Feywild
DNDBEYOND ARTICLE - FEYWILD
THE HORIZON WALKER
- Adwarin - Astral Elf Male - Cleric
- DND Beyond Sheet Adwarin
- Jhuldus Star Lancer Mount (also in Adwarin sheet)
- Is currently traveling/exploring here. Will be drawn to the party if they go to the FEYWILD
- Was recently in Terus visiting the new Stosan Academy where he met Wanesh Brycos and discussed strange portends on the world of Terus
- In the Feywild, the realm that feels most like the home of all the Elven races (even the Astral Elves), he has come to meditate on the future and what is coming, what he needs to do
- In his 300+ years, he has always been able to sense a path for him, far into the future. For the first time, he senses that path is suddenly, and abruptly, ending. And not just for him, for everyone. He sees only inky darkness, drowning in salty currents of madness, eyes staring cruelly upon a universe unprepared, malice unchecked, and a darkness unseen since the forging of the multiverse.
WARLOCK OF THE QUEEN'S KINDNESS
- Cuer Vobrujo - Minotaur M Warlock
- Warlock mentioned in Jordan Stuff - Lykalada'ath as part of Da'ath's backstory
- Cuer Vobrujo - Minotaur M Warlock - Feywild Guide
- Cuer's Sheet
- Currently keeping an eye on the Gate to the Far Realm as an ally of the Eladrin here, also keeping lookout for Githyanki with bracer per Raven Queen's instructions
DESCRIPTION
- The Feywild was a place of unrestrained and awe-inspiring natural beauty. The plane is always bathed in twilight of the setting (or perhaps rising) sun, with lanterns and fireflies providing additional, haunting lights. Visitors to the plane found that all sensations, both sensory and emotional, were heightened. Smells were stronger, colors were more vivid, and sounds were clearer, but at the same time shadows were darker and impulses were harder to control. Strong emotions even altered the landscape of the Feywild itself, wilting flowers trailed the despondent or furious and carefree animals traveled alongside chipper and cheerful individuals.
- As an "echo" of the Prime Material plane, its geography was similar although not entirely identical to that of Toril (or Terus), but the natural landscape was markedly more dramatic and beautiful in the Feywild, with mountains standing straighter and sharper, rivers flowing clearer and faster, flowers bloom brighter and more fragrantly, and weather manifesting in supernatural ways. While most Prime locations and landmarks had analogues in the Feywild, sites of civilization in the Prime could be so unimportant in the Feywild as to be easily missed, while natural landmarks might be significantly more majestic or extreme. Navigating the Feywild was further complicated by the fact that distances did not always make sense. While two landmarks might be the same distance apart as in the Prime when travelling in one direction, they might be inexplicably further or closer on the return trip.
- Further complicating any visit to the plane was that time did not flow the same in the Feywild as on the Prime. While any visitor would experience time flowing as normal, it was often the case that more time was passing in the Prime, sometimes on the order of weeks, months, or years longer than expected, although it was also possible for little or no time to have passed instead. More concerning, leaving the Feywild could have dire consequences. Lost time could suddenly "catch up" to a mortal, sending them into fits of exhaustion or hunger, or even killing them instantly if many years had passed. At the same time, those with no fey ancestry might find their memories of time spent in the Feywild going hazy, if not vanishing altogether.
- Arcane magic ran more freely and powerfully in the Feywild than it did in the Prime, and it was for this reason that so many of its inhabitants and landmarks were suffused with magic. As an additional consequence of this all-encompassing magic, arcane spells tended to be amplified in power or duration when cast in the Feywild, and other times would manifest in entirely unexpected ways.
Phenomena
- Motes of energy that originated in the Feywild manifested as feywild sparks. These were highly sought after by adventurers that dared to brave the plane's perilous wilderness.
- It was believed the barrier between the Feywild and Toril was especially weak on Ches 19 of the Calendar of Harptos. This occasion was celebrated as the holiday Fey Day in the Faerûnian city of Waterdeep.
- The most common means of traversing in or out of the Feywild was through a fey crossroad, which often required special knowledge of how to pass between the planes.
Flora & Fauna
- The Feywild was home to unique varieties of plant life, including various fungi that held supernatural properties. Notable among these were eldercaps, Executioner's Hoods, and hummingbrellas.
Notable Locations
Though much of the Feywild was the same as the Prime geographically, there were differences, and more importantly, the lands answered to different powers than those on Toril. Much of the elven or eladrin civilizations had their earliest roots here and abandoned remnants of their culture littered the landscape. Unlike the elves, however, who had all but abandoned the Feywild, some eladrin remained behind in the Feywild, most notably the "noble" eladrin, who maintained strong kingdoms and citadels. Some notable elven cities and settlements were located at points where the barrier between the planes was extremely thin, and as a result they existed in both the Prime and the Feywild simultaneously. Such locations included Evermeet, Evereska, and New Sharandar.- Some regions in the Feywild were known to attune to the most powerful creature nearby, fey or otherwise. These regions would warp to reflect the emotion or attitude of the creature to which they were attuned, with everything from the weather to the landscape changing to be more dismal, peaceful, or dangerous as best befitted the creature's mood. However, a creature could not exert direct or conscious control over their demesne.
