Session 081: That's my Snake Reggie Report
The Wild Cards fight an Anethema in the Yuan-Ti dungeon.
General Summary
Redfall 23, 2023 KC, early afternoon
Thornwinds
Recap
In a jungle dungeon, the party faced **lava-spewing statues** and **stone guardians** while on a quest connected to a prophecy and a figure named **Vecna**. During their journey, they fought more animated creatures in a stone labyrinth and discovered a mysterious red **crystalline dome** on a pedestal. Through magical investigation, they found the dome was a sentient artifact with **Abjuration** magic designed to block evil and psychic influences. Their journey culminated in a final chamber with flowing lava, where they were ambushed by enemies with scimitars and bows. After a tactical battle, they defeated their foes, collecting basic equipment and a pouch of venom.
Summary
The party ventured deep into the Yuan ti Dungeon, Serpent's Embrace, a complex filled with lava features and mysterious rooms. They had been drawn there in search of a special plant that could help them resist being pulled into Dreams by Vecna, who sought a book in Sas's possession. Their journey had been initiated after something happened to Mechlin, triggering a Contingency plan that brought a Simulacrum of the Wizard Morden Canaan to assist them using Draconic prophecies. Earlier in their exploration, they had discovered a crystalline dome protecting a sentient demonic clay tablet that threatened to bring demons into their plane. After carefully navigating past this danger, they found themselves at a locked door. Through exceptional skill and magical Guidance, they managed to pick an intricate lock, revealing a hallway with multiple branches and a curious Dead end showing signs of abandoned construction. The party's careful investigation led them to a room where they encountered a massive six-headed snake creature called an anathema, accompanied by Yuan-ti abominations. The battle proved intense, with the anathema wielding powerful abilities including a fear-inducing aura and the ability to cast Divine Word, which left some party members deaf and blind. Shadow's archery skills, Barlo's fierce claw attacks, and Bastion's blade techniques gradually wore down their foes, while Calliope's bardic abilities helped counter the creatures' frightening presence. The combat reached its climax when Shadow, using Invisibility to their advantage, delivered a precise killing blow to the anathema. The party managed to subdue one of the abominations alive for questioning, while harvesting valuable parts from the defeated creatures including hearts worth thousands of Gold pieces and a mysterious blue Crystal from the anathema's forehead similar to one they had previously encountered. As they took a short rest to recover, they could hear occasional scuffling sounds from the eastern door, suggesting their dungeon exploration was far from over.Scenes
Exploring the Yuan-ti Dungeon
The party explores a dungeon hallway after unlocking a door, investigating for secrets and signs of activity.
Combat with Snake Creatures
The party battles a large six-headed snake creature (anathema) and its yuan-ti minions in a dungeon room.
Session Conclusion
... Experience & Leveling
t Milestone Experience: (xxx ea) | Total: was xxx,000 (Next Goal: xxx,000) t Current Location ...
Rewards Granted

Experience
t Milestone Experience: (xxx ea) | Total: was xxx,000 (Next Goal: 120,000) t
Missions/Quests Completed
Character(s) interacted with
Created Content
Related Reports
Npcs
Vecna
A powerful entity trying to return from the dream plane who seeks a book held by Sas and other items.Mechlin/Grognard
A figure whose situation triggered a contingency plan involving Morden Canaan's intervention.Anathema
A massive six-headed snake creature with a blue crystal in its central head's forehead. Had powerful abilities including an ophidiophobia aura, constricting attacks, and could cast Divine Word.Yuan-ti Abominations
Snake-like humanoid creatures with snake lower bodies, serving alongside the anathema. Armed with scimitars and longbows, capable of constricting enemies and using poison attacks.Mordenkainen
A well-known wizard from another realm who sent a simulacrum to help the party using draconic prophecies.Locations
Crystal Dome Room
A room containing a mysterious pedestal with a crystalline dome protecting a baked clay tablet that appears to be a sentient demon artifact.Snake Creature Room
A room within the dungeon where the party fought the anathema and yuan-ti. Contains multiple doors including one to the east where scuffling sounds can be heard.Wantie Dungeon
A dungeon complex with lava features, including walls dripping lava and lava rivers. Contains multiple rooms and corridors with various doors to explore.Spells
Divine Word
A powerful 7th level spell cast by the anathema that could deafen, blind, or even kill targets depending on their current hit points.Lightning Arrow
A spell used by Shadow that deals lightning damage and can affect nearby creatures with lightning energy.Steel Wind Strike
A 5th level spell used by Bastion to make multiple melee attacks against different targets.Vicious Mockery
A cantrip used by Calliope to insult and potentially damage enemies.Invisibility
Used by Shadow to become unseen and avoid opportunity attacks while repositioning.Song of Counter Charm
Used by Calliope to grant advantage on saving throws against frightened and charmed conditions.Hex
Cast on enemies to deal extra damage and impose disadvantage on ability checks. Could be moved to new targets as previous ones fell.Blade Song
A magical combat technique used by Bastion to enhance their fighting abilities.Guidance
Cast by Sas to assist with picking a complex lock.Items
Blue Crystal
A mysterious gem embedded in the anathema's central head, similar to one previously seen in Jacoby's hideout that was connected to animated bone creatures.Anathema Heart
The valuable heart of the large snake creature, worth 750 gold for its dark arcane energies.Abomination Hearts
Hearts from the yuan-ti abominations, valued at 3000 gold each.Creature Parts
Various valuable parts harvested from defeated creatures including spines worth 2500 gold, venom worth 50 gold per vial, and blood worth 2 gold per vial.Baked Clay Tablet
A sentient demonic artifact protected by a crystal dome that seeks to bring demons into this plane through whoever holds it.Notes
Transcripts
| All right, so here we go. You guys are still in this one t dungeon. Cut out. You cut out. So can you just test? There you go. Okay. You guys are in A1T dungeon. You guys have been sent here because, something's going on with Morgan Kane. I'm sorry. Maclin and a couple others. It seems to be, having to do with and trying to come back from some, some part of the dream, playing with what little left part of him is still alive or in existence, is trying to come back. |
|---|
| He needs, from you guys, the book that, SAS is holding. He needed a couple other things, but that's been the big thing. So he's been pulling you guys into dreams. But because it seems that something has happened to MacLean, aka Grignard, it triggered a contingency where a well known wizard from another realm, Morgan Kanon, has sent one of his, simulacra and the similar acro tried to figure out, using the draconic prophecies to figure out what the current situation is and how he could help. |
| Gave you guys some options, which led to coming to the Swan Temple in the hopes of finding a, a plant that would be able to make this resin that would, be able to to help you kind of have some control over your dreams a little bit more. So that way he could stop pulling you in for a little while, at least until you got a little bit stronger to handle him in the dream world. |
| As you guys have explored you bunch of, stone statues spitting out, lava, you guys found some mysterious white room where Calliope rolled the dice and, the room disappeared, and then you guys came in smooth. Okay. You guys went into the, under part of the dungeon from there. Explored a couple rooms where there was, like, walls of just lava dripping from the ceiling. |
| Rivers of lava. Bunch of warm tea and various rooms. And then you guys found a mysterious pedestal with a, |
| Crystalline kind of, dome upon it, protecting it. And inside of there was this baked clay tablet, which it seems that it might be some sentient, demon that wants to pretty much, bring demons onto this plane and was going to use whoever would hold it to break that and do so. From there, you guys started opening doors and fighting various creatures in various rooms. |
| Also been taking parts from them, as you guys are. Want to do, and that's pretty much where we are. Do I have you guys in the correct room? |
| Looks like you guys are here. What we will do with Calliope is, for the most part, she'll be an NPC. I might just be easier that way. Which kind of sucks for me, but that's all right. But if you guys have, like, if you guys want to kind of nudge her along in some way or a suggestion, I'll be willing to take that into consideration. |
| Obviously. So that way it's not too much me leading things and having a DM, PC. But I think that's about it. So from there, you guys, I think we had just cleared out the rooms. I don't think. Okay. So if anybody remembers if there was anything else that was about to happen or anything like that, but I don't recall. |
| Otherwise, that's where we are with a, a door to the south. And then there was doors in the other room that you guys didn't want. Yeah, I haven't checked out. |
| Yeah. So many doors. |
| I'm still loading in. No worries. We just haven't gone so far south. Right? Everything else circled back around you guys. So just pretty much explored the northeast, it seems. Yeah. My point was, you know. China. I've been meaning to ask this. If if I were to switch over to the changes of the new and improved blade singer. |
| What do I do with my armor? Yeah. You spent a lot of money on it. Yeah. It would be what we call a sunk cost on. |
| But, you can also hold off to see what gets made official. Anyways. To remind you though, this is just a beta. Anyways. So we can play it by ear, but that's true. Yeah, but I mean, because I don't, I don't mind switching, but it's just. Yeah, sinking, you know, 200 platinum into into something. Yeah. I mean you can always sell it. |
| Yeah. I don't remember how much it was. I'll have to look that up later. Okay. |
| All right. That was it. All right. Nice. |
| One. |
| So, what would you guys like to do? All right. Yeah. We checked all these numbers. Do we go down here? |
| I don't think we went south yet. There's a so in the room where the, the clay tablet was. Yeah, there's a door down there you haven't checked out. Back in the previous room before that, there was a door going south, and there was one going, north on the back of the hallway up here. There was one. |
| Go east. That should be the where this thing under here was a book, right? That was the. No. It was the clay tablet that you guys end up putting it back there because it was. That's right. Trying to force you to break it. So you would create a portal and lie with a bunch of demons? Yeah. Yeah, definitely don't want to do that. |
| But as long as it's underneath the crystal, it seems like. |
| They. Okay. Did we. Let's go check the one out or go to the door down south. Do we listen in on that one yet? I don't believe you have. I don't think so. |
| But let's take a listen. Go ahead and, give me a perception check. |
| 20. No. 18. 18. As you put your ear to the door. |
| 18. You don't really hear much of anything. It definitely near it. I would say that, but from where you are, you're probably hearing a bit of, especially with your cat, like, perception. Probably hearing at least through the walls, a little bit of the lava. That's kind of, going through various parts of it. |
