Ogedern (oʊ' ʒ dərn)

Symbols:

Feather(s), cloud(s), outstretched wings, tornado  

Physical Form Appearance:

Will only appear in a wispy form either an ever-changing cloud or occasionally in a humanoid form with no real discernible features. When angered, a pair of lightning-blue eyes appear with lightning flashing between them regardless of form.  

Personality/Demeanor:

Ogedern acts mostly passively in the ways of other beings, whether they are mortal or immortal. If something does appear to be of interest to them and if they seem to be in favor of something or a view, the wind seems to warm up and if not, it will be a cool wind that blows, and all of this seems to increase or decrease with their level of interest or concern. It is also known that it has not been uncommon to have him work in tandem with Nequ’el whether that be in the creation of a hurricane to completely removing all wind on top of the waters.  

History/Ascension:

 

Divine Powers:

  • Thunderstruck
  • This ability allows him to create a clap of thunder that is loud enough to shatter stone, break metal, and render magical items inert. This clap of thunder can be heard for at least 10 miles in all directions.
       
    • Ability to create a hurricane
      • This only works in direct synchronicity with Nequ'el.
    • Remove air
      • This allows the deity to remove all of the air from a location, basically creating a vacuum in a space ranging from 10 ft3 to 1000 ft3
      Priests:
  • Duties
  • Requirements
  • Ability Score(s)
  • Wisdom – 10
  • Intelligence – 10
  • 5% if 1 is over 16
  • 10% if both are over 16
  • Alignment – Any Neutral
  • Bonus Proficiencies
  • +25% to learn air element spell
  • -10% to learn any other element spell
  • Bonus/Bestowed Abilities
  • 15th level does not require concentration to control air elemental but there is a 5% chance it will turn (this is reduced by 1% / lvl)
  • 20th level air elemental will not turn on the caster
  • Restrictions
  • Armor
  • Leather
  • Weapon
  • missile or thrown weapons
  • whip
  •   • Sphere(s) (M=major / m = minor)  
    All M Creation Plant
    Animal Divination m Protection m
    Astral Elemental M Summoning
    Charm Healing Sun
    Combat Necromantic Weather M
                • Turning:  
    Skeleton Ghast Ghost
    Zombie Wraith Lich
    Ghoul Mummy Special
    Shadow Specter
    Wight Vampire
            Omens:
    (b)Tornadoes
    (g)fog in the morning
    (b)fog at night
    (g) lightning going from cloud to cloud
    (b)hurricane   Followers Alignment: Any   Notes & Remarks: . Spells in Avatar form  
    1 2 3 4 5 6 7 8 9
    5 5 5 5 5 6 3 3 2

    Divine Domains

    Elemental Air

    Divine Symbols & Sigils

    Divine Classification
    Lesser God
    Religions
    Children

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