. While such finesse never allows them to truly lie, it offers something far more insidious: the ability to weaponize the truth, shaping it into tools, warnings, or misleading half-answers exactly as the fae do. Diplomats who survive long exposure often emerge frighteningly adept at this speechcraft, and a few seek it out intentionally to learn the art of fae-coded communication. Even after the Draught eventually fades, traces of this sharpened truth-navigation sometimes linger. A handful of individuals retain a permanent knack for double-meanings and precise honesty, their voices forever touched by the logic of the Vyrewood.
Type
Magical
Origin
Magical
Cycle
Chronic, Acquired
Rarity
Uncommon




I like the fact it does not physically harm a person, but I think it could probably cause a hell of a lot of damage to relationships - diplomatic or otherwise, haha.
Explore Etrea | WorldEmber 2025
Oh for sure, I really wanted to keep the staple "Don't eat fae food" Trope, but wanted to put my own twist on it.
"Every story is a thread, and together we weave worlds."
The Origin of Tanaria