| You can hear there's a little bit of gurgling. Is the door hot or any heat coming out of it as you feel? The door doesn't feel like it's any hotter than anything else, though. No, it's more of just like it's more of you can hear the kind of the vibrations and the, gurgling as you kind of put your ear against it. |
| It's kind of reverberating throughout the place. Like, you don't hear it when you're not listening to the walls, but as you put your ear to the wall, you can hear like the little kind of sounds and you're pretty sure that's what it is. Okay, okay. |
| All right. We'll check the door out. And, it does seem to be locked. If you would like to check for traps, though, give me an invite. I'm going to knock an arrow just in case. This one. Do that. This is looking place. 15. 15. It's looking here. Yeah. |
| Yes. You kind of start poking and prodding. You don't see any traps on it. You're noticing that the, the lock is probably a little bit harder than the previous ones at this point. It's fair to say that the, the locks might get a little more complicated as you go a little bit deeper in. |
| Okay. It is locked. You don't know anything. It's grab, Look, locks a little complicated. I'm going to need a little help with this guide. Let me, I hand him with the crowbar. I saw that once. That was the. |
| Crowbar. Let me put a little bit more finesse. Touch on. Yeah. One second. |
| That my picks. I pick it. |
| I can do us a sleight of hand. What are you going to do? Lockpick? So. Yeah. Sleight of hand with, Dex. During the time. Yeah. A little guidance. Anybody? Come on. Yeah. If it doesn't have guidance, give me a hint. Oh, she doesn't know, but SAS does. So. So cast it. Oh. Oh, shit. |
| Death. Oh 31. So, yeah, it looks complicated, but as you kind of started working it, you were like, oh, I got this. And it was no match. As the I got this comes on clicked. Okay. It is still closed. All right. I'll open it slowly. Get ready guys. Open it slowly and keep ready. Rare for us. Like you should go in first, though. |
| Like he says, even though all of a sudden I'm coming out there. And I am not going to be like the canary in the coal mine. As I check the room, I climb. Okay. Open. Oh, RTX already down with us too. Yeah. As you as you open up the door. You're seeing a hallway. |
| Yeah, maybe. What do I have for her? Oh, we'll start this where we walked down the hallway. I can't move already. Okay. He's stuck. He's stuck. There you go. And there is. |
| This. You say you're going down the hallway? |
| Yeah. I move slowly down the hallway. So as you, go into the hallway, you notice that it goes both, to the left and to the right. To the right. It only goes down about 20ft, and then it ends at a dead end. At the dead end, it looks like it's, kind of, old construction, like it hasn't been touched in some time. |
| Maybe they had plans on doing something more over there. You can't really tell at this point, but, as of right now, there's a dead end, as it goes down. As your full extent of, darkvision. It looks like it still continues on. You can notice that there's a couple passageways, off to the left and the right, though. |
| But you do not see anything. Okay. Yeah. It looks like there might be a hallway down there. Okay, just a double check. I'm going to go to the right and check the end of that thing to make sure it's really not a corner or something, just to make sure it's a wall over here. At the dead end down there to the end. |
| Yeah. Go ahead. Yeah. It's dead. Okay. This is truly a dead end. Okay? A dead end, yeah. Go on. I'll check the wall. Yeah. Go ahead and give me, investigation check. |
| All right. |
| 2030. 20. 30. 20. Yeah. As you kind of poking around, it looks like that there was probably, like, tool marks and maybe there was, construction that it probably planned on going even further, but you're definitely not seeing, like, any hidden doors or single doors or anything on this part. Any footprints or anything? What I will say, though, is, as you were investigating it, though, you definitely could feel, a bit of the, a lot more a little bit of the heat coming from the south. |
| So, so there's probably some more of us somewhere on that side. |
| You could still hear it. Well, I mean, it's. You don't hear it so much in the room, you know, like the rumbling going towards your ear against the walls. You probably would hear it. Yeah. Yeah. And probably it goes a little bit to the east. Sorry. The West as well. I don't even know if that's the actual cardinal direction that was using it based on how the map was pointed. |
| So to, to get to pedantic, but yeah, I. |
| Although there were no any, footprints or smudge marks or, I'm not even a as a ranger. I'm not going to make you have to do too much of an investigation unless you really want to get into it. But, what you do notice is that, you do see, it looks like these areas are probably, well, travel from time to time. |
| So it's not, you know, this isn't an abandoned place. So people are constantly going through different areas in here. |
| Let's head on down. We got another door over here. So, yeah, as you continue down, you, I guess you would get to by the time you get to the first door on the right, you would notice that the end of the hallway all the way down about ten, 20, 30, about 80, probably about 60ft right off the max of your, |
| Yeah. Oh. That's actually right past. That's all right. You notice that there is a, door at the end and then, what looks to be like little alcoves going, to to the north and then to the, the south, one that you're at. So probably all doorways looks like. |
| So you got five doors in here? Right. And I guess we need to check. All because we don't even know what the hell we're looking for. What would be? Yeah. So what is the I listening to? The one right in front of us? Go ahead and give me a, perception or an investigation. Perception ology 29. |
| 29 |
| As as you put your ear to the door, you're definitely hearing various sounds. You can hear movement. You can hear speaking, a little bit of, the kind of snake like, kind of sounds and, and, speech that you've heard already with these, one here. So it sounds like there's, couple that are in there. |
| Does it sound like they know we're here, or are they? Would I be able to tell if they're, like, talking normally or if they're doing that, like, whisper, kind of like, get ready, sort of speak. What was your rule? 29. What you hear is, you can hear, like a voice talking about, hey, why is it not working? |
| It's. Something's wrong. You hear the other one's saying? It seems that the the control crystals have not been as strong lately. We're not sure. You hear like a whip at one point. |
| We pick it to turn, turn, turn turn turn turn turn turn turn turn. |
| I'll relay all of that information. Can I tell how many might be in there? You're hearing at least two voices. At least two. You're not sure yet? It's hard to tell because, |
| You're, I guess you. Hello. You don't really. Exactly, are really skilled enough with one to kind of differentiate the. So to you, it's almost like Greek and it's kind of like, kind of muddles together a bit. |
| There's at least two. I don't think they know we're here yet. It's something's troubling them. All right. Well, she's doing that, and I'm going to check the doorframe and door for the traps. Sure. Going. Give me a double check. Well. Yeah. Okay. I've got an arrow knocked. |
| Oh, was that it? I my room one, two. Gentlemen. Okay. |
| I don't know where it went. It looked like it was standing. And I don't see anything on one screen. I don't see anything yet either. You guys decide the dirty trick? The last time? Yeah, I'll do it again. |
| Oh. Oh. |
| Is that a good. My computer. I'm like a peer group, not responding to me. Oh, no. No, no. No. That's okay. I got a d20 right here. Ouch! Oh, fuck. 404. And that's what I rolled on my done. That's what I rolled on my turn. It was, of course. So for a total of three. Okay. You don't seem to see any tools, but you do see that the door is locked. |
| Well, well, at least you're able to figure that out. All right, let me try to pick that second. Yeah. Come here. Door. I'm gonna pick this lock very carefully. |
| 18. 18. As you are picking the lock, you're having a very difficult time and trying to get it, unlocked. There's a point where, like, you think you get it, but then, like, one of the tumblers kind of slips again. You could tell that you're kind of messing around with it a bit too long. |
| A little. Go ahead and, just, Romeo decides. |
| It's, you spent about, like, another, six minutes on it, and it's, you hear the click. |
| And it is unlocked. |
| I think I finally got it. |
| Everyone ready? Yeah. I have an error. Knocked already? Alright. You want to open the door? You know, I want to go to the other side of you just so I can get close to the door, so. Okay. You know, before work to open door and step in. And then you open it. As the door creeps open. |
| You see, inside of there, you see two large one t kind of rustling and trying to kind of, to kind of, mess with a very large, it's a very similar creature. What you guys have seen before, when you guys were without bastion and that temple of, Toril where there was like a multi-headed, snake creature, and one of the big heads in the center, though, you see a crystal, kind of in a in the forehead of it. |
| And they're trying to kind of control it as the the, the door opens. You hear a hiss from off to the, shadows to your left and you hear a voice that says, I told you somebody was coming to the door. Just let him take care of him. And at that point, I could. I have hit them, though, because I said I had an arrow. |
| Not you had an arrow now. So give me a second. Here. I will go ahead and, let you go ahead and unleash an arrow. Okay. Yeah. Because I would have shot it as soon as I saw one of them, because I know their souls. |
| Let me just remember what my is, okay? That is a 25 to hit. You know what I should do? Oh, you know what I should also do? That's why you guys don't realize what I'm talking about. Because they're on the wrong layer. Wow. |
| I thought I was just lagging in. No, that's. I mean. |
| I'm still here. Oh, God, that's a big one. Oh, that's even bigger. To compare. |
| Oh, he's freaking one tier huge. Yeah. So he's, the two large ones are like, snake, like, with, like, snake bottoms as well. So it's like a weird kind of humanoid snake type, very similar to the very large one, but with only one single head out of them. And then you were going for this, |
| Which guy? What are you shooting at then, James? So now that we they're on the board. |
| Okay, well, here's the thing. Here's the thing. |
| With what I pictured was that he. Because Barlow said he opened the door and stepped inside. So what shadow would have done was as soon as he stepped in front of me, I would have stepped behind him to see into the room. But as the tokens are sitting there now, I can see nothing. I can't see. I can see half of the square in front of Barlow. |
| Well, so you can tell me if that would have made sense, or if it just is not going to work this time, or if the DC has to be higher or whatever. I rolled a 25 so you can tell me if that scenario fits or not. It's okay if it doesn't, it's just to give chances and everything else. |
| So, Barlow, are you going to stay there or were you going to take a step forward? |
| I plan on going in the room regardless of what was in there. |
| Because that wall, I know there was bad guys in there. I wanted to get in there first, draw their attention. He said he opened the door and stepped in the room is what he said. So I feel like I should be able to see one person here. Let me see here. Why isn't. There the one on the right? |
