List of the Sects
Anarchs are masters of Limbo's raw matter, but haven't yet mastered the scramblespeak patter.
Carpet Knightsh are fond of wine, women and shong and *hic* partying all night *hic* parrrrrtying all nigh' long!
Chippers are hardened, with hatred to spare just 'cause the multiverse didn't treat 'em fair.
Communal cutters tried something too daring when they cried the lady ought to be sharing.
Converts skip quickly from creed to creed, guess that's 'cos they'll swallow any old screed.
Expansionists tried to take on the Cage and deservedly suffered the serene Lady's rage.
Guardians step in when there's wrongs that need righting, battling evil, and going down fighting.
Illuminated tried to provoke faction war from a secret base in darkest Plague-Mort.
Incantifiers guzzle arcane forces - rods, staves and wands are their three main courses.
Mathematicians live by the abacus and cosmological calculus.
Merkhants strive for cold hard jink they've no real interest in how you think.
Opposers will argue, and get in the way, and contradict loudly whatever you say.
Planarists want Primes out the City of Doors, "Send 'em all back" is their charter's main clause
Planes-Militant live for sweetness and light - No wonder tanar'ri kill 'em on sight!
Primals are coy about what they believe, but it's likely they've got some weird tricks up their sleeve.
Prolongers exist at others' expense, with Death at their backs, they're wise to be tense.
Ragers are always the first rushing into the fray, take my advice and stay out of their way!
Ring-Givers' creed follows a karmic track, give just a little, and more'll come back.
Vile Hunters will try, however they can, to destroy any beast that talks like a man.
Wylders love nature, but of this fact take note: They cherish both lamb and the wolf at its throat
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