Satyrs Blacksmithery
Satyr’s Blacksmith Shop is a marvel of intricate engineering and a testament to its owner’s meticulous craftsmanship. Unlike Baal’s rugged, industrial forge, Satyr’s shop exudes precision and elegance, designed to cater to delicate repairs and fine weaponry. The walls are a mosaic of copper and steel plates, engraved with geometric patterns and faintly glowing glyphs. A network of exposed, gently glowing conduits runs along the ceiling, feeding energy to various workstations. Each workstation is tailored to a specific craft: one for jewel-inlaid weaponry, another for reinforcing armor with rune etchings, and a third for experimental projects, littered with prototypes of magical gadgets.
Purpose / Function
Weapons of the Forge
+1 Weapon (Uncommon)
Price: 1,000 gp
A masterwork weapon with a +1 bonus to attack and damage rolls.
+2 Weapon (Rare)
Price: 4,000 gp
An exceptionally crafted weapon imbued with arcane energy, granting a +2 bonus to attack and damage rolls.
Flame Tongue (Rare)
Price: 7,500 gp
This sword bursts into flames on command, dealing an additional 2d6 fire damage with every strike.
Armor of the Forge
+1 Armor (Uncommon)
Price: 1,500 gp
Armor reinforced with magical enchantments, granting a +1 bonus to AC.
+2 Armor (Rare)
Price: 6,000 gp
A suit of armor enhanced by potent magic, granting a +2 bonus to AC.
Armor of Resistance (Rare)
Price: 8,000 gp
This armor grants the wearer resistance to one type of damage (choose from fire, cold, lightning, poison, etc.).
+1 Shield (Uncommon)
Price: 1,000 gp
A sturdy shield enchanted to grant a +1 bonus to AC.
Enchanted Trinkets
Ring of Protection (Rare)
Price: 5,000 gp
This ring grants the wearer a +1 bonus to AC and saving throws while attuned.
Cloak of Displacement (Rare)
Price: 6,000 gp
While wearing this cloak, the wearer projects an illusion that makes it harder to hit. Attack rolls against the wearer have disadvantage until they take damage.
Amulet of Health (Rare)
Price: 8,000 gp
While wearing this amulet, the wearer’s Constitution score becomes 19 (unless it’s already higher).
Services
Magical Item Repair
Price: 500 gp (minor repairs), 1,500 gp (major repairs)
Repair damaged magical items, ensuring they are restored to full functionality.
Enchantment Removal
Price: 2,500 gp
Satyr can remove curses or unwanted enchantments from items, requiring rare materials and components.
Architecture
The shop mirrors Satyr’s precision. The walls are a mosaic of copper and steel plates, engraved with geometric patterns and faintly glowing glyphs. A network of exposed, gently glowing conduits runs along the ceiling, feeding energy to various workstations. Each workstation is tailored to a specific craft: one for jewel-inlaid weaponry, another for reinforcing armor with rune etchings, and a third for experimental projects, littered with prototypes of magical gadgets. The centerpiece of the shop is an orb-like forge powered by Satyr’s core. Suspended in midair by a system of magnetic fields and spinning runes, it emits a steady, pale blue flame, cool to the touch yet hot enough to work even the toughest materials. Satyr uses this forge with surgical precision, manipulating the tools and materials around it with uncanny efficiency. The atmosphere is one of serene focus, with the soft hum of machinery and the faint chime of enchanted wind chimes hanging near the entrance. Display cases along the walls house Satyr’s completed works: intricately filigreed swords, armor adorned with delicate carvings, and magical trinkets. The shop feels less like a forge and more like a gallery, where every item radiates a sense of deliberate artistry.
Parent Location
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