| I'm not sure why you can't see him. Yeah, because it's just around the corner right here. Yeah. You know, what I will say is, even though it doesn't, you don't see it. In that event, I will just let you go ahead and just shoot from the door. I think the character, if they were at that point, they would be able to kind of see it. |
| Oh, if you want to watch everyone, whichever one you think that I'd be able to see. Okay. So I'll just give you an idea. Oops. Okay. And then I probably would have shot like the first thing I saw, which probably would have been the big guy. Yeah. Or the one right in front of me going right in front of the door. |
| I would have thought the other one would have been the first. The first one I think you would have seen was actually the one down here. Okay. Because, you know, it'd be just like the vantage as you're opening up the door. Yeah. That's, Does it 25 hit him and I think it does. I need to find where she can disappear instead of the character. |
| Oh, yeah. Okay. Well, mind you, let's get a little bit more tempo going. |
| To keep talking. |
| Sorry. Oh. How long. Let's see that. Plus plus plus. Oh, I think it's a plus. And while you're doing that, let's go ahead and roll initiatives, guys. While she does math I think it's I think it's a plus nine. So it should be 22. Yes. Yes it's a plus 922 points here. You got it. |
| As the arrow kind of pierces into its, leathery flesh, it's snake like, come hisses at you as it pulls out its, symmetries and. |
| These ones are all actual things. |
| It'll be, did you to figure out three monster creatures and one piece, |
| Oh, wait. I will have Calliope come down there as well. Would, already have moved, by the way? Yeah, he was just taking up the rear, so he would have been behind everybody. |
| Making a plug in the hallway. |
| Yeah. Oops. |
| Otherwise, we all on the order. |
| Oh, God. Yeah. |
| All right, so, Barlow, as you open up the door, do you see the arrow come out from your right hand side? From your compatriot goes into one of the, snake like creatures. What do you do? |
| Oh, well, I happen to have seen which one was saying. Let's leave them to, You were heard of the boy who was talking the shadows like I knew what was. Off to the left. Okay, here's another one. All right, then I'm going to rage and not worry. I'm playing. What do we have to go? In and. |
| We're, Well, I want to move to focus now. There's a guy in front of me, so I will just, move, with my rage. Bonus. I get 20ft, 5 to 50. I'll go right here. Let me fix that. Guy knows he's in the middle of the range. From there, make it a little bit more open. All right. |
| And, Square up against this guy right in front of me. You go. Go for you. He will be, willing to try to I who? I'm not going to do it reckless right now. I'm going to see how this can't remember how squishy these guys are. So I'll just be a regular roll. One, two. |
| Or go or 14. So, boy. And then the bonus. Crit on this one. It's 114. Hit. |
| I just puts it out. No, unfortunately, the 14 are going to miss, with that 20 hits. Go ahead and give me a, another 20 d20 points. Right. |
| 1616. Oh, God. |
| One more d20. |
| One. Oh one. So as you, you go in there, so no, I to, Assume the damage you, you strike out of the. Yeah. To, strikes. But as that third one comes in, you're, you're marking kind of lights up and the silvery flame kind of starts going through your body with the kind of the rage and the, animalistic, parts that come about when you rage and, you feel good, you gain, ten temporary hit points. |
| Right. And here, my damage now and damage, 18 and 1233. Total. 33. Total. And here's what slowed until your next turn or. No, I mean, he he is. No. For. Yeah. He uses, little, I stay it melts. |
| He is? Yeah. Slowed by ten feet. And, he has disadvantage on all of its attack rolls. And that's so the the beginning or end. The. Yeah, until I'm pretty sure my turn. Until the start of my next turn. Okay, so he disadvantage on an attack rolls right now. You got it. And because of that, I will like to infect him with fury. |
| Infectious fury. I need a wisdom save of DC 15. Oh. |
| Wisdom. Just barely 16. Yeah. 15. 16. Down. Oh, no. Quicker. Overall. Go, go. So as your effect doesn't kind of loss, it you to say there you got it shut. You were up. Yeah I bet they're going to get pissed together. So. And then bested I'm pretty sure that this fury okay. Is that. |
| Shit. Can you move me out of the door? Yeah. And then what I should say is, if you guys have any ideas of what you guys think Calliope might do, feel free when it's our turn. So that kind of gives you guys an idea of also pay attention so that maybe you can throw something you think she might be willing to do. |
| Okay, well, this. |
| I don't think this is going to work. Because Barlow's ten feet away from this guy, right? All three of these are technically ten feet away. |
| One like this. |
| Because that kind, of course, more than ten feet away from you. Right. But the this guy and then this guy, they're they're all ten feet from this one, right? Not the one in the corner. Yeah. Those three in the bottom, they're within ten feet of each other. But also so is Barlow, Yeah. I mean, you can I mean, you can throw down that little ten, this little circle tool. |
| Yeah. No, it's more about if I hit somebody, anybody with ten feet of that creature has to make a save. So that's not really going to help all that much. Oof! I'm good at making saves. Don't worry about me now. I don't want you to have to make a save. I just set off and got it fired up like the master running in there. |
| Oh, but you're raging right? So you get an advantage. It's. |
| Dex saves. I do get an advantage on. Yes. Okay, then I'm going to do this. I'm going to do a lightning arrow. |
| So I make a attack. Roll is normal. |
| Hopefully, I don't miss him. Oh, for fuck's sake. The 19 for the big guy. 19 for the big guy. You. |
| That's going to hit sweet. So he takes 48 lightning damage. I don't think it gets the regular bow damage, right. It's just rolls as written. It just takes the 48 lightning. |
| Transforms into. |
| Instead of the weapons. Normal damage. It says straight out. Yeah. Instead of the weapons normal damage. Okay, so as it hits the. How much was the damage? Okay. I haven't done it yet. I said, I thought you said, look, with the mass. 816 2222 lightning. 22 lightning. All right. So on a on a failed save okay. So he has to roll. |
| So hold on. So that's not with the first guy you I thought you threw a number out what the damage was. Oh you just said 48 is what you probably said I didn't oh okay I see. Yeah. So it was 22 points of damage. Oh. So he has to do a, okay with the. Okay. Make the attack rolls normal. |
| The target takes 48 lightning damage on a hit. Okay, so he hit. So that's 21 points of lightning damage. All right, so 21. You said. 1822, 22. 22 points of light. So as you notice with the big guy that it doesn't seem to strike as much as you would think, but you can see some of it kind of striking through. |
| Oh. It seems to have a little bit resistance. The lightning. And then what happens here? Each creature within ten feet of target must make a dexterity saving throw. Each of those takes two that a filled severely or more than that piece of ammunition or weapon that returns to its normal. What's your sword? All right, so the dice go. |
| What? You're save, 16. Oh, well, I feel, And it's Dex. Don't you need a lightning? No no no no, no, I did roll advantage. So you take, not as good. Six on a failed. And 12 on a full. No, no, no. What you. If you fail to save, you take six points. If you save, you take three. |
| Okay. Sorry. Yeah, I had it backwards. Yeah. They don't seem to be an. Okay, so, the one at the top, he, Oh, I. |
| Six. Six. Okay. Little things I'd probably do, but the one little sparkles tickled hoo. He fills dice. Oh. Anything else? |
| Does that is that technically my whole action? Because normally I get. Oh, no, it says casting time as one bonus action bonus. Next time you make a ranged weapon attack. So then I still have my second attack. Oh, and the concentration is just because if you're holding, if you want to hold it, you can hold it up to him. |
| Okay, so I still have one more. You have an action? Yeah. Yeah. It's it's a natural 15 plus. I guess it doesn't matter. We're doing the new rules, so I guess you could still do stuff then. 114. So 29 to hit, 20 on the hit. Who? The big guy. Big guy 29. Yeah. That's going to hit. |
| Okay. So then that was. Once the damage potion is a nice and, just like, yeah, these are shit. I get to reroll that one is the spell attack. 23 points. Yeah. The little louder shot. I didn't hear you. 23 points of damage. And then that's. That's my turn. I think I'll stay where I'm at. I don't want to block the doorway. |
| Go go go. |
| Calliope. |
| I was going to have a come in and use a big gun, but it's Calliope. Hap, can I see your feet or, Not cool. I try not to let everyone see each other's sheets too much. It's more about, like, things that you've seen her do or like what you think she might as a, bard or a. |
| Obi. The Lord God, before she. I'm not sure how this would work if, I don't know how. How close are the guys in the room to the door? You can kind of see a little bit in there. You got about 5 or 10ft until you get to the first guy that's in there. Oh, no. So my thought is, if she ran past the past, the door didn't go in the room as she ran past runs past the open door, she does vicious mockery and then hides behind fast. |
| Oh, and so? So she's not close enough to them. They don't get a, But, one of my. What's the framework for attack of Opportunity? Opportunity attack? Yeah, yeah. So it sounds like if they're not swinging door and they don't run by the door jamb. Yeah. So I see you're literally just running down the hall and then shouting vicious mockery to the open door and then hiding behind stuff on the other side. |
| I'm on the other side of the door with her. Vicious, perfect. Doesn't do a lot of that's perfect, except I think I just see that's what I see Calliope doing right now. Not going into the room. It's not so much the damage is making them just running past and hiding behind stuff. Oh, I see what you're saying. Well, he's already. |
| Yeah. Okay. Yeah, that's. I would obviously do what you want. That would. That's that's what I would say. I would definitely I'd rather just leave it up to you guys. So that's fine. So yeah, I want to do that. So the vicious mockery and I'll do it against the big guy, and she kind of peeks in there. |
| I have no idea what the insult would be. Anybody got an insult? I, I can't see the guy's, so there's snakes. You don't have smooth skin like your mother at the target can hear you. They do not understand you and must succeed on a wisdom saving throw. Okay, so wisdom says you're going to make an excellent belt. |
| You got that one? Okay, there we go. I like it, what is his wisdom or a nice move? Boom. Oh, he got it. He only got a two on the roll, so I'm pretty sure he's going to fail that. Oh, actually he gets advantage though against you. And you just keep shouting at them. But boots belt. |
| Oh yeah. He he saves. I'm attacking your handbag. If you use it on or I'm gonna take the handbag. I'm gonna take the shoes. Yeah. So he's, he's able to, give him on the counter. She will then go behind you. Does he have anything that's. |
| Yeah. All right. That'll be her turn. Bastion, you were up with the one to all coming up, and then sass. Oh, I'm going to come up right here. Oh, I'm going to get I'm gonna get my. Well, look here in effect. Yeah. I might have to move. Yep. Author. You come you would say okay, I'll go ahead and move over here. |