THE LIVING GATE (to the Far Realm)
Description- The Living Gate was a tiny portal, so small that its diameter was measured in eyelashes. It was made of a fleshy substance, and seeped an oozing substance that transformed the surrounding world into a nightmare.
- The Living Gate was sealed in the ancient past of the Feywild (in the Feydark), and the seal was protected by eladrin knights appointed themselves by Queen Titania for the task. At some point in the past, a piece of the Living Gate was used in a failed attempt to free Tharizdun from its prison.
- Sometime after the Spellplague, Soveliss, nephew of Queen Titania and leader of the eladrin wardens, destroyed the seal for unknown reasons, releasing the horrors of the Far Realm into the world. The half-orc druid Haggar and his wife, the shiere knight eladrin Astriana, were able to re-seal the gate, but most of the guards of the Living Gate were destroyed in the attempt.
- Recently, Star Spawn have been appearing in the region near the LIVING GATE, though it is unknown whether they came through the gate or passed into they FEYWILD from elsewhere. The ELADRINs guarding the area have retreated as the immediate area around the gate has become dangerous, and those who ventured too close were driven MAD by the dark and chaotic energies seeping out
- Cuer will not know why exactly he was to lead them close to the gate, until they MEET ADWIN, and realize he was supposed to meet the party, and join them
This is but a taste of what the Multiverse will face should Cthulhu rise. The Feywild is resistant, it will fight back this curse if you are able to stop the reawakening.
REALMS
Brokenstone Vale- The Feywild kingdom of lycanthropes attracted outcasts and refugees from across the realms of mortals. It had a long and bloodied history, have been founded by a werewolf lord that fought for his people's freedom from the neighboring eladrin. Despite its past, Brokenstone's residents garnered benefits from choosing to remain in the Feywild that were unavailable to their kin that dwelled on the Prime.
- The elven survivor-state of the ancient Faerûnian realm of Illefarn was reformed in the Feywild following its near-complete destruction on Toril. The Iliyanbruen elves were perceived as invaders by the native fey, and were forced to fight for their new home for many centuries.
- One of the most powerful goblin kingdoms in all the Feywild. It was labyrinth of underground warrens ruled over by the Great Gark, Lord of All the Goblins. Gark commanded a host of mercenaries that served many malevolent beings such as hags and Winter Fey lords.
- The domain of Malabog, the fomorian king that extended his area of conquest beyond the Feydark into the wilderness up above.
Settlements
- Astrazalian, the eladrin City of Starlight governed by Lady Shandria, niece of Titania.
- Cendriane, an ancient city that was taken over by the eladrin vampire named Lord Kannoth.
- Evermeet, the center of Elven culture on Faerûn was transported to the Feywild
- Mithrendain, the Autumn City of the Feywild was built atop a perilous passageway leading down to the Feydark below.
- Shinaelestra, the Fading City of rangers that wavered between the Feywild and the Howling Forest on the world of Nerath.
Feydark
- The Feydark was the echo of Toril's Underdark in the Feywild. Like most parts of the Feywild, it was more majestic and fantastic than its natural counterpart, with cavernous maze-like tunnels filled with exotic fungi.
- The most powerful of the Feydark's fomorian realms stood within a country-sized cavern lit by precious gems and stones. This kingdom was ruled by the fomorian king Bres.
- This filthy subterranean realm was ruled by the malevolent fomorian Queen Connomae. Outsiders captured by the resident giants were mocked and humiliated for the queen's amusement, forced to masquerade as courtiers her a twisted mockery of royal assembly.
Domains of Delight
Main article: Domains of Delight https://forgottenrealms.fandom.com/wiki/Domains_of_Delight- Within the Feywild were numerous demiplanes created by the Archfey, independent realms that were each formed to reflect the whims and and emotions of its creator. They grew or shrunk in size depending on the power of their Archfey, occasionally leading to discontent among their leaders when borders of neighboring domains overlapped with one another.
- One of the more prominent domains of delight was Prismeer, the realm of Zybilna. The domain was shattered by the Hourglass Coven of hags and reformed as three splinter-realms of Hither, Thither, and Yon.
- Also found within Prismeer was the lesser domain of Fablerise. This gloomy forest was created by Yarnspinner, an enormous fey spider that attracted myriad awakened animals with his near endless supplies of stories and tales.
