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Selanor

Selanor is a city of lights. Dazzling, blinding, misleading, illuminating lights. Its culture is built on and inspired by illusion and enchantment. The theatre is Selanor's highest art, with actors, directors, and writers occupying the same social caste as mages. Bards, too, are more respected in Selanor than elsewhere in Talsiria, provided their talents are put to use in the theatrical arts. Selanor's theatre circuit is known across the continent for the quality of its magic-enhanced productions.

Government

The Court of Magisters rules from Myth'Talsiria via a delegation within the city.

Defences

Selanor's wall is manned by acolytes of Abjuration God, the unofficial law enforcement of Talsiria.

Industry & Trade

Most professionals are involved in enchanting or performance. Fashion and textiles have risen alongside the theatre, as have woodcarving, painting, arrangement, and the lumber industry.

Infrastructure

Selanor is home to a surprising number of opera houses, theatres, and auditoriums. Parks and public spaces are designed with performance in mind, while private residences emphasize the privacy.

Guilds and Factions

Dozens of acting troupes, writers' guilds, and directors' associations keep the performance industry running. As in the rest of Talsiria, the various mage colleges compete and coordinate to maintain the magically enhanced society.

Architecture

Unadorned expanses of wall, street, or building are common; they serve as blank canvases for the illusions that street magicians and performing troupes conjure.
Alternative Name(s)
The City of Lights
Type
Large city
Population
200,000
Inhabitant Demonym
Selan
Location under
Owning Organization
Characters in Location

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