| Wait. No, I want her to be here. Do you want to be in there? Okay, I know I want her to be there just in case. Well, I just know that when you guys try to move out of the. Yeah, that's why you can't move out the door. We get stuck. Womp. For some reason, the DM can move, though. |
| Did you want to move or. You got it. Yeah. I'll move here. So we're, So you guys can do it. Sam did it. Come on. Yeah. Hold on. I want to rip one thing. |
| Does Barlow have mobile? Okay, no, I do not. Okay. I thought about throwing down a I. You want my speed. Don't pick up later. Actually, I'm going to move right here. Oh, I know why I didn't take it, because I had that. For a while. Oh, yeah, that gave me, like, five fucking, one two, three, four. |
| All right. I'm going to be the best dude. |
| See? |
| Yeah, I saw the hardest. I still to one put that out there too. Like that's weird one I know my thoughts are not quite created it or put it in there, but I didn't think about it. Getting into your guys's hands. You. But it did allow me to get into the plot points with the, |
| You forgot about it. That's. Yeah. I'm going to cast and steal one strike. Okay. |
| And doesn't it roll individually? No, you get one. I think it's one attack for all of them. |
| Double check though. Can you choose? Make a spell attack against each target? I guess I would be fun and make a melee. Okay, okay, so that's showing the spell description though. So yeah. Okay. In two. |
| They cancel. Wrong one three. |
| Four okay. So this will be the first one. Second one third one fourth one. And then I'll teleport to this location. Okay. Wait. I'm sorry I it's a what's the first one. The 14 then the 22 is the big guy, then the 24 is the one to the right of him. Then the 22 is the small guy. So counterclockwise from his location, counterclockwise. |
| And there's a it's only four strikes. |
| Well, it's five, but I can choose up to five creatures. Okay. It's one per creature. Gotcha. All right, so let's see here. |
| Is the an ATM? No, it's the abominations first. So 15. So the first one misses. 22 is going to hit, on the big guy. |
| The next one will hit as well. That's a lot of damage. And 22 on the last guy will hit as well. He seems to be easier than this level to go up one. That's the fifth level spell. And he's out of them to so that's force damage. Yep. Does not seem to be anything on them. |
| So the first one we missed, but the rest I'll hit. So as you go in for the first guy, he's kind of a little bob and weave a little enough to get out of the way. But you strike down at the big guy thing. You saw you going after the first guy. I thought he was safe. The third guy was trying to put his guard up as he saw, like he realizes that you were coming in for the blow, but he was not quick enough. |
| As you slice across him, you can tell that he is. He's like, see? He's in, like, the bloodied range. He's pretty hurt. The last guy you realize is not as strong as the other three, obviously, besides the fact that he's smaller, but he's also a bit easily hit and he's hurt pretty bad as you slice across his chest and that's that. |
| Anything else? |
| You say it's five strikes? No, it's up to five, but only one for enemy. That's what I try to remember to, No. That's it. All right. That guy's, Oh, yeah. I'll pop blade on as, but a section as a bonus. Action. Yeah, you got it. So the one, two, you and me and Athena as the, |
| Let's see. I. |
| Oh, shit. I fucked up here. I'm sorry. So we will say that is now that this effect comes into effect, as you guys are kind of in the middle of this, |
| Oh, it's when you start your turn. Okay, so everybody's whose turn it was. That's within 30ft of the big guy. |
| That should be at everybody that's in the room and even says, and I guess like it's oh no, B when you start your turn. But you start to turn with the and can see or hear it must succeed on a. So I need a DC 17 wisdom on everybody but says. |
| 17 wisdom. And we'll all have to figure out how this is going to play out. Now. |
| So close out of our turns, barely at the start of our next turn. So right now it's going to be now because we're supposed be at the start of your turn when you're within 30ft of it. And I should I should have gone off to the side with the okay, I'm. |
| Who got less than, |
| 17. Everybody. Everyone. So we'll say at this moment, it is where it kicks in as the, you see that the six headed snake all of a sudden starts, like, kind of getting thicker and becomes a very large constrictor, taking up the a bit bigger in the space. But as far as seeing the map rules, it's all about the same size. |
| So instead of the six heads it looks now, it's like, just coiled up. And each one of you guys has this, fear against, one T and snakes of any kind. You are frightened. Shit. Actually, Calliope, though, gets, to, like, one. One of that's, only magic. Or does she also have it on fear or. |
| It's just. That's right. All in the perfect. It would be technically a fear effect. No secret circle for you, because that's. I don't know if she's got, like, a barred thing or a saving throws against spells and other magic effects. That's just the magic resistance that she gets. This isn't magic, per se. It's a natural abilities. |
| So we'll say she fell to, You can repeat it, though, at the end of your turn and ignore the effects of this. Okay? And you'll be able to this after that. All right, all right. So that is the first thing is that the everybody is now afraid of every snake creature. And it will, |
| It's just going to attack you for. Well, they're. |
| Let me guess. I could do that. That would be kind of interesting, actually. |
| To the action, though. |
| So let's, plus ten. So I guess so. We have to. Barlow. 18. Barlow on me. |
| Barlow. 18. Barlow. Method. Is that hit you or no. Misses. I got that special plus two AC. The last name my first started glowing bright. Heartening. |
| As Ventura. It kind of goes back into its form with the six heads. You guys are afraid of him, though. And so he's going to go ahead, though, and now he's fine where he is, actually. That's fine. No, no, I feel like he would actually stop, move forward a bit, as he comes towards you. |
| Kind of scare you a bit more. The male here. So his turn behind you guys. I guess he will go for the next person that's closest to him. A shadow as he strikes out at you with his, scimitar. So that's going to be a 23. Yeah. The seven. |
| Is going to be ten points of slashing damage. So be the Lord. God be, and. The abomination down here. |
| He's going to go ahead and actually pull his longbow. |
| To be used. So, 14 against you, bastion. Missed. And a 24. No. 23, miss. Oh, really? Because you got your blade song up as you were, like, kind of. Now you're just getting your rhythm. So as these two arrows go right past you, |
| He's going to back up a bit, though, so he can kind of focus on that. And he sees the kind of look across your guy's eyes that you guys are a bit afraid. So he's not afraid of you guys coming up to him right now and says, you are up. I say at the beginning or the end of your turn. |
| You're in fact, I think it's at the end. Well, you can't you wouldn't be able to move forward then, So you right now are afraid of wanton snakes. I am, yes. You are. So I wouldn't be able to move as far as I just did to after the fact. You'd have to. You would. When you're frightened, you're afraid you can't move forward. |
| The creatures that you're afraid of. And I think you have. I can't I can't see anybody from where I am now. I'll let you move this lot just so you can. Yeah. Right here. Yeah. Let's see. Okay, so at least I have now you visual? Yeah. Because you heard the noise. Of the. And the as the aura kind of got into you, at the end of your comments, so you can do ravens. |
| It's, those kinds of things. I think the disadvantage will be the gold of you. Okay, so this this guy right here, I've got a real clear shot of. Would that still be a disadvantage? Because I'm scared. Yeah. Okay. I'm going to try my new toy. Actually, a disadvantage on those ability checks and attack rolls, which means just to get rid of the frightens, you're on a disadvantage. |
| Oh, fun. Yeah, yeah. Oh, I'm glad I. I'm going to try my new toys with yourself. |
| I'm sorry. Stats. Go ahead. Eldritch blast! New titans blast! On this guy. Just because I. |
| And I can do that's going to hit 17. Will hit next but I can do I think three blast. Yeah three beams at 11th level. So there's one and each have to be done separately. Right. Yeah okay. So there's one. I'll just do them all at the same guy. So there's one. Do you see 11th level have 12 to hit. |
| When you hit level two level not casting a level. So. 12 to hit. So I assume that one doesn't. Oh, yeah. You're right. Yeah. Or one. Oh, roll d20 three, please. The damn fear. What was that? Roll a utility 20. |
| Five. I'm still terrified. So says has a five for magic number. All a bug up. Oh, God. Well, then roll your, wisdom save. Roll your wisdom save at a disadvantage. |
| Oh. 21 I think that's going to do it because just a 17 all. So I'm not scared anymore? Nope. Now she's not for it. Yes. You are not a feared. So as you, you get that first, right? Right. And even though you're afraid, with that first blast that hits into one of its heads and, like, hits on the snout, you, you're getting a little bit too cocky with that second one trying to hit up one of the other snake heads, but it rings up real quick. |
| You can feel the fear you're kind of taking over as you kind of fling another one at it. You know what, though, I could technically with that one, as you feel the fear kind of going away, that magic number comes into play, and that roll becomes a five. So you were actually still afraid? Oh, my. |
| I'm still afraid. Yeah. So? So, just like as before, when you get the 20. I remember now. Yeah. With the ones I had you roll again. You got that five. That becomes my magic number that I can use to kind of mess with you a bit. Okay, cool, cool. So that's why I want return your save into a fail. |
| Yeah, that's a good roll, too. I know it was. Congratulations. But it's gone now. At least he's burned that magic number now. So. Yeah, the magic number is gone, though. You made a count, though. So that is then the one team with who has a disadvantage on this attack. Yes. Yep. |
| He's going to go ahead and do one. |
| Oh, I see what it's saying okay. So he's going to go ahead and strike out at you first with a fight. |
| Barlow. Oh, sorry. Bastion. Higher level. High. All right. |
| Be 20. |
| So. |
| 13. Barlow. |
| I think that's going to miss right to hit. Yeah, yeah, I miss. Ooh. And. That's going to miss him, but, Oh, I got an that's a 20 and a disadvantage. So he, he strikes out, it hits and tries to bite at you. Barlow. You're able to kind of fling it up with your claws. And kind of like, grab his, his, job it and kind of push, push his face down so as he has, his face is coming down. |
| He tries to strike at you twice with a scimitar, and he misses. That's his rounds. All right, Barlow, you're up. Shadow, you're on deck. I am going to hit my, I want to thank the big guy. Now that he's in me. Thank you very much. Okay. Because I can't get close to him. So now that he's there, now, I will go reckless because it's a disadvantage. |
| So now be a straight rule. So I'm just going to roll. Oh sorry. Bonus action. I will also right before this I'll activate the enemy's shield. So can I get my both my hands free now. I'll let it flow in front of me. It's all right for swinging. Second swing. |
| Third, it's a first and third one for 20 and 23 for the third. Okay. Damage and damage. After damage in their two that make them different. |
| 38. But it's, 20, 38 total. Okay. |