Inhabitants
The inhabitants of the Feywild varied in temperament from kind to malicious, but almost all had a mischievous side to them and few stopped to consider the needs or worries of visitors to their home. While many of those living in Faerie were untamed, large numbers also congregated according to race or by political allegiance. Just as the geography was reminiscent of Toril's, some of its inhabitants existed as fey "echoes" of Prime creatures.- All manner of fey species were found within the Feywild.
- The leShay were an enigmatic species that were among the Feywild's most powerful inhabitants; though the various archfey were undoubtedly even more powerful.
- Fey eladrin were the beings that had the closest thing to a civilization in the Feywild. They were the descendants of the elves that never left the Feywild, and over the millennia had become suffused with the plane's primal magic.
- Other creatures that dwelled within the Feywild included moonstone, mirage, and faerie dragons; fomorians and their servitor cyclopes ruled much of the Feydark; and harengon, who were blessed with good fortune. Goblinoids, ogres, giants, and blights could all be found in the more sinister regions of the plane.
Seelie and Unseelie Fey
Most but not all fey served one of two godlike archfey queens, Titania the Summer Queen or the Queen of Air and Darkness, who shared an ancient and bitter rivalry. Those who belonged to Titiana's Seelie Court were known as seelie fey, and were generally good-aligned and represented or celebrated the beauty of nature. They were known to be honorable toward visitors to the Feywild, if a bit mischievous, but they did not welcome non-fey to join their Court. Those who belonged to the Queen of Air and Darkness's Unseelie Court were known as unseelie fey, and were generally evil-aligned and represented or celebrated the darker and more macabre aspects of the natural world. They were generally more dangerous and untrustworthy in their dealings with visitors, however they were known to be more welcoming of non-fey into their Court. The Unseelie Court worked tirelessly to undermine the Seelie Court, sometimes violently but more often through games and cruel mischief.- The remaining inhabitants of the Feywild either held no allegiances except at their own whims, or served another of the archfey, such as Oberon, Hyrsam, or the Prince of Frost. Uglier inhabitants of the Feywild, such as fomorians and hags, were generally not welcome among either the Seelie or Unseelie Courts.
Notable Inhabitants
- Dara Algwynenn Kalinoth, a moon elf princess that became the prophet of the Cult of the Howling Hatred.
- Sharlario Moonflower, one of the first elves to emigrate from Faerie to Toril.
Basic information
Natives
Eladrin, elves, fey, fomorians, goblinsColor pools
Emerald greenEthereal curtains
Opalescent whiteParallel plane
Shape and size
InfiniteGravity
LightTime
ErraticMorphic trait
AlterableMagic trait
Enhanced (arcane)
Type
Plane of Existence
Related Reports (Primary)
Related Reports (Secondary)
NATIVES
Fomarian
- The most hideous and wicked of all giantkind are the godless fomorians, whose deformed bodies reflect their vile demeanors. Some have facial features randomly distributed around their misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds.
- Fomorian CR 8
Eladrin
- elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever
- Autumn-eladrin CR 10
- Spring-eladrin CR 10
- Summer-eladrin CR 10
- Winter-eladrin CR 10
Archfey
- a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges.
Seelie
- Titania's Court - good aligned, no outsiders though
Unseelie
- Queen of Air and Darkness court - evil aligned, more open to outsiders
Leshay
- an immortal, albino, elf-like fey creature of extraordinary magical power.[1] Some scholars believed that the leShay were one of the creator races
- https://forgottenrealms.fandom.com/wiki/LeShay
OTHER NATIVES
- Harengon-sniper CR 1/4
- Goblin CR 1/4
- Wood-elf-scout CR 1/2
- Sprite CR 1/4
- Pixie CR 1/4
- Faerie-dragon-older CR 2
NAMES (Archfey mostly)
MALES- Vilnus
- Melam
- Thifuran
- Mumneth
- Ralnath
- Myfim
- Kalruth
- Vallannem
- Daamnim
- Nyzinus
- Fina
- Vothretattan
- Sontrile
- Hane
- Nutemo
- Mortas
- Tulmalia
- Siluen
- Anneres
- Henatasil
LOOT AND ITEMS
- https://www.dndbeyond.com/equipment/longhorn C 2 gp
- Moodmark-paint C 20 gp
- Feywild-shard UC (attunement by Sorcerer) 300 gp
- Lantern-of-trackingC (fey only) 70 gp
- Elven-chain R 10,000 gp
- Mirror-of-reflected-pasts VR 25,000 gp
- Ring-of-shooting-stars VR 35,000 gp
- Moonblade L (cannot be bought, only chosen and deemed worthy)
Time Warp
- While time seems to pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in the multiverse.
- Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table. A wish spell can be used to remove the effect on up to ten creatures. Some powerful fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a geas spell and complete a quest after the wish spell is cast.
Feywild Time Warp
d20 Result- 1–2 Days become minutes
- 3–6 Days become hours
- 7–13 No change
- 14–17 Days become weeks
- 18–19 Days become months
- 20 Days become years


