Cleric - King's Domain
DRAFT - BALANCE CHANGES MAY OCCUR
Bend the willpower of others to your own by the grace of your King.
(Prerequisite: Be blessed by the King's Favor)
The King's Domain is focused on the three binding principles of the Sacra Monarchia: ORDER. PROGRESS. & CONTROL.
A Cleric of the King's Domain must follow the power of Authority, a manifestation proven to be greater than the divine, based on the one and only truth that makes the plane of Novarkan: "Gods don't exist in this plane, only the chosen one blessed with omniscience, omnivision, and omnipresence may change reality as he sees fit, through the power of Authority." Moreover described by the fourth tenet of faith in the Sacrus Codex Regis Votorum et Honorum: "The King's Authority is Final, for he is the supreme judge of all things, and he is the ultimate standard of what is true, and what is false."
Clerics trained in the ways of this domain tend to join the King's Guard or become a public employee, join a military branch, or provide clerical services in a Magisterium. To receive the King's blessing and be part of his domain, one must go through an exhaustive process and triumph over the challenges presented by the Order of the Magistrates in the Golden Citadel.
Furthermore, you gain proficiency in two abilities associated with wisdom or intelligence, whichever of your choice.
It takes the form of a small construct akin to the image of The King, a Large sacred eye with 7 wheels covered with eyes ever-spinning, and 6 wings, two upper, two middle and two lower, complementing the rings.
Choose a spot in a 30ft range for the Construct to manifest. It counts as a separate entity, so you must roll initiative for it. The only actions it can take in its own turn is to move or dodge. Consult the Oculus' Stat Block for further information. The construct scales with levels and unlocks new effects, traits, and abilities. Whenever you shut all your senses of sight, you may see through this eye (blessed with truesight) as if it was your own. However, creatures with blindsight or truesight may still sense their surroundings like normal. Whenever a creature of your choice enters or ends its turn inside the 10ft range of the Oculus, you may use your reaction to make the construct immediately take one of the described Reactive Actions in its statblock:
The construct lasts for 30 seconds initially, + 1 minute per 5 cleric levels after the 3rd, meaning that it will last for 1:30 minutes at level 8, 2:30 at level 13, and 3:30 minutes at level 18.
The radius on which the Construct can react increase by 10ft at levels 7 (20ft), 13 (30ft), and 17 (40ft).
(Prerequisite: Be blessed by the King's Favor)
The King's Domain is focused on the three binding principles of the Sacra Monarchia: ORDER. PROGRESS. & CONTROL.
A Cleric of the King's Domain must follow the power of Authority, a manifestation proven to be greater than the divine, based on the one and only truth that makes the plane of Novarkan: "Gods don't exist in this plane, only the chosen one blessed with omniscience, omnivision, and omnipresence may change reality as he sees fit, through the power of Authority." Moreover described by the fourth tenet of faith in the Sacrus Codex Regis Votorum et Honorum: "The King's Authority is Final, for he is the supreme judge of all things, and he is the ultimate standard of what is true, and what is false."
Clerics trained in the ways of this domain tend to join the King's Guard or become a public employee, join a military branch, or provide clerical services in a Magisterium. To receive the King's blessing and be part of his domain, one must go through an exhaustive process and triumph over the challenges presented by the Order of the Magistrates in the Golden Citadel.
Level 3: Blessing of Omnipotentia
Physical obstructions are nothing against the King's Omnipotence. If you try to target a creature behind partial or total cover with a Magic Action or an Attack Action, you may use an additional bonus action to forfeit the effects of cover and target the entity regardless, even if you can't see it or don't know where it is. You may do this only once per round, and it applies to attacks or magic made with bonus actions, reactions, or AOE attacks/spells.Level 3: Blessing of Omniscience
You know a special cantrip unique to this subclass, Brand, which lets you target a creature in your vision and force it to do an Intelligence Saving Throw, if it fails, you can sense its exact location for the next hour, no matter how far it is from you, if it succeeds, it knows someone tried to Brand it.Furthermore, you gain proficiency in two abilities associated with wisdom or intelligence, whichever of your choice.