| Oh, God. That's it then. My bonus action. I'm not going to move his. But we're having fun together here. So now I'm trying to make my save, which. Oh, disadvantage. Oh, boy. It's an ember. |
| Oh. Your and Barrett. If I threw it. Oh. Oh, no. Got to roll again. Oh, boy. Give me a d20. Come on. Low number, low number one. Here you go. Three. You don't want that low number, though. I guess I can go either way. No one's right. I want a high number. Not really the high number. That's right. |
| I can use the high number as, like an attack against you. That's the idea. Attacking won't be. It really doesn't matter. I. That's my turn. As. And when I say I'm still frightened, there's like a almost like with us and, Barlow at this moment because you guys both got this in a row. Maybe if anybody notices that the the mark that you guys have of the traveler. |
| I'm sorry, not the traveler. Mark of the adventure. It kind of almost looks like a little, like, kind of a reddish tone about it. Just briefly. But that's about it. Just very briefly. It's kind of some connection to it kind of gets out there a bit. And that's it for you. So that we have shot it for me. |
| All right. If I'm invisible. I remember, though, I went reckless. So attacks against me are an advantage. If I'm invisible, is it an advantage on the shot? |
| I think so, so it would be a straight roll, then? I believe that's true. I think it's that you have, |
| You. |
| Need to spell. |
| It out. |
| Yeah. If you're you're invisible, you have advantage. And then your, You know, actually, when you look at the spell invisibility, it doesn't say. |
| It's a condition. I thought, well, I know it's in there. Oh, no. You got to look up the can. Do it. Yeah, that's why I just look the invisible. So that's where it is for. So you other conditions invisible to. |
| I'm sure that's correct. But. |
| Yeah. Yeah. That's correct. Okay. So I'm going to go invisible okay. I cannot move closer. No. So is it. If I'm going, if you go this way, I would say that's kind of trying to get away from them. Yeah, I would be fine with that. Because even though you kind of go in the direction of the guy, the out, but you're still trying to get away from them, right? |
| Right. Okay. So I'm invisible and move this way. So I don't know if that means if he can still get an attack opportunity at disadvantage. No. Because once again, the attack of opportunity is a creature that you can see. You can see. Okay, cool. That's what I was hoping for. So out of all the the guys, which one looks the most hurt? |
| Was it this guy? The guy in the South is probably the most hurt. Even though the guy you just left is also pretty hurt in the sense that he also seems weaker than them. Right? Right. Okay, so then I'll go for this guy. So it'll be a straight shot. Yep. Because I'm still a feared straight role I mean okay. |
| Yeah that's a natural 17 plus I think that's 14. Yeah. Definitely that. And I'm going to pop a favored foe. So that adds a d6. |
| I will say storm damage. |
| 610 1824 that's 33 points of damage. Yeah, that does it. Oh, no no, no. I'm sorry. No, it doesn't I'm sorry. Let's close it. This guy. Yeah. He's still alive 33. Okay then the first time on each hit okay. This is the first time on each hit. Not so favorite. So second strike. Yeah. 28 to hit. |
| Yep. |
| I'm going to reroll that one. Yeah. Ten 18 plus nine is 27 points of damage. Yeah. I don't do it. Okay. Cool. So you know first first arrow goes straight into it's, like it's throat. And the second arrow goes right into the center of its forehead as it kind of like, started moving towards you as it realized that you were, over there. |
| It says it sees the arrows coming at it, and then it just falls to the ground. |
| Yeah, but I still fail at my wisdom. Save it a 16. Fortunately, that's true. Oh, and that's my turn. All righty. Calliope. I did see it. So she's definitely afraid to move towards that door. She's kind of cowering. Does she have anything that she can use without seeing, Or do you need to see somebody for a wall of fire? |
| Little tiny hut. It's like. Oh, yeah, she has it on a heart, on a instrument. Does she have anything she can give me? So I'm not afraid anymore. Because you can't. If you can't attack my memory. Inspiration, maybe. But she's at least close enough to staff that maybe can do something for her. Oh, shit. She could have actually left. |
| You know what? Because I. I'm trying to play too many things. I will say, sass. Actually, you, I'm going to go ahead and let you actually get that roll after all. Then. You. And so I will have her use one of her, Arctic inspirations as she sees you trying to kind of struggle with it and, so she actually will throw one of those at you. |
| She's got it on her twice. That's what. |
| Here's the glamor bard. Glamor bard. Okay. Yeah. Let's go bring up a glamor bard and take a look at it. See what they can do. I get what, what it is like. Gave her the new bardic inspiration from the 5.5 rules. So that when she sees, a roll, if she sees, like, you guys filling a roll. |
| Oh, I just did something. She can use it as a reaction. Oh, I have to fix her sheet again later. Whoops. I'm pretty. I'm gonna tell. Are you broke? She, But. Yeah, so. But, I mean, since she does have that ability, I. And she would have seen you fill that role. I would let her go ahead and throw that on you. |
| So that way she doesn't feel like she's useless. What contributed? Does she know? Mage hand? Besides vicious mockery, blade Ward and weapon's true strike. She's not gonna be able to do that. So I guess I'll just go ahead. Okay. Ward on herself. You see her? She extends her hand. She traces the sigil. Warning. She kind of like, hums out a couple, bars of music as she's a little shaken. |
| But she has resistance against those things, because that happens. And I guess I will just let her do her. |
| Now she know it's not magic there, but it's. It's still at this dimension. |
| Unfortunately, she does not pass, so she's still afraid. That's a new one. |
| All right. I'm going to move over here so I have advantage. Okay, so it's just a straight roll, right? Yeah. Tack, once was ahead. Yep. It's, 16. You're saying you're my. It's not picking up your voice. Sorry. It's not. No. Me I was talking to quite like I tend to do. Oh, actually. Oh, something. |
| Oh, can I do something else first? What's up? I wanted to use my bonus action to cast, hex. Okay. That's fine. So I'm going to hex that guy. Just 28 hit? Yeah, but then. But next time I want. So I let that slide because you did it after the. Yeah. Yeah. So I planned on doing it before but I and that's why I assume as much. |
| But I don't want to rely too much on that. I'm going to say he is not dexterous anymore. Also, what does that mean? He disadvantage on dexterity checks? Yeah, yeah. And then I'm going to do one true start weapon. So two does 18 hit? I believe it does. Yes okay. So what does that total 1617 18. |
| Plus 22. What is that 40 plus a d6 4545 points on the last one. Yeah. On this guy. Yeah. So as you strike out him with the first attack, well. Two strikes a cantrip, right? Yeah. So then you get to do that again? Nope. I use my bonus action. Oh, right. You're right. Okay. My. That's right. |
| You have to use your bonus action for that number. Thank you for. Keep me honest. To end my turn, I will just move back over to Barlow. I feel like that one would be a little bit harder for you to move, though. I don't know if you would be willing to make that move because you'd be moving closer to all. |
| Okay, guys, so moving over there, you're moving away, but then you're kind of moving closer towards the other guys. Got it. Okay. We'll make your save. All right. That's still the only place we can ever move to in this room is as far corner. That's about all we can move to or a door. I, I think even if we were like. |
| Like the shadow. Go towards the doorway because you're still kind of trying to get away. Oh hell yeah. Well, then would that have been bad for answering that? He would have been okay to do that? Well, the problem is, at that point, though, he had already, well, he's not moving towards the door. He at that point, he was trying to move towards Barlow. |
| Did you do your, wisdom save? That's a no disadvantage. Well, hold on, hold on. I one of the. I want to let you know something. Now that I overlooked at, bard for glamor. Bard. Could we have the girl feared or frightened? Could we have Calliope, bring us the song of Counter Charm to give us advantage on frightened and charmed conditions. |
| So we. You stop rolling with disadvantage. Let's see, what was the start? Singing? Just a little happy. Let's get us back in our own headspace. Counter charm, counter charm. Song of counter charm or something like that. It's, I can't remember what that was. The. You know, that counter charm? Yeah. Six level. They get it as an action. |
| You start a performance that lasts until the end of your next turn. During that turn, you and any friendly creatures in 30ft, if you haven't managed on saving throws against frightened or charmed, any creature must be able to hear you to gain the benefit so she can be sitting in the hallway just singing, echoing the song. We should be able to hear it as long as you guys are within 30ft, which I think you guys are. |
| So yeah. Yeah, I think we are. So yeah, that's what we'll say. Her turn was this turn. The next turn would be great. No, we'll say that that's what she does not turn. So on that turn she did counter charm. That would be cool. So. Well, that would start right here then. Yeah, that would have been just right then. |
| So bastion would be the first one, you know. So you're the more you have an advantage on saving throws against frightened or charmed. And so yeah, you'd be a straight roll as you hear her tones. You got a 17. Yeah. You're fine. That's interesting. At the end of your turn, you feel the the, the fear effect kind of wash away away the. |
| And I think in my, Yeah. |
| I do, is going to go ahead, then attack at, like, The advantage. So as it strikes out at you with its first claw attack, a 29, the hit. Oh, God. Before. Oh, I would love to say that. Misses. Well, if you take 12 points of slashing damage. Yeah. The second one totally moves. |
| As it goes in, then as its tail kind of comes up to to constrict on you, it gets in that 20. |
| And, silvery barbs, you have silvery barbs. No. Oh, and Calliope singing so she can't do anything large or smaller. You can't do it now. So yeah, she'll break her song. |
| Double attacks. |
| Yeah. So that's 20 points of bludgeoning damage. |
| 20 points of bludgeoning and 12 points of acid damage for you. And you want to grappled? Oh, I don't have that. Okay. Until this grapple ends, you are restrained. |
| And you will take damage at the start of your turn. |
| As you are now. Oh, and it still gets flurry bites, attacks. |
| 26. Yep. Oh. |
| I feel like last time you guys fought this guy. And it was a, like, a cakewalk. Because I think we were able to keep him further away. Yeah. You guys are kind of in a little confined room. |
| So he was only on the other side of that ship or something. We were shooting hammer. So that's 14 points of piercing damage. Okay, 19 points of poison damage. Okay, Tim. So I hope I'm not poisoned. Oh, no, it's just poison damage. Okay. So pretty much it clawed at you a couple times as it then struck out with its tail and kind of wrapped you up a bit inside of it. |
| It got just it just was perfectly able to kind of strike at you with that, where you took the, you could feel like acid, almost like coming through its, scales kind of thing as it kind of starts piercing through you. And then it's had the other head start biting at you. It's a give that last bit of damage in there and that is its turn. |
