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Bridge of Chuldriz

The Bridge of Chuldriz isn’t truly a town — it’s a passage built over a grave. The ruins of Solmaris, once a shining coastal city of the Luminara Territory, lie shattered beneath its span. After the Kragthor Territory siege when the abericlase went dark, it left the area uninhabitable, a crude timber and iron bridge was thrown across the rubble to serve as a neutral crossing between the two territories. The settlement that clings to its edges is little more than shacks, tents, and scavenger camps, built from scrap metal and scavenged stone.

Demographics

  • 35% Luminara-born (mostly displaced survivors of Solmaris)
  • 45% Kragthor origin (orc, half-orc, goblin, kenku, ogre-kin, etc.)
  • 15% Wayfarer Guild (envoys and translators)
  • 5% Unaligned wanderers or deserters

This population mix keeps the settlement volatile. Fights are common, disappearances more so. No law extends beyond what each side can enforce on its own.

Government

Jointly monitored under the Treaty of Chuldriz, but in practice there’s no governance — only watchposts, guild clerks, and the occasional enforcer stationed to make sure the other side isn’t mobilizing. Decisions are made through standoffs and silence, not diplomacy.

History

When the Abericlase went dark the Kragthor Territory heard that silence like a war drum. To them, the Abericlase’s dimming was not disaster — it was summons. Their War God, he who thrives on conflict and strength through destruction, had granted permission at last. The time to test the soft lands of Luminara had come. The war began as raids — small, surgical strikes against caravans and watchposts — but grew quickly into full invasion. Iron war machines ground across the dunes enroute to the city of Solmaris. The city sat perched on the green edge of the world where the desert met the coast. It was proof that times of peace had made the world weak. The siege lasted no more than three months and the forces didn't simply burn Solmaris, they unmade it. Towers collapsed under siege launchers, streets were flooded in oil and fire, the once blue bay turned the color of ash. When the slaughter was done, the banner of Cabrycg was hoisted amongst the ruins. The conquest didn't bring stability. The people of Solmaris retreated to the city of Hajul and into the hands of the newly formed Wayfarer's Guild that intervened to attempt to stop the annihilation.

Now , renamed Chuldriz, the guild met the expanding army with brute force and was able to hold them at bay for a time. Eventually when they'd come to a stalemate, it was Ysilra “Featherfall” Naethwyn that wrote up the treaty in Orc, Common, and Fey to ensure that no word could be turned or twisted and a promise would forever be kept.

The treaty granted Kragthor the ruins of Solmaris, while Luminara was permitted to build a neutral crossing above it for “supervised passage and shared observation.” That crossing became The Bridge of Chuldriz — a hasty wooden scar pinned between empires, its planks creaking under the weight of what both sides lost.

Architecture

The bridge is hastily built, reinforced dozens of times over with scavenged supports and crude rivets. Every beam bears a different origin — some from siege engines, others from the bones of Solmaris’s once-white towers. The settlement around it is scattered: lean-tos nailed to supports, burned-out carts turned into homes, oil-drum fires flickering at dusk.

Geography

The bridge sits above the ruins of Solmaris, where the sea meets the edge of Luminara’s inland greenery. The coastline here is fractured — shallow cliffs leading to sand-strewn rubble where once there were streets. The waterline has crept inland since the war; when the tide rises, the lower ruins disappear completely.

Climate

Hot coastal air swept by cold desert winds. Days are brilliant and scorching; nights, silent and chill. A persistent sea haze settles at dusk, cloaking the bridge in ghostlight.

Founding Date
4225 (post-Fall of Solmaris)
Type
Military, Camp
Population
400
Location under

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