| Availability | Cost |
|---|---|
| Ubiquitous | 0 |
| Abundant | 0 |
| Plentiful | 1 |
| Common | 2 |
| Average | 4 |
| Scarce | 8 |
| Rare | 16 |
| Very Rare | 32 |
| Extremely Rare | 64 |
| Near Unique | 128 |
| Unique | GM Fiat |
| Craftsmanship | Poor | Common | Good | Best | Astartes/Legion | Legacy: | Demon: | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost Modifier: | 1/2 | As listed | x3 | x5 | x5 (if Astartes/Legion)/x10 otherwise | GM Fiat | GM Fiat |
| Poor | |
| Armor | Armor is badly fitting, and worse. Agility tests in this armor are at -10% |
| Melee Weapons | WS tests are at -10% |
| Ranged Weapons | Weapon jams on failed BS tests, an Unreliable Poor weapon breaks until a Weaponsmith can repair. |
| Merchandise | Tests relating to this equipment fail on an 80%+ and Critically fail on a 90%+ |
| Common | |
| All | Function as listed |
| Good | |
| Armor | Penalties for Agility from the weight etc are reduced by 10%. +5% Fel based tests with members of your race (who might care). |
| Melee Weapons | +5% WS tests |
| Ranged Weapons | +5% to BS Tests, Weapon gains the Reliable Quality |
| Merchandise | Test relating to this equipment gain +5%. Cybernetica has its own rules per device. |
| Best: | |
| Armor | +1 AP (All), +10% Fel Based tests with members of your race who might care. |
| Melee Weapons | +10% WS Tests, +1 Damage |
| Ranged Weapons Merchandise | +10% BS Tests, +1 Damage, Weapon never Jams, over heats etc. (95% higher will still cause the weapon to miss) Tests relating to this equipment gain +10%, Cybernetica has its own rules. +1 DoS on Fel based tests if using this equipment in the situation may impress someone important/relevant. |