Before the creation of Dierde there was "nothing" here... or it seemed.
Creation Myths Almost every culture and clan has their own "version" of the creation. Many are close to the real thing, but due to the timey-wimey nature of a magical universe it is possible that this history as written has faults.
Most of this is technically myth, and some has been told by gods, but no one can be certain what is true in these times -- not even the gods.
As the last embers of the The War of the Races began to go out the Humans began to become the dominant race. In many places they sought to not make the same mistakes which led to the century of devastation, and their interests went to innovation and study as they created great societies. There are some rumors in some circles that there were even those who made spelljamming ships and began to explore the stars... As the civilizations began to grow, so did the the beasts and monsters... then everything fell apart. The first rise of D'ierde and now people knew the prophecy of the Dragon That Slumbers was real. Many came together to help defeat the dragon. It did not stop the release of so many other dragons.
There are many myths and legends of the Dragon That Slumbers, but for the average person there is not much knowledge about the dragon. For the more "educated" and knowledgeable, there was an event at -11,000 where the Dragon had first begun to wake.
The current cycle as civilizations begin to rebuild. Some might say it started around -9000, but the many wars between -9000 and -5000 makes it hard to settle on what should count. Around the year -5000 is where things settled down and so many like to place it around then, but others count the turbulent years as it was everything trying to find their place.
The "Last Great King" Established order and trade across the globe until the fall/end of his reign. This is not spoken about much and when it is -- it is talked about in different terms.
The Great King
The "Last Great King" officially begins his rule and the current calendar in most civilized nations is based upon this event.
Barlo begins apprenticeship as a weaver with Barlo's Childhood Master Weaver .
Barlo recalls incident at this time where Barlo's Childhood "Missing" Neighbor disappeared (ran away) for some mysterious reason, but came back 4 months later.
A plague spread through some areas of Dyrt and other regions around this time. It would be the cause of death for Bastion's "dead" father and Bastion's "dead" mother .
Backstory: She was raised by a single mother. Her father was taken away when she was very young and she never fully found out why.
When she was young, very young, she scared her mother very bad. It was shortly after her father had been taken away and so her mom was very worried about something happening to her children. It wasn't Sas' fault though -- she just turned invisible for some reason. It lasted for about an hour, but during that time it is what also prompted her feeling to become a hermit. She felt that things would be fine, if not better, without her. It was a scary feeling and it still sometimes worries her.
As was the custom, on Shadow’s 21st name day she was visited by the Clan Shaman shaman. He told her that she would accomplish much in her life and affect many, both good and evil. He also gifted her a gold coin engraved with the silhouette of an unfamiliar-looking cat. "This coin comes from a land far away", he told her. "Keep it close, keep it safe, and may you always be protected". The following week Shadow set out into the snow, eyes bright and cheeks still warm from her family's kisses, to fulfil her calling into learning the ways of the Ranger.
Sas has a vision as she is on her hermitage and is visited by Bast who gives her a gift.
Brother of Shadow Belly of a Beast "convinced" Shadow in the Snow to help in a bit of an "enterprise". The ramifications of this event are still ongoing.
Vernon Lazarius - Human pirate, went mutiny on The Frontenac. One of the crew, Vernon Lazarius (a large human pirate), ends up starting a mutiny and taking over the ship. He locked up the captain and his most loyal crew, including the members of the party. This happened a few days into the travels, but since Vernon seemed a bit incompetent as a sailor he ended up getting the ship lost at sea.
The Dragon of Outding Refuge attacks the ship and the only known survivors is a band of adventurers who get washed ashore. They discover @Jeets and help him rescue his party from some Sahuagin.
The Menagerie was successful in freeing the Sahuagin Crystal from the frost which interfered with its magic.
After the The Mighty Menagerie handles the Magic-blocking crystal from Jacoby Drexelhand and Gruzzussk D'Achtend Gruzzussk D'Achthend
The Mighty Menagerie was successful in aiding Heyton's Thorpe with a situation where large Sahuagin Baron had been terrorizing the townsfolk for the past year.
In an effort to find the Fortunate Mead Heroes and to check on the Abandoned Mindflayer Colony Under Outding Refuge under the Ruins.
Jacoby has returned. He was last spotted in the caverns under the Outding Refuge Temple Ruins
The The Mighty Menagerie boards [The Lady's Avarice] heading towards Wide Berth.
On the fourth of Leafall the crew of The Lady's Avarice spotted a 3-masted ship, It followed them and then attacked after a few days. They had flag with a dragon skull and a single bone on a black background.
The party made it to port after 17 days at sea. The captain sad the Ship’s wizard said Reginald will have his people meet the party at The Silk Line, a tavern/inn in the Dock Ward. It would be a few more days though.
An orc with a headband of intellect had been practicing with magic, but it wasn't enough to save him from the Mighty Menagerie.
Bastion Bladesinger& Sas W.T. Rayce get a Darkvision Magic Tattoo in Wide Berth.
After The Mighty Menagerie and the Elder of the Dawngreets left Wide Berth to get to Forlione, as they sought the answers to the problems of Skola Vale they were attacked by the Red Dragon Almandine.
The Mighty Menagerie finally get to the Skola Vale after the Elder of the Dawngreets introduces them to tree-walking.
As the The Mighty Menagerie explore what is below the Skola Vale they learn that there is an abandoned Adventurer Class Airship, The Ziggurat of Tharizdun, below Skola Vale, and a strange Black Obelisk.
Exploring the forest and making their way they found themselves in combat with an Ettercap and his flock of spiders all around a corpse of some Gnome Botanist.
The Menagerie made a deal with May Greenteeth where she claimed she could free Skola Vale if the party would just plant a seed, oh and fight a Behir.
After leaving May Greenteeth the Menagerie tried to get home, and discovered a strange altercation with some Blink Dogs, Displacer Beasts, and a Dracohydra.
Once again leaving the Feywild has caused some issues for the Menagerie, as they lose 3 years of their lives.
After hearing that Sas W.T. Rayce's father, Solec, was a prisoner of the Blood Hand Orcs they went to the River's Keep to see if they could find out more.
The Menagerie found Solec at the River's Keep, but he was taken away as soon as they found him.
The Menagerie take the bait and travel to Jacoby's Eushia Home houpetor skatuch'.
The party began to go through some of their inventory, and when they pulled out the imp statue it came alive...
After trying to use the book, Journal of Grognard, Meenlock Caves, and Solec's shell with the Contrivance Sigil he "disappeared" in pain.
The party, sans Bastion, found themselves in a strange temple and freed The Forgotten Realm's version of Captain Meklan.
The party was going back to the Vale and got ambushed by a bunch of hobgoblins and ogres. They also rescued Shakwort.
The Menagerie are now Lords & Ladies as they take on the responsibility to build a settlement and military presence in Kampos.
News had just gotten to Reginald that the King of Enond, Ymeoz Primeguides, was assassinated, then moments later someone attempted to assassinate Reginald.