Level 3: King's Domain Spells
Your connection to his divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the King's Domain spells list, you thereafter always have the listed spells prepared.Level 3: Conjure Omnivision.
As a Magic Action, you present your Holy Symbol and expend two uses of your Channel Divinity to invoke one of the King's Aspects, the Oculus qui Videt.It takes the form of a small construct akin to the image of The King, a Large sacred eye with 7 wheels covered with eyes ever-spinning, and 6 wings, two upper, two middle and two lower, complementing the rings.
Choose a spot in a 30ft range for the Construct to manifest. It counts as a separate entity, so you must roll initiative for it. The only actions it can take in its own turn is to move or dodge. Consult the Oculus' Stat Block for further information. The construct scales with levels and unlocks new effects, traits, and abilities. Whenever you shut all your senses of sight, you may see through this eye (blessed with truesight) as if it was your own. However, creatures with blindsight or truesight may still sense their surroundings like normal. Whenever a creature of your choice enters or ends its turn inside the 10ft range of the Oculus, you may use your reaction to make the construct immediately take one of the described Reactive Actions in its statblock:
The construct lasts for 30 seconds initially, + 1 minute per 5 cleric levels after the 3rd, meaning that it will last for 1:30 minutes at level 8, 2:30 at level 13, and 3:30 minutes at level 18.
The radius on which the Construct can react increase by 10ft at levels 7 (20ft), 13 (30ft), and 17 (40ft).
Level 6: Authority Compels Thee
Whenever you target a creature with a level 1 spell or higher and apply a condition related to buffing (healing does not count, but temporary hp does) or crowd control, you may choose one of the following effects to happen to it:- If you are buffing a creature, you can peacefully ask the creature to do you one favor that can be done with a singular roll, which could be an attack or an ability check, which the creature can do on its next turn, if the creature accepts and tries to execute the favor, it rolls with advantage. If the creature refuses, you may force it to do a Wisdom Saving Throw against your Spell Save DC, if it fails, it is forced to execute the favor anyways, with the same advantage. If the spell targets more than one creature, you choose the creature who can make the attack.
- If you are crowd controlling an enemy, you can curse it until the start of your next turn. You suggest a course of action the enemy MUST NOT do, like telling it to not attack an ally, to not run, or to not cast a spell. The course of action must be 7 words long maximum and, if living creatures are part of the course, you can only name one singular creature as part of the suggestion (for example, you can't order the enemy to not attack all your allies, but you can order it to not attack your Fighter). If the creature tries to do the course of action anyways, it has to do a Wisdom Saving Throw against your Spell Save DC, if it succeeds, it may do the course of action freely, if it fails, it takes a number of d8s of psychic damage equal to your proficiency bonus and can't do the course as described.
Level 17: Improved Omnipotentia
The power of the King is yours to wield in his name. "For he put on righteousness as a breastplate, and an helmet of salvation upon his head; and he put on the garments of vengeance for clothing, and was clad with zeal as a cloke." You obtain the following benefits:- You gain truesight in a range of 33ft.
- Your Conjure Authority's channel divinity construct may be teleported freely to any location you desire using the rules of the teleportation spell when initially conjured.
- If you die and are not resurrected in 7 days time, or anyone tries to extinguish your soul via any magical mean, you're safely reincarnated via the rules of the Reincarnate spell and brought back to the closest Magisterium, if no Magisterium is nearby, then you get broughth back to the Golden Citadel.
- Your Blessing of Omnipotentia may penetrate magical cover in addition to physical cover, this includes Walls of Force or Globes of Invulnerability.
Alternative Names
The King's Chosen
Type
Religious
Demand
Low
Famous in the Field
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