Session 84
General Summary
SESSION BEGINS around 1:30am in the Feywild inside Mak'Ti's magnificent MANSION at night, with many activities happening on the ngiht turning into Lucom 4th.
- (SAVE FOR NEXT WEEK) MARK will start the session down in the hells, speaking to MOLOCH, who has decided to torture Da'ath not only by purchasing his contract, but by making Mark the arbiter of his will on Terus, including "handling" his new property, the Githyanki Da'ath, who owes him a magic item (has to be greater than common) on the morning of Lucom 4th (the day Mark's allies will be on when he returns to them in the Feywild). Moloch demands that Da'ath kneel before Mark with the item raised before him in supplication, and say, "For the glory of our Lord, for whom I owe my pitiful life." (if he should fight this, he will be punished with a "Cummydingus" TATTOO on his forehead above the new dagger tattoo)
- BORD still ADDICTED, needs to roll against it
FEYWILD
Mak'Ti's Mansion- Da'ath and Narinn finish the Glaive, Da'ath remembers the next day his pact payment is due
- Mak'Ti does a DIVINATION SPELL (has to be shown how by Vrae), eventually gets his question off, learns Judai'Aruk has taken the portal near CLOUDSCAPE into the Elemental Plane of Air
- everyone sleeps (Narinn disappears in the night)
- Wake up to breakfast, chat, then head out to find the city
- Find a gnarled and claws RED HAND outside the mansion - with a note inside for Da'ath, basically telling him payment has been delayed till he finishes prepping Da'ath's new handler. Calls him "CUMYDINGUS" as a greeting in the letter
- Da'ath is nervous
- Mak'Ti tells group about Judai'aruk location, Bord tries to scry on his family, doesn't work because he cannot scry into another Plane of Existence
- RAINBOW City - dazzling colors, gravity shifting as you walk, building of all natural shapes, some like mushrooms, some like stars, some like bamboo reeds shooting into the sky, others like boulders stacked one on top of the other.
- Cuer very happy, feels safe here, knows a lot of people (mostly eladrin, Fey, some friendly lycanthropes)
- Gorazzar impressed by all the wonderful smells, in a flash leaves and buys pastries for everyone
- Cuer gets more nervous closer to palace they get, sees there are no guards, finds it odd
- They prepare for the worst and head inside to speak to Lady Shandri
The polished quartz and granite making up the floor and ceiling, as well as the spiraling pillars spanning the height between them, shine in the flickering light of burning braziers spaced evenly throughout the hall. The varying hues of stone create a sprawling landscape upon the floor beneath your feet, mirrored on the ceiling above—mountains, plains, forests, rivers with cities hugging their banks, even a cobalt sky with drifting clouds of quartz. The pillars, too, feature intricate designs inlaid with stone and precious metals, each depicting a legendary ruler who once reigned from this very hall. The throne, situated at the end of the hall upon a raised dais, looms large even in this massive space.
- Heated discussion with the lady, she is kind of mean and dismissive of the group, and doesn't care for what they have to say much
- Mak'Ti very interested in books and scrolls around
- When she seems not to recognize CUER, the group realizes she is a fraud, and she reveals her true form, and the form of Lady Shandria bounch in a magic circle.
- The battle begins, Mak'Ti manages to FREE Lady Shandria but the Crikmyvkah creature proves difficult to kill
- LADY SHANDRIA is distant and cold - Cuer knows something is WRONG, and calls her out, demanding to know where the REAL Lady Shandria is
- ARCH-HAG Crikmyvkah (HOMEBREW) Arch-Hag Crikmyvkah CR 22
- GOAT STATS GOAT
- MAGIC CIRCLE (imprisoning LADY SHANDRIA MAGIC CIRCLE - slowly tightening
"Arch-Hag Crikmyvkah has grown BOLD, enticed and hastened by the growing POWER of the LIVING GATE, which she has clearly tapped into!" - CUER
- BOOKS - Treatise on the Living Gate of the Feywild, What Happened to the Mindflayers?, The Hidden Plot of the Darkest Realm, The Elves that Touched Madness
Arch-hag Lair
- Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of these lairs frequently change or exhibit bewildering features.
- The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
- Lapsus Linguae. Creatures (excluding the hag and its allies) within 1 mile of the lair subtract 1d10 from any ability check they make when they take the Influence action.
- Meddlesome Magic. Whenever a creature other than the hag or its allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts CONFUSION centered on itself. The spell uses the creature’s spellcasting ability and doesn’t require Concentration.
- MARK will start the session down in the hells, speaking to MOLOCH, who has decided to torture Da'ath not only by purchasing his contract, but by making Mark the arbiter of his will on Terus, including "handling" his new property, the Githyanki Da'ath, who owes him a magic item (has to be greater than common) on the morning of Lucom 4th (the day Mark's allies will be on when he returns to them in the Feywild). Moloch demands that Da'ath kneel before Mark with the item raised before him in supplication, and say, "For the glory of our Lord, for whom I owe my pitiful life." (if he should fight this, he will be punished with a "Cummydingus" TATTOO on his forehead above the new dagger tattoo)
- Vrae turned into RAVEN by WILD MAGIC
- Lady Shandria FREE now
Notes
Session 83 PREVIOUSLY
TIME PASSED (in world) - Lucom 4th, 100 NSE
| DESCRIPTION | PREVIOUSLY | NEW |
|---|---|---|
| Days Session Took Place in | 1 day | 1/2 day |
| Time/Place Session Ended | 1:30am, Feywild | 9;30am, Throne Room City of Starlight |
| Countdown to Da'ath Pact Needs | 0 Days (its Today!) | TODAY |
| Days Till Next Full Moon | 16 days | 16 days |
| TOTAL TIME OF CAMPAIGN | 117 days | 117 days |
LEVEL UP GENERAL SCHEDULE
- Level 15 - Session 85
- Level 16 - Session 91
- Level 17 - Session 97
- Level 18 - Session 103
- Level 19 - Session 109
- Level 20 - Session 115
NEW ITEMS TO GIVE OUT
- Polymorph Blade Polymorph-blade VERY RARE 20,000 GP
- Potion of Polychromy Potion-of-polychromy UNCOMMON 400 GP
- Living Armor Living-armor VERY RARE 10,000 GP (save for end game?)
- Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
- Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
- Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
- Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)
TO DO
- WAR UPDATES
- Plan out Da'ath/ Vrae Killing Bord Prophecy (Cosa made Vrae promise to Kill Bord if it came down to it to save the world/her baby)
TEAM PASSIVE STATS
- Mak'Ti - (PER 20) (INV 20) (INSIGHT 15)
- Lykalada'ath - (PER 9) (INV 13) (INSIGHT 14)
- Vrae - (PER 14) (INV 10) (INSIGHT 14)
- Bord - (PER 15) (INV 13) (INSIGHT 23)
- Gorrazar- (PER 17) (INV 11) (INSIGHT 17)
- Mark - (PER 15) (INV 9) (INSIGHT 10)
- Cosa - (PER 24) (INV 15) (INSIGHT 18)
- Narinn - (PER 12) (INV 13) (INSIGHT 12)
- Dronzroh - (PER 13) (INV 14) (INSIGHT 18)
- Belgar - (PER 16) (INV 10) (INSIGHT 13)
- Gael - (PER 20) (INV 15) (INSIGHT 12)
- T'nin - (PER 14) (INV 13) (INSIGHT 14)
ALLIES
- SPEER
- Navarax
- 3 Aasimar Warriors from Eldathir (need names!)
- Ushani Hobgoblin Tribe
- Metallic Dragons led by Nymmarth
- Dronzroh and the Loxodon of Boludo
- Queen Valhana and the Elves of Lyanthandir
- Clan Axebreaker and the City of Gimloth
- Tabaxi of Palm Point
- Vrae's Parents/family and Retainers in Eldathir
- Stosan Academy academics plus Narinn
- Acolytes of Keyrth
- Survivors of ORDER OF THE SACRED GARDEN?
- Survivors of TEEP
- Githzerai
- Guards of Magia
- Cuer
- Warin
- Eladrian of Queen Titania?
Report Date
10 Apr 2025
Primary Location
WERERAVEN TF
CON Saves (Full Moon)
- On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
- Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
- The curse is at its strongest whenever there is a Full Moon in the sky
- DC 10 WIS Saving throw to remember the night if Transformed
WAR UPDATES TO CAMPAIGN
- CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
- WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
- CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
- ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
- MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault)
GENASI KINGDOMS
CLOUDSCAPE and FUGORE- have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
- now allies with WINGPERCH and GIMLOTH
CURRENT MASSIVE BATTLES
- TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS)
- WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains)
- PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own
- BRIGHTSHELL HARBOR - Forces of CLOUDSCAPE and SURFTON/ WINGPERCH converging on BRIGHTSHELL HARBOR
- GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE
- ELDATHIR Currently Under Blockade by Forces of MALAR - no active battle as of Session 75
- NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered)
- MAGIA - currently under control of Cult of Tiamat with Abishai in control
JUDAI'ARUK'S NEW PLAN
COMPLETED PARTS
- JUDAI'ARUK Taking Control of the Cabal of Cthulhu
- T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
- Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
- Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
- At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
- Stole the KRAKEN SKULL in front of the YAW SHIP
- Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
- Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work
- (currently in ELEMENTAL PLANE OF AIR TO KIDNAP BORD'S FAMILY)
STILL TO DO
- Second to last, he needs to find either Cosa's baby or Bord for the ritual (will kidnap BORD's DAD as failsafe)
- Finally, he he has the Mind Flayers bring him a parasite, and he becomes an ELDRITCH LITCH to perform the ceremony Eldritch-lich
- Then he sets the TRAP
- T'NIN can decide during the battle/ritual whether to help his old allies or not
THE TRAP TO KEEP FORCES OF TERUS AT BAY
- Tricks the Djinni, Dao, Marid, and Efreet rulers to enter Terus and attack each other to reclaim stolen pieces of the Orrery (sowing more Chaos in Orrocid)
- Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
- Aboleth forces invades the Nalied Sea, attacking the smaller islands while Main Force attacks Chalinos
- Tiamat sends army of Abishai and dragons through portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
- Malar's Hunters attack Eldath once more (Nightmare Beasts +
- Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
- Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes
For Next Session (review!!)
- UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
- Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
- DA'ATH now has a pact with MOLOCH
- Did MARK make a child with HOT FIRE?
ACTIVE MISSIONS
- Bounty Mission (Brightshell Harbor) - have to inquire at the farm
- WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
- COVER AGENTS - sneaking into CLOUDSCAPE fortress to gather intel on the war and who killed King Alphanis for SURFTON King Monsoo
- LLEGOSERT MISSIONS - Bringing them info on Cults, Religions, Altars, etc that might help them find Great Old One Burial place
ITEM UPGRADES
- DA'ATH BRACER - ?
- VRAE Headpiece -?
- GAEL (Mak'Ti) Dragonmark -
FEATS/ HOMEBREWED IN-STORY UPDATES
- Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
- BORD - Gunner Feat - 13.5 hours now (just about enough)
- Mak'Ti - 14 hours toward SEQUESTER
- Mark training with Vrae for SLASHING FEAT - 4 hours
- Da'ath FEAT - 2.5 hours
- Gorazzar FEAT - 2.5 hours
