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Coz, The Barbarian

You grew up in a poor household.   No permanent residence; you moved around a lot.   Growing up others saw me as being different or strange, and so I had few friends.   I fell in with a gang of bad people, and I learned my specialty from them.   I became a barbarian because I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach.   You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory.   You made an enemy of Eraxios Ethtec. He was to blame for the altercation.   You went on an adventure. You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair.   You fell in love or got married.   You committed a crime - Extortion

Social

Family Ties

You know who your parents are or were.   One parent was a human and the other was a half-orc.   No siblings.   Grew up with his single mother.   His father disappeared to an unknown fate.
Alignment
Neutral Evil
Current Location
Species
Ethnicity
Year of Birth
537 ADW 35 Years old
Birthplace
In Bastionheim with the help of Yawyn Ethtec
Children
Current Residence
Gender
Male

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Coz, The Drunken Barbarian

Barbarian 2 Class & Level
Criminal Background
Half-Orc Race
Neutral Evil Alignment

Strength 18
+4
Dexterity 14
+2
constitution 15
+2
intelligence 8
-1
wisdom 9
-1
charisma 11
+0
Total Hit Dice 2
Hit Die 1d12+2
2 proficiency bonus
9 Passive perception
6 Strength
2 Dexterity
4 Constitution
-1 Intelligence
-1 Wisdom
0 Charisma
saving throws
2 Acrobatics
1 Animal Handling
-1 Arcana
6 Athletics
2 Deception
-1 History
-1 Insight
2 Intimidation
-1 Investigation
-1 Medicine
-1 Nature
-1 Perception
0 Performance
0 Persuasion
-1 Religion
2 Sleight of Hands
4 Stealth
-1 Survival
skills
14
AC
25
Hit Points
2
Initiative
30ft
Speed
ARMOR
Light Armor, Medium Armor, Shields

WEAPONS
Martial Weapons, Simple Weapons

TOOLS
Dragonchess Set, Thieves' Tools

LANGUAGES
Common, Orc

SKILLS
Animal Handling, Athletics, Deception, Intimidation, Stealth
Proficiencies
NameRangeHit / DCDamageType
Javelin(30/120) d20+6 1d6+4 Piercing
Warhammer5 ft. d20+6 1d8+4 Bludgeoning
Spear10 ft. d20+6 1d6+4 Piercing
Unarmed Strike5 ft. d20+6 5Bludgeoning
Attacks

Spellcasting
Bedroll
Clothes, Common
Crowbar
Mess Kit
Rations (1 day) | Qty: 10
Rope, Hempen (50 feet)
Tinderbox
Torch
Waterskin
Equipment
I blow up at the slightest insult.
Personality Traits
Greed. I will do whatever it takes to become wealthy. (Evil)
Ideals
I’m guilty of a terrible crime. I hope I can redeem myself for it.
Bonds
I have a “tell” that reveals when I’m lying.
Flaws

CLASS FEATURES


Barbarian Features


Rage Damage +2
As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Unarmored Defense
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

Reckless Attacks
Starting at 2nd level, when you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on all melee weapon attack rolls using Strength during that turn, but attack rolls against you are rolled with advantage until the beginning of your next turn.

Danger Sense
At 2nd level, you have advantage on Dexterity saving throws against effects that you can see, such as traps or spells. You do not gain this benefit if you are blinded, deafened, or incapacitated.



RACIAL TRAITS


Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Menacing
You gain proficiency in the Intimidation skill.

Relentless Endurance
When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.

Savage Attacks
When you score a critical hit, roll one of the dice an additional time and add it to the extra damage.
Features & Traits

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