| The abomination. How much was that poison then you said 19. Yeah, it's. Yeah 19. But, it's, He's going to go ahead and then I guess, shoot some arrows. |
| Combination. Two two ranged. |
| I'm going to guess that Eleven's going to miss, Barlow, and it's 12 against. 16. It would have been less than that because you're behind that guy. You got some cover, so you see an arrow go towards Barlow, but it misses. And then you see another arrow going towards bastion. But it misses. That's its attack. Says you were up. |
| So you're still a favorite. Oh, no. No, you're not. You are. You are not afraid anymore. And you're right. I'm gonna try and you can like, there's like a kind of, like a little bit of, an aura, kind of. You could feel like the aura, but you. It's not affecting you. So you feel like you're kind of immune to it right now. |
| So now I can come in the room if I want. Yep. All. |
| Right. Give me one second. While I do that, I'm going to go drink. |
| The, |
| I wish, I wish they would give, bards. I don't know if the new rules are meant to give bards more musical abilities. Let me so much better. Like songs and stuff, all right. Yeah, songs of buffs or stuff like that while you go in the combat. That's all I really have is like, Song of Rest to heal you and honor trying to help you within, like, really affect you battle wise or defensively or strategically. |
| What you're doing there says, all right, you do the primal savagery. Yeah. Get them out. Oh, wow. Oh, no. Give me a d20 or you got the number back. Yeah. |
| Well. Not scared anymore, but I suck. I actually have to take it off. Oh, that. |
| I roll another d20. So if you rolled another one on the d20, do you get to use that one again later? Yeah, but you only have one magic number, so. And then make that roll on 118. I know, but then use that one to make her roll a one, which means she has to roll the dice. Oh no no no no no no oh no. |
| Roll that one. No I'm not going to hold for the. |
| Fact that. All right. Cool. No but I because and mostly it's because like, I gave such a big buff like, there's so many things that can happen when you get the d20, like, you can get permanent hit points. Yeah. I just figured it kind of adds a little bit of more randomness to things. This is real fun. |
| Yeah, I like it a lot. Now you got an 18 in your pocket. Well, in my pocket. Yeah. I mean, in your pocket. So, that was your attack. You missed. You don't have to worry about anything else. Nope. You got it. One t abomination. |
| Eyes process. I'm try. He. You know what he's got. Next time. Thanks. Let's go ahead and, do this. We will have him go for the bite first bastion with a natural 26, hoof. |
| That kind of sucks. |
| So, 14 points of piercing damage. |
| And then 18 points of poison damage. |
| So. And then it's going to go ahead and. |
| Do it. Oh. First and turn dark green. Yep. Oh, it's going to strike out with its, scimitar, sense with, 20. 23 the hit. |
| Like, Yeah, that hits, two, 14 points of slashing damage. All right. Open up your middle. |
| And then, constrict. It's, I'm going to go ahead and throw that 18 in there. Says, so then it becomes 23. No, 24 the hit. 24 to it. Yeah, definitely. Yeah. So you take eight points of bludgeoning damage. As the its tail wraps around you, you are now grappled. So you are restrained. The. |
| And but it's a lower DC than the other one or lower back to the disadvantage rolls. And that is, it's good for me. You are concerned. Restrained. Start of my turn. |
| So at the start of your turn. |
| You take five. So that's, 11 points of bludgeoning damage. Six points of acid damage as it's constricting on you from the same direction. Yeah. Oh, damn. Squeezing acid on me? Yeah. Do I like that? That's. This guy got me, right? Yep. The big guy. Big guy. All right. On on my attacks by disadvantage. And I'm frightened at disadvantage. |
| So it stack on me. I'm going to go reckless again anyways because I'm getting hit no matter what. Got straight roll. I'm attack this son of a bitch here. Next to me. I'm not worried about the Medusa head guy because I want to finish this guy off next to me. You can see that he's definitely, like, mortally wounded. |
| Well, good. Yeah, he's. I got you see some major wounds bleeding on him, so I'm going hit him with one. You two. That's going to hit. I don't know if this all going to hit. Let's see. All right. Did you want to go to. All right. The first two on this guy. Okay, cool. Yeah, I took the damage. |
| The first one and the second one hits. Yeah. 24. So don't want 15, so. Oh, then 1122 plus six, 28 total. Well, I already put the first damage in, and then I see that he had 17 hit points and I see the second damage come up. So that's zero. So as you're being held by the zero you start striking out with those first two rage claws against that guy and you, you're able to kind of slice across, its chest and then right across its, throat. |
| And then he goes down. |
| And then I'm going to dig my client to one of the leg. The snake wraps around me. 22. It's going to hit. The ground. Those grappling me. That's a good roll. 21. I like that one, I was good. Well, let's say you strike in and so kind of cutting into it scales a bit. Yeah. So the didn't seem like that helped like affect him in how he's grappling me. |
| Do I get a chance to anything that look like that? I don't know if it. I think you got to actually get yourself out of it. I think you have to do a, Okay. That's what I thought. Okay, I was wondering. Yeah. I'm looking at the, you know, I'm. I know sometimes some creature that take a certain amount of damage threshold or something. |
| It just says that you are grappled. It gives a escape. DC of 16. Until this grapple ends, you are restrained, and you take, bludgeoning and acid damage at the start of its turn to each of its turns. And it can't construct another target. |
| Okay, that's all I can do. Shout of. I will just say Calliope, you make beautiful music. 18th May, you are no longer afraid. Nothing. Are you the only one that's afraid? Yes. I'm a feared. Yes. Okay. So I'm going to do the same thing and burn another veil. |
| All right. I'm going to try to hit the big guy. So that'll be a straight roll. 18. I think the hits. |
| Yeah. Okay. Reroll that two, works. Right. And. |
| This nine is 27 points. |
| Of the, 27. Instead. I think that's going to miss the second strike is a 16. Actually I think that hits. |
| Yeah, yeah, yeah. It just hits. |
| And. Oh not bad. Yeah. You guys had much better AC than these guys. So you guys have that in your corner 26 points 26 points. |
| Yeah it's definitely getting wounded. Fuck I'm still feared. |
| With you all straight roll. Yeah. Straight roll. Oh actually you're supposed to still roll again for that stance. But that's fine. I'm not going to worry about it. I rolled the six plus four. I rolled a ten. But none of those oh it's only ten throws at the turn. Okay, I'll save that in case something goes down. I'm sorry. |
| What happened there? A ten on my save. Okay. Anything else? Nope. Calliope. |
| So your vehicle, She might be a little bit worried, though, because, well, she can't really move because she's still afraid. So now I'll have to do that spell. I was going to have her do the protect herself, and then I will have her roll her. So as she's finishing that last note tucked. Yep. |
| So. Oh, that's right, the charisma. Like, what was the DC again? It's 14. Yeah. 17. 17. Yeah. She bit fails she as she finishes that last note like you can hear like a little bit of like a kind of fear in that last note. And it just she didn't give herself a lot confidence. That's just. |
| All right. I'm no longer fear. Correct? Yeah. That's correct. Okay, then I am going to move here. And I am going to, move my hex over. Is that a bonus action to move my hex over? Actually, let me just one thing that I'm you gain ability is an action. I guess. You know what? Never mind. I'm going to have her just start singing again. |
| I guess that would make sense. |
| Since it doesn't use up anything. And just as you gain the ability to use man. But yeah, it doesn't use up her bardic or whatever. Oh it does, it uses the things for an action that you spend your whole turn singing. So I'm going to have her. She starts singing again as that last note. She's, she feels like she doesn't have the confidence. |
| So she'll just do that song again. So for her at shadow yeah, it's just a different shadow. Go. I'm still crying. I'm still afraid. Go ahead. Okay. All right. I'm going to use my bonus action to move it over to this guy. Okay? |
| Then I'm going to hit it with my rapier. Just 19 hit. I believe it does. And then one true strike to 16 hit. Yes it does. All right. So that thing takes. And then two. D6 so 1028. What that. 2841 44. |
| Fundamentally. And as it hits, the it's still standing as you kind of start, with your because you're still in your blade song, you're slicing through the air and, you're, like, doing various cuts across, different one, different faces at stake heads as a and some of them try to come at you, but you're kind of also piercing into them. |
| It's gravely wounded, but it's still standing. Anything else? Nope. That's it. It is. Now its turn. |
| To. |
| What is that? |
| You hear the six heads kind of rear up, and they whisper out this unintelligible word you guys cannot make out, but as, like, the tongues kind of move in the air. Each one of you, I choose, any number of you. What's the range? 30ft. I guess it'd be everybody that's in the room. I need charisma saving throws. |
| Charisma? Oh. I was, |
| Yeah, I, |
| That's that. |
| That's number three for Barlow. I didn't need to use it. |
| Then I should have waited. That's. Yeah. That's okay. That's the no charisma saving. Okay. All right, so as each one of you guys here, this, based on its current hit points. So who has less than 50 hit points? Righty. You are now defeated. For one, you are deafened. |
| As all as that sound kind of rings out, you hear, your eardrums just kind of like pop and not. You can't hear nothing. Now, |
| Well, actually, because there are 40 hit points or. Oh, so 50. Is that Max? Is that weird? I guess is just as most of that hurt people that are low hit points and blinded. So what are you up for? So you are. And as I guess you would be and, deaf and blind and your eyes. So you are deaf and blind? |
| Oh, no, wait, I'm deaf and blind for ten minutes. This, Stand for one hour. 20 hit points or lower. Killed instantly. Killed instantly. If you had 20 or less hit points, he's always, you know, oh, regardless of its current hit points, a celestial, an elemental, a fey or a thing that gets it doesn't fly in a year. |
| So you're fine. It's Calliope, not a fey. She is. Well, she's also not in that room, so he can't really see her. And yeah, so he wasn't able to apply it to her. And she technically is a face, so that probably would, I would imagine, would still hit those. It. Does he have to see you because he can't see me. |
| I'm invisible. Oh good point. But I guess doesn't really matter, though. I mean, it really only applies. It only causes damage to people that are lower hit points. Or if you happen to be one of those, it's it's the spell called divine word. So that's like it's all happens really interesting. So I thought there would be more to it. |
| And sometimes I ruled out, the that is, it's true. You ever heard of that? But, yeah, it's, Is it, Wow. Seventh level. Seventh level. You know, no abomination. Definitely. Is going to go ahead and shoot its arrows. Bashing. Can't see or hear it, so it's an advantage. But he still misses. |
| And. |
