Order of the Arcane Eye

Faction Description   Founded by the Second brother, the Order of the Arcane Eye is a guild dedicated to the collection and preservation of knowledge, as well as the ongoing understanding of magic. They are often consulted for their knowledge of the arcane and magical creatures throughout the world, and many come seeking answers from their great library. Additionally, the Arcane Eye will send out archaeologists and scholars to study dig cites, artifacts, and serve as advisors when requested, and powerful mages to deal with magical threats.     Important NPC’s
  • Arch Mage- highly knowledgeable, but does not actually practice magic himself.
  • Master- highly trained mage
  • Archaeologist Scholar- traveling searching for artifacts from the dragon nomads, the elvin empires, and ancient dragon magic.
Faction belief/dogma
  • Knowledge and reason above all things.
  • Knowledge is a gift, and is neither evil not good. Therefore, no knowledge or path is forbidden, only dangerous.
Faction Goals
  • The goal of the Arcane Eye is to progress rational thought and unlock the secrets of the past, especially interested in the Dragonborn Nomads to the north who have fascinating and powerful dragon magic. Want to unlock magic's origin and history.
  • Wish to influence the politics on a larger scale, unite the kingdom and bring in a new Renaissance of knowledge and understanding.
Faction strength and influence
  • Powerful and respected individuals, who are relied upon for their collective knowledge of History and science as well as Magic and the arcane.
  • Attract intellectuals of all kinds, whether it be mages, inventors, or scholars, making them an incredibly skilled group.
  • 1 artificer inventor, 1 artificer forge master, 1 blade singer, 1 necromancer, 1 alchemist
  • 1 arch mage, 5 masters, 6 apprentices, 7 scholars, and 15 eldritch knight guards. 34 strong all together.
Faction weakness/ limitations
  • Despite their fame and the money flowing in from jobs and consolation, most of their funds are spent on funding research, upkeep for their many expensive programs, and acquiring new relics of study.
  • They are small in number, and not all are talented magic users, or even have magic at all. As a result, while respected, they are unable to project physical power beyond their immediate area of influence.
  Roles/ titles within the faction
  • Arch Mage- leader of the order and respected as the most knowledgeable individual. Ironically, this does not have to be a mage, or even a magic user, only requirement is having the most accumulated knowledge.
  • Master- a knowledgeable individual with magical abilities, can be a mage, an alchemist, or even a weapon smith.
  • Scholar- A resident expert of knowledge, but without any magical abilities.
  • Apprentice- a person in training attempting to become a full fledged member, often works under a master or a scholar.
How to Join Faction
  • To access their knowledge, a gift must be given to the order that increases their knowledge, a unique work of art, literature, craft or magic.
  • In order to become a member, you must dedicate yourself to learning and study, spending 6 months to a year in an apprenticeship within the order. Completing this will grant you full access to their knowledge, including their restricted sections, and allow you to borrow magical items from their Orders Vault for a fee.
  • They do occasionally hire people outside of the order to act as escorts for their scholars, and allow outsiders limited acsess to their library.
Other Notable NPC’s in faction   Other Notes  

Friendly

  • The Arcane Eye seeks support and influence from the independent cities, mostly in terms of resources and access to archaeological sites. 
  • The independent cities depends on the powers of the mages and their knowledge of creatures to help defend them in times of need, as the mages rarely decline a cry for help, and are willing to make certain concessions in exchange for it. 

Tolerated

  • The brigade does not like the Arcane Eye, but will consult with them when needing information on a particular creature or place.
  • The Arcane Eye finds the members of the Brigade uncultured and brutish, but will help them often in exchange for the magical items and artifacts they often come across in their travels.

Tolerated

  • The Arcane Eye is not fond of the Rangers, who's morality prevents them from seeing the world and its problems objectively. Additionally, they do not believe in any divine right to rule, and thus are not willing to submit to the authority and decisions of an uneducated man (though none are brave enough to put it so bluntly).
  • The Kings Rangers see the mages as both a resource and a threat to power. They respect the mages, and will request use of their advice and knowledge, but resent their resistance and refusal to acknowledge the king's authority over them.

Un-Friendly

  • The Arcane Eye is opposed to the Weavers, who often steal artifacts or sell knowledge (which should be freely given to those who are worthy, knowledge has no price). As a result, they detest the forced interactions when they have to buy needed artifacts from the Weavers.
  • The Weavers do not care for the superiority complex displayed by most mages, nor do they like the insistence of their own stupidity because they didn't go to school. They enjoy making fools of the mages, stealing from them, out smarting them, and forcing them to buy back their possessions.