Las Weapons

Name Range RoF    Damage Type Pen Clip Reload Special Availability
Las Pistol 30m s/2/- 1d10+2 E 0 30 Half Reliable, Las Variable Setting Common
Las Pistol, Emperor's Will 60m s/2/- 1d10+5 E 2 5 Half Accurate (1), Reliable, +1 DoS on Intimidate Tests Rare
Las Pistol, Heavy 40m s/2/- 1d10+3 E 0 60 Full Reliable, Las Variable Setting Average
Las Pistol, Hotshot 20m s/2/- 1d10+4 E 7 20 Full Rare
Las Carbine 75m s/2/- 1d10+3 E 0 60 Full Reliable, Las Variable Setting Common
Las Gun (M36) 100m s/3/- 1d10+3 E 0 60 Full Relilable, Las Variable Setting Average
Las Gun, Accatran 80m s/3/- 1d10+3 E 0 60 Full Reliable, Las Variable Setting, Special* Average
Las Gun, Bullpup 90m S/2/- 1d10+3 E 0 60 Full Reliable, Las Variable Setting Average
Las Gun, Hotshot 60m s/2/- 1d10+4 E 7 30 2 Full Rare
Las Gun, Lucius 100m S/-/- 1d10+5 E 0 35 Full Las Variable Setting (Adds Unreliable, Overheats when used) Average
Las Gun, Volley Gun 100m s/3/6 1d10+4 E 0 100 Full Reliable, Las Variable Setting Scarce
Las Gun, Triplex 100m s/3/- 1d10+3 E 2 30 Full Las Variable Setting, Storm Scarce
Laslock 70m s/-/- 1d10+3 E 0 1 Full Unreliable Plentiful
Long Las 150m s/-/- 1d10+4 E 2 40 Full Accurate (2), Reliable, Felling (4) Scarce
Las Cannon 300m s/-/- 5d10+10 E 10 5 2 Full Proven (3), Cinematic (5) Very Rare
Multi-Laser 150m -/-/5 2d10+10 E 2 100 2 Full Reliable Very Rare

Qualities:

Accurate:For each 2 DoS on the BS Test after an Aim Action gain +1d10 damage to max of (X)
Cinematic(x):Target of less than Size (X) must spend a fate point to avoid immediate death. Targets of Size (X) or greater, or Possessing From Beyond, Demonic or Wearing Suitable Armor take damage as usual. (Armor: Cermaic upgrade or similar).
Those spending a Fate Point are reduced to 1 wound
Felling(x):Ignore (X) degrees of Natural Toughness in calculating Damage (Or Natural Armor)
Las Variable Setting:Double Ammo Spent: +2 Damage, Triple Ammo Spent: +4 Damage, +2 Pen
Proven(x):Any D10 rolled for Damage that shows less than (X) counts value of (X)
Reliable:Weapon fails badly at 95-99, traumatic failure on 00 only
Storm:Double # of hits, Double ammo spent
Unreliable:Weapon fails on 85+, Traumatic Failure on 90-95%, 96%+ weapon breaks and cannot be used til repaired.

Comments

Please Login in order to comment!