| So does the 19 hit you, though? Doesn't know. So you are still even though you can't hear or see anything. And it's kind of shaking you up a bit. You're just kind of going through the movements and just kind of hoping that, like, through this, like, the, the melodic kind of dance that you've, trained in and, unbeknownst to you, really, except at one point you do kind of feel one of the arrows kind of fling right off your sword. |
| It misses you, sass. You are up. That's the one that's dead, right? Yeah. |
| I'm gonna move down. Oh, okay. Can I, can I does one of them look more hurt than the other to me? I would definitely say at this point, you can see that the large guy is definitely, probably the most beat up. Okay, here. |
| Try that primal savage. You go. Come on. Monroe, go. 13. Unfortunate. Now. Yeah. Crap. |
| Anything else? No. He's like that sound that came out of me. Was that fun? Yes. That was good. We should have done us a little, Bar. Go back to the stick for a while. He says the stick. I'm still would have had the crappy roll. Barlow, you up upset on that? Who is still constricted by this thing? |
| You know what, I don't care. He's got me. Oh, I wanted to be annoying. Close up, hold up, hold up as you are constricted. Give it to me. Squeeze me. Baby. |
| That's not. It's not right for you. Not brain man. Molly just smiles. This isn't painfully aware of bludgeoning damage as a as it starts kind of squeezing on you and you take another six points of acid damage. Okay, I didn't do that damn seven little spell. Now, |
| Oh. Yes, again. I'm hit. I'm just clean out his legs or his body. I mean, the first part is bludgeoning, though, by the way. So, I will do. Yeah, I know I'm cutting it. Okay, okay, okay. Coming up. |
| First 128. Oh, good. The second one. Well, let's do one. Two. I can drop them with somebody. Go. Yeah I'm a drop them so I can do the first one. 20 points on the first one. Nice. You still stand second swing so I can swing 13. Oh my god. As you kind of do that. You can see he's just barely holding on like one point. |
| What's, last one here is wipe I would do is hit. There you go. Yeah. And as you do that, you just fall like, where's your, where's your tattoo at the, the adventure. The mark is on my. Oh, where did I put it? Is he's. Remember this word? |
| Market telepath is on the. That's all about the through the hub. The market adventurer. Oh, no. No, you're, As you strike out, you're about to hit him, and you just feel kind of like a sting in there. I'll find it as you roll. Goes down to a three. The. And you miss, yeah. Yeah. |
| I'm still in there. I feel him start to slack, like I'm going to get him, and then he tightens back up again. Shit. Anything else? No. That's it. Yeah. Set a you were up. Life in the top, Mark. Little. |
| You a I have two more words from Wells. I'm gonna pop another one. So I need to get this guy down. Fuck. 16. That's gonna help. They have a little good. They have a low. He has low AC. Okay, so if he has one point left, do I need a roll damage? No. |
| I'll. Let's, let you go ahead. And how you want to do this. So we haven't had one. He's the big guy. I want to get him just right in the heart or however he's constricting. Barlow. I want to get him like, just to be an ass as close to Barlow as I possibly can without hitting him. So there's almost like, a little kink where the, like, it kind of wraps back around and you get the arrow right there. |
| It almost like for just a brief second, almost like tightens. It kind of like cinches that little, like almost like putting a little thing, a little tie there. How it's tied up the Barlow. But it's like you could see that it hits like some central nerve that kind of just goes right up into the spine. And then it kind of like, whole. |
| Like it almost like, leaps up a bit as it collapses down the ground and releases Barlow. Well, I had to take my pill. Yep. But you can't see me. So all you saw was this arrow shooting out you and just barely missed you, like, nicked your fur. And a little chuckle. And then I'll take the second strike at the other guy. |
| Yeah. That'll hit. That's a 3030. Yeah. And I'll do all the things, you know, normal markers on the base of my neck. Okay. Okay. Six. 17. Yeah. 22 plus nine is 31 points. Nice. Like you literally cut it in half or what? It was left over. |
| And then I'll do my CS for sucks. Guys, I'm still afeared. I technically, Or did he die? I mean, he died, and it's his aura, so I will say that that aura will disappear when it dies. The spell still is cast. Just so. Unfortunately, bastion is still going to be deaf and blind for ten minutes. |
| But, I don't need to know where I'm going. It's fine. As far as he fell, like you guys, you in life, it would have felt kind of just that dread just kind of disappear. As Calliope is still finishing up these notes. Anything else? Nope. All right. Now that she is no longer afraid she could actually come in here a bit. |
| So that's 20ft. Does she have healing word or anything? Unfortunately, she does not. I mean, the only healing that I think she might have is just that, the thing that comes with the, bardic feeling or whatever, Never mind. You know, when, you know, when you finish. I guess she gets them all back when she finishes a short rest. |
| It's just good. |
| Know. Your people, Oh, wait. |
| As a bonus action, you can expend one use of your bardic inspiration to get yourself a wondrous appearance. When you do so, choose number of creatures you can see. And I can see you within 60ft of you to go to a number equal to your charisma modifier. Each of them then gains five temporary hit points, so you can use the three actions to move up to speed without provoking opportunity. |
| Attack. Number of goes up when you reach three levels. So what level you guys at? 1212 I think it's like ten temporary points. I think so, so yeah, we'll do it's 11 at 10th level. So each one of you go ahead and 11 as he comes in she starts you see like it's almost like she, I. |
| She has never really used this too much. So it might change obviously when she describes. But I'm going to have her at this point as she kind of comes in this like this, like golden aura kind of comes across and she seems like she's grows about like five feet taller. Her hair just starts kind of taking on, it gets a little bit shaggy for a bit. |
| And each one of you guys gets 11 hit points, and you can immediately right now use your reaction if you want to move up to its speed without provoking opportunity. Oh, is that for that? She has to sit. Oh. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed without provoking opportunity attacks. |
| So pretty much I think what the idea is. That way, if you if she want to help people get away from an enemy, it would be helpful. So as she comes in, you would be able then to use your reaction right now to get away from anything that you wanted to without worrying about an opportunity attack. But is it people that she can see, or that we can quickly surround what's left so she can't see me? |
| Oh good point. I guess that worked against you that time. Oh yeah, that's okay though. For the rest, that was a bonus action. We got, thanks for healing. Interesting songs. While we're resting. She can help you get some hit points during the short rest, so I have a feeling it's might want to take a short rest. |
| Oh, yeah. Otherwise. And a long rest for the humans. Mastery. So that's what. |
| A wisdom saving throw. Let's see these guys. Since this was the talent. |
| Let's go to my new ones. |
| Nice. Oh, no. That's against. That's not good for you guys. He succeeds. All right. I guess that was all she could do. Then. A little bit of luck. But what was it? He. Vicious mockery. It's all or nothing, right? Yeah. All right, so you are. You are as you can, as you hear behind the side. You you hear the large creature fall to the ground. |
| So you know it's no longer a threat. All right. You have a good idea of where the other guy is. Next is. Yeah, I'm going to move my hex over. To you to be able to see them. You know? Nope. Okay. Are you just saying that or. Wow. No it doesn't. If the target drops to zero, hit points before the spell ends. |
| You can use a bonus action to subsequently move it to a new creature. It's what makes sure so, I then I'll just repeat the process 29 that's going to hit. |
| Oh, but it's a disadvantage just because you can't see it. That's part of the. Okay, hold on. Let me just roll it again. Then. Wow. That's not good. Can I take a d20 from you, sir? |
| No, I've got a few 20s and you guys have had a couple of ones. |
| So as you strike out at it, you miss your first attack and then public disadvantage. Submit 24. Nice. No, but two strike at the get will see you, don't you? |
| Will be, Oh, God. And it doesn't say. Pretty much have to say anything to 90, but I did, by a flash of magical insight. You make one attack with the weapon using your spoken. You're just doing an attack roll. So. Yeah, that's fun. Cool. So nine, 15, 18. So, yeah, 24 would hit. What was the number 18? |
| Oh, it's close. And so as you kind of blindly strike out, that first hit, that first strike, wherever your mark is, you all of a sudden feel like a weird tinge, like a little bit of pain right in that center there, like a muscle. Just kind of spasm just for a moment. Which causes you to miss. |
| But then you come back around and just kind of just focus on your dance, and you get that next strike. You feel it kind of cut deep into the, the scaly flesh. Anything else? Nope. That's it. Oh, wait, hold on. Where would you. Oh, you count of the 12 in the right. |
| That was the first strike. Yeah. |
| Oh no no no no no no no. What was wrong with the. Damn it. What was the damage. You said it was. 18. |
| It said no because that's that first that's in the pack or that rolls 12 every time. Is it. No, it's rolling A26. Thanks. I'll watch. Hit it again. That's weird, because every time you say that, it's been like a 12. It's weird. You just kept getting sixes. It should have been so, 19 one 2127. Right. |
| Well, it should have been 30 points. |
| Wow. Nice. What did you say? Wait, what? Wait. Hold on. What was the number you said it was just. Oh, it's just 12 more points. I said 18. Y'all be cool. Why would it be so the whole thing with a true strike in the way that that I set that card up. Oh, wait. Okay, I think I get what you're talking about. |
| Yeah. You're adding, you're adding a 12 points as well. And that one, you got 12 points a second. The second time you just did it was ten points. But you get a, a radiant damage that's on there. Then you get the weapons damage, which can be piercing or radiant. You get to decide if need be, and then you get the thunder damage because you're using your magical ever on blade. |
| And so, oh, so 18 is now 30. So he's actually down by he's got one hit point and he's holding on to him. I spit on him. You always had that little number that's in your book. Oh yeah I have I haven't been doing that roll. Yeah. Otherwise you're just doing a regular. You're just using your sword because you're getting your piercing damage and then, thunder damage. |
| Under that has gone all right. At that point, it is. He is dead on. |
| He is on his last hit point. Oh, he's got he. Yeah, he's got his go. Let me keep one alive. |
| It's. Oh, I know what they were talking about. |
| Wait, he's still alive? Yeah, he's still alive. So whoever hits him, if you hit him with a melee attack, you can try to subdue him. Yeah, you knock him out. So, non-lethal damage. So. Yeah. Fuck him on the head. So. All right, so he's going to go ahead. Oh, but they were talking about something I'm before talking about something. |
| Oh. 18. Is that going to hit you, bastion? No, that's not, 18 again, you know, and. |
| 22. Nope. So it tries to bite at you and it misses as you're still kind of just in kind of in your, movements and you're like, kind of, dance, and then tries to strike at you with your scimitar. Once again, you just, like, fling it away with your sword. But then as its tail comes up to try to constrict you, you also kind of swipe that away. |
