Las Weapons
Name | Range | RoF | Damage | Type | Pen | Clip | Reload | Special | Availability |
---|---|---|---|---|---|---|---|---|---|
Las Pistol | 30m | s/2/- | 1d10+2 | E | 0 | 30 | Half | Reliable, Las Variable Setting | Common |
Las Pistol, Emperor's Will | 60m | s/2/- | 1d10+5 | E | 2 | 5 | Half | Accurate (1), Reliable, +1 DoS on Intimidate Tests | Rare |
Las Pistol, Heavy | 40m | s/2/- | 1d10+3 | E | 0 | 60 | Full | Reliable, Las Variable Setting | Average |
Las Pistol, Hotshot | 20m | s/2/- | 1d10+4 | E | 7 | 20 | Full | Rare | |
Las Carbine | 75m | s/2/- | 1d10+3 | E | 0 | 60 | Full | Reliable, Las Variable Setting | Common |
Las Gun (M36) | 100m | s/3/- | 1d10+3 | E | 0 | 60 | Full | Relilable, Las Variable Setting | Average |
Las Gun, Accatran | 80m | s/3/- | 1d10+3 | E | 0 | 60 | Full | Reliable, Las Variable Setting, Special* | Average |
Las Gun, Bullpup | 90m | S/2/- | 1d10+3 | E | 0 | 60 | Full | Reliable, Las Variable Setting | Average |
Las Gun, Hotshot | 60m | s/2/- | 1d10+4 | E | 7 | 30 | 2 Full | Rare | |
Las Gun, Lucius | 100m | S/-/- | 1d10+5 | E | 0 | 35 | Full | Las Variable Setting (Adds Unreliable, Overheats when used) | Average |
Las Gun, Volley Gun | 100m | s/3/6 | 1d10+4 | E | 0 | 100 | Full | Reliable, Las Variable Setting | Scarce |
Las Gun, Triplex | 100m | s/3/- | 1d10+3 | E | 2 | 30 | Full | Las Variable Setting, Storm | Scarce |
Laslock | 70m | s/-/- | 1d10+3 | E | 0 | 1 | Full | Unreliable | Plentiful |
Long Las | 150m | s/-/- | 1d10+4 | E | 2 | 40 | Full | Accurate (2), Reliable, Felling (4) | Scarce |
Las Cannon | 300m | s/-/- | 5d10+10 | E | 10 | 5 | 2 Full | Proven (3), Cinematic (5) | Very Rare |
Multi-Laser | 150m | -/-/5 | 2d10+10 | E | 2 | 100 | 2 Full | Reliable | Very Rare |
Qualities:
Accurate:For each 2 DoS on the BS Test after an Aim Action gain +1d10 damage to max of (X)
Cinematic(x):Target of less than Size (X) must spend a fate point to avoid immediate death. Targets of Size (X) or greater, or Possessing From Beyond, Demonic or Wearing Suitable Armor take damage as usual. (Armor: Cermaic upgrade or similar).
Those spending a Fate Point are reduced to 1 wound
Felling(x):Ignore (X) degrees of Natural Toughness in calculating Damage (Or Natural Armor)
Las Variable Setting:Double Ammo Spent: +2 Damage, Triple Ammo Spent: +4 Damage, +2 Pen
Proven(x):Any D10 rolled for Damage that shows less than (X) counts value of (X)
Reliable:Weapon fails badly at 95-99, traumatic failure on 00 only
Storm:Double # of hits, Double ammo spent
Unreliable:Weapon fails on 85+, Traumatic Failure on 90-95%, 96%+ weapon breaks and cannot be used til repaired.
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