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Weapons and Equipment

in 5. Armory, Resources and Purchasing

Cost of Equipment:


As outlined in the guide to Resource Points and Purchasing, the cost of equipment is determined by its Availability, and quality of craftsmanship.


Base Cost:

Availability Cost
Ubiquitous 0
Abundant 0
Plentiful 1
Common 2
Average 4
Scarce 8
Rare 16
Very Rare 32
Extremely Rare 64
Near Unique 128
Unique GM Fiat

Craftsmanship Modifier:
Craftsmanship Poor Common Good Best Astartes/Legion Legacy: Demon:
Cost Modifier: 1/2 As listed x3 x5 x5 (if  Astartes/Legion)/x10 otherwise GM Fiat GM Fiat

Craftsmanship Benefits/Penalties:

Poor
Armor Armor is badly fitting, and worse.  Agility tests in this armor are at -10%
Melee Weapons WS tests are at -10%
Ranged Weapons Weapon jams on failed BS tests, an Unreliable Poor weapon breaks until a Weaponsmith can repair.
Merchandise Tests relating to this equipment fail on an 80%+ and Critically fail on a 90%+
Common
All Function as listed
Good
Armor Penalties for Agility from the weight etc are reduced by 10%.  +5% Fel based tests with members of your race (who might care).
Melee Weapons +5% WS tests
Ranged Weapons +5% to BS Tests, Weapon gains the Reliable Quality
Merchandise Test relating to this equipment gain +5%. Cybernetica has its own rules per device.
Best:
Armor +1 AP (All), +10% Fel Based tests with members of your race who might care.
Melee Weapons +10% WS Tests, +1 Damage
Ranged Weapons   Merchandise +10% BS Tests, +1 Damage, Weapon never Jams, over heats etc. (95% higher will still cause the weapon to miss)   Tests relating to this equipment gain +10%, Cybernetica has its own rules.  +1 DoS on Fel based tests if using this equipment in the situation may impress someone important/relevant.

World Codex

  • Ammunition
    Generic article | Dec 22, 2019
  • Bolt Weapons Alt
    Generic article | Dec 16, 2019
  • Chain Melee Weapons
    Generic article | Dec 18, 2019
  • Explosives!
    Generic article | Dec 18, 2019
  • Exotic Weapons
    Generic article | Dec 17, 2019
  • Flame Weapons alt
    Generic article | Dec 16, 2019
  • Las Weapons
    Generic article | Dec 17, 2019
  • Launcher Weapons
    Generic article | Dec 16, 2019
  • Melta Weapons
    Generic article | Dec 16, 2019
  • Plasma Weapons
    Generic article | Dec 17, 2019
  • Power Melee Weapons
    Generic article | Dec 18, 2019
  • Solid Projectile Weapons
    Generic article | Dec 17, 2019
  • Shock and Force Weapons
    Generic article | Dec 18, 2019
  • Weapon Upgrades
    Generic article | Dec 20, 2019
  • Low Tech Weapons
    Generic article | Dec 24, 2019
  • Weapon Qualities
    Generic article | Dec 25, 2019
The majority of this material is derived from the Dark Heresy Rules. It is a repository of stats notes. For game mechanics other than the home rule versions, descriptions and the full color and panoply of this amazing universe, please refer to the various core rule books. For a different take on the rules used try the Wrath and Glory ruleset.

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