| That is its turn. Says you are up. Barlow on deck. Oh. All right. The, Well, that give me advantage. I'll let you position. Yeah, I'll let you get advantage on that. Oh, God. I'll show I. With advantage. Come on. There we are. Oh, shit. Of course. So you go. So now, first of all. |
| Oh, what are you doing? Lethal or non-lethal damage? As you do this? Or why wouldn't I do lethal? Because we want them alive. I see them striking out of you. You heard Barlow saying that he wanted to keep one alive. Non-lethal. All right, so we will go ahead and say that he is unconscious. Go ahead and give me a d20. |
| Nine nine. You now have a one d6 on your next d20 roll, or if somebody else has a d20 roll before that, you can give it to them. Cool. Well that's cool. That's the one. That's the one you had last time. Yeah. As the, as you knock him down with, you you take the care and it's in a near-death state to not kill it. |
| He is now unconscious. We will go ahead and get rid of the turn order. |
| What was it, shadow, that they were talking about? About needing something else. Okay? And something wasn't working, right. |
| I think. Something wasn't working right. You go. But I'm sure shadow remembers. But Jamie doesn't. Yeah, it just seemed like there was something that wasn't working right. Yeah, they thought that they should. It's sound like they thought they should have more control than they had. |
| So. Can I leave the bodies slightly? Go ahead and give me an investigation. Check. |
| Okay. What is my. As you with the bodies? I'm gonna take a break for five minutes. Yeah. You got, 15. |
| So, as you were, going over the bodies, And based on, you give me a quick nature check. |
| Make sure. |
| 19. Oh, so abomination is the. The two large creatures are abominations. You know that, like, the it's it's blood has, like, a little bit of value, like two gold. It's they have venom. |
| Also, they abomination skins, can be probably, if done properly, might be worth some money if you want to spend the time on that. Granted, it would be hard to do a short rest and do that because, like, that's kind of working. So if you were to if you guys were to take a short rest and try to skin them right now, them probably, |
| Well, well, you'd have to take a much longer, shorter rest, I should say. Also it's heart. Those hearts are worth a quite a bit of gold. Up to the 3000. It's skins are about 200 gold. I mean, some hearts, y'all. Yeah. Let's, the scimitars, the arrows, long bows, quivers. Nothing really seems to be, really any value. |
| The, anathema, which is that very large guy. Same thing. You know, that there's a little bit of value for its blood and venom, but not much. The venom being 50 a vial into gold for its, blood. Its heart, if properly removed due to its dark, arcane energies. It's the source of that oh, philia phobia or, it is. |
| If you properly remove that, that can be, 750 gold. It's very long. Spine made of hundreds of vertebrae, hard to take out. But if you were able to take care of it, there's a lot of arcane power. It's. So it's a valuable commodity amongst spellcasters. For around 2500. But as far as items on it, you're not really seeing anything on it, but kind of in the corner, you do spot like a little like, a stone that's kind of loose. |
| And you don't have time to count out, but you find, like, a nice little chest that looks like that was kind of hidden back there. With that in there. Oh, and the little guy, just blood and venom. He's got a scimitar. Longbow, arrows quiver. Nothing seems to be of any real value. Oh, that's why I had the wrong button, and. |
| But that's fine. Whatever. You guys can get rewarded. We've had three sessions without some major loot. |
| And the only other thing that would be is on the, the large one. And like I said, the central would, I guess, would be considered the central head was a, a bluish gem. Yeah, very similar to one you've seen before. When you guys were in Jacoby's, hideout, there was the, was it on it? |
| There was a creature that was on the table, and there's a couple of goblins that were working on it, and there was like a gem that they were trying that what they were messing with, with the forehead there. That's where the, the weird bone creature, like a bear of made of bones came out of the, dead pile of dead bodies. |
| And that's on top of. But in the, the center of the forehead of the central, had the a blue bluestone. Yeah. |
| We'll try to get those hearts for. Oh. |
| Much? What's the heart worth again? Give us a little guidance. So you have. The the very large. The largest creature. Its heart. If we move properly, would be worth around 750. Its spine worth 2500 if removed properly. But it also weighs 45 pounds. The smaller the middle sized creatures. They also could be harvested for their, heart. |
| For just 3000 for their hearts and six, sorry, 200 gold for their skins. But that's a little bit harder to, do. You have to actually not really care so much about the skins, but let's go for the whatever hearts of the three. I guess. Okay. Yep. |
| All right. So who's doing it? What kind of check is it? Is it nature? Yeah. Check. |
| It says, don't you have the best nature? I, I think her and I are both a plus five. |
| A spore on me. |
| Okay, usually you say plus five over on nature. Okay. I'm a plus five. Also. Okay. |
| Hey, Calliope, can we get inspiration over here? She's got, I think, two left, so. Yeah. Who's so the most expensive heart bastion? Do it at an advantage because I'll help you. |
| With an inspiration. Get all the things. Oh, what's the inspiration, dice? I think it's a d10. Yeah. And then, d4 for guidance. Yeah. Yeah, that's 2420 for you. And you're doing on on which one? |
| The 3000. So. Yep. Yep. You, you able to cut out its, heart? Oh. You can almost even, you're getting this, like, negative feeling about it. Like the dark arcane powers that are inside of it. You can tell. Like, this is kind of what kind of helps give it its, unnatural powers. |
| And and math. All right. My. Try it on this one. 3000 gold. Yep. Okay, I'm gonna try it on this one, but this time, just use guidance and, and help. |
| Nature. Oh, rebound. Oh, that didn't do that. Right. |
| Both. 12 three. Oh, well. Plus guidance. 15. So terrible. 15 I don't think that's going to do it for now as you kind of slicing into there. You start noticing that you're kind of like cutting into bits of it that just it's not going to be probably worth it. Not to mention you also notice at this point too. |
| Anyways, it looks like it was fully damage anyways, just for the combat. |
| 3000 is better than nothing. Yeah, definitely. You. |
| Ooh. You want to go for the other guy's heart? The longer the the larger the the the biggest guy. Sure, I'll go for that, guys. Or one of them's not dead. Oh, shoot. You're right. Oh, yeah. That been the one that. Yeah, that would have been. Yeah, that would have been the big guy then. Yeah. And then because this heart's a little bit less fun. |
| I think the cat thought the kick just would've had a better idea of what you're talking about. Yeah, yeah. That one. Yeah. Not to mention that the largest one to hit this is like a Red bull. Bull. Just massive, just flesh and veins. You can almost, like, feel the last bits of arcane energy. Still kind of leaving out of it. |
| Yeah. Yeah. So that's, cutting them up. |
| Did you guys need vials for any of the, acid poison or blood? |
| Yeah, we did pass on it. Unless. Because we still have those other couple of vials. They're all okay. See which ones you get? All they're all their venoms are worth 50 gold, and their bloods are worth two gold. Oh, no problem. |
| Who else would you guys like to do? |
| Take a short rest. Maybe for those that need it. And then we could take one. You guys, I'm taking the rest of. No. And I the people dissecting would not be able to, taking a short rest during that because they're dissecting anybody during that period. It probably would be about, I don't know. Well, |
| Okay. You guys want to stay in this room or go somewhere else? Can you stay in this room? Yeah, we're taking a short rest. Yeah, we can block all the doors, I'll have already sit on the one door that's not open. |
| Well, you guys are the little guy here. You're asking questions. Who's going to be doing a bit? Who's going to be a little bit more on the lookout? |
| Either or or Barlow. I can. Okay. Right. So that's my perception. Check. Yep. I do that. I'll help you interact. |
| I'm still holding nine for bastion. Oh. In fact, I'm sorry I said I'm still holding a nine for you. You're magic. Oh, we were, Go ahead and add a, d6. Veronica, since you were, you had that from your, d20. All right. Yeah. |
| So, as you guys kind of rest, and luckily, nobody seems to come into this room. So I should see how long this guy's going to be unconscious for. You knocked him out. So let me have one d4. Even though I should do it. So that way you don't know. But it's all right for, |
| All right. And I also, I realize two you guys would have had to wait ten minutes to do any of that. Dissecting if bastion was helping since he was blind and deaf. So, yeah, he's knocked up pretty good. Okay. So it looks like probably about four hours, so he's probably getting by. You get up. Unless you guys unnaturally find another way of waking him up. |
| You know. |
| But nobody seems to come in. I will say, though, with the, perception checks, |
| About the only place you guys really would probably hear any sound would probably be the door to the east. Nothing too serious, but from time to time, you hear a little bit of scuffling. |
| Through. Maybe we should hang it here, though. It's already getting late in. The nanny can join us for the next one. Okay. Oh, yeah, that sounds good. Okay. When he let them in, she's going to sing us a song of rest while we're resting for the night. So, hum a sweet tune. So actually, I let her get her get an extra d8 at the end of under the our nice. |
| Cool. So. So, yeah. Make sure you guys count those hit. So you guys have lots of hit dice. I'm going to use my draconic healing. Also. |
| Although I don't remember which. I'm just glad I finally got. You guys have to do some type of healing because I feel like you guys never do any healing. |
| But the fight was definitely. Oh, okay. Okay. What's going on? I had to. I had a couple d20. Okay. And then we get an extra eight or an extra D8 a one. We were one eight. Oh, we're allowed to roll our dice individually for the dice and see how many we get. Both. Yeah. What do you mean? |
| Oh, how do we take a short rest at the end of the short rest, you choose how many hit dice you're going to spend, and you spend it and roll it, and that's up with that. And so we choose to spend six. You roll six. That's as good. Yeah. But if you let us roll at one by 1 or 2 we think we're done. |
| That's a little different than what I played before. Okay. It's different. So it's not a gamble then. All right. So we had to do to do only one of the time. |
| So I like all of them all at once. But it. |
| And I'm not going to make you. Roll up one of these. But. Not reroll one. One. No, I'm the one I remember because like the ones in the 20s and I just saw the red die. Oh. Okay. Oh. But otherwise, yeah, I guess we'll just say. Yeah. That's a nice. No no. Better do. |
Table of Contents
Campaign
The Wild Cards
Protagonists
Session 081: That's my Snake Reggie
Table of Contents
Bastion Bladesinger
/
Sas W.T. Rayce
Calliope Galanodel
Barlo
Chaotic Neutral Tabaxi (Smuggler)
Barbarian 8
Barbarian 8
85 / 85 HP
STR
18
18
DEX
16
16
CON
16
16
INT
10
10
WIS
11
11
CHA
14
14
Shadow in the Snow
Report Date
11 Apr 2025


