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The Illuminated

Don't talk the talk, if you can't walk the talk!
- Sectol Green Marvent
  Recently, a pack of mercenary primes calling themselves the Illuminated has shown up in Plague-Mort, harassing the town's petitioners and taking The Bell and Whistle Tavern as their meeting place. Their leader is a brash young man named Green Marvent, a cruel mage who dresses all in green silks and satins. His followers have painted a green eye in a pyramid over the shingle of the Bell and Whistle. Marvent demands instant obedience from petitioners, tieflings, and tanar'ri alike. Those who hesitate are reduced to ashes or magically ensnared to become members of the Illuminated. Everyone in town is bracing for the war between the Hounds and the newcomers, though no one knows who will triumph, the Clueless being a bit unpredictable. If the Illuminated prevail and claim the Arch-Lectorship, Green Marvent will be the first Outsider to take the rulership in generations.   The Illuminated cult, with its talk of the vivid agony of revelation, shows token respect for the Lady of Pain, but it is far to ambitious to actually worship her. They've managed to gain a rough equivalent ot the Sign of One's role in Sigil, with their lodge acting as an informal House of Speakers for Plaguemort's quarreling power groups, enough that the city's tumble into the Abyss has been delayed indefinately. This has earned the sect the emnity of Squerrik, who hopes to use the gate-town as a seed for a new Abyssal layer flavored with the skins of rats.

Faction Philosophy

The illuminated believe they are blessed, the enlightened, and that every other sod out on the planes are beneath them. They are confident that they have been blessed by some higher power. They believe it is their mission to share their "gifts" with the less fortunate, and it is their duty to remind the "lesser" of their place within the grand scheme of the planes.

Principal Plane of Influence

The Illuminated are primarily based out of the gate-town, Plague-Mort, which leads into the Abyss.

Allies and Enemies

The Illuminated aren't liked by many, due to their arrogant nature. However they can find some who share similar beliefs with them in the ranks of the Fated and the Sign of One.   The Free League dislike the self-importance and arrogance posessed by members of the Illuminated, while The Transcendent Order feels the Illuminated aren't really in touch with the Universe, but just asylum patients who haven't been caught yet.

Eligibility

Members of the Illuminated can be of any class and alignment, though those of the Good alignment are quite uncommon.

Benefits

Due to the Illuminated's self-importance belief and confidence in themselves, it is hard to take-over their minds. Members recieve a +2 bonus to saving throws against charm effects.

Restrictions

It is hard for The Illuminated to speak without offending anyone, even members of their own sect. The illuminated recieve a -3 penalty on charisma skill checks.
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