Falcon's Nest

As seen in

Demographics

Falcon's Nest has a mixed population shaped by three eras: The original villagers, the hidden time travels who reshaped it centruies ago, and the modern settlers who rebuilt it after its fall. Economic class divides the city sharply, and the contrasts between East Town's polished streets and North Town's neglected blocks are visible in every aspect of life.

Government

Falcon's Nest is run by a council that appears elected by the people, but The Blue Curtain manipulates policy from the shadows. Publicly, decisions are made by a Mayorand five councilors. Privately, the Blue Curtain enforces hard limits on research, excavation, and anything that would reveal their past intervention. Their influence is quiet but absolute.

Industry & Trade

The city trades in crafted goods, preserved foods, leather, textiles, and a growing tourism industry. Hotfield draws merchants from across South Chrysalis, while Cattleknot supplies meat and warehouse space. The city's mysterious resilience and unusually sturdy construction attract investors and opportunists who don't question why Falcon's Nest is so advanced for its age.

Infrastructure

The city's infrastructure is unusually advanced for its founding era because so much of it was jump-stared by the Blue Curtain. Reinforced walls, water filtration systems, and stable roadways were all introduced long before the rest of South Chrysalis developed similar technologies. Modern residents maintain these systems without understanding their full origins. The city's power grid, sewer channels, and high-capacity wells are far more efficient then nearby settlements.

Districts

Old Ward

The heart of the original village. Here, the defunct time travel device, created and used by the Blue Curtain, is locked away in a sealed chamber, guarded by misdirection and silence. Few citizens know why the Old Ward requires so much routine maintenance or why certain areas are strictly off-limits.

Hotfield

A lively district known for food, festivals, and bustling specialty shops. The bright lanterns, street musicians, and constant flow of visitors make Hotfield the city's most vibrant economic hub. Tourists often spend more time here than anywhere else.

East Town

Home to middle and upper-class families. The streets are clean, the gardens well-tended, and the homes large. Town Hall stands here, along with several hidden specialty shops found only by those who know what to look for. Locals consider it the "proper" face of Flacon's Nest.

Cattleknot

A heavy industrial district lined with warehouse, slaughterhouses, and shipping yards. The work is rough and the atmosphere pungent. Despite that, Cattleknot is essential to the city's good supply and trade networks.

North Town

The poorest part of the city. Crime is common, housing is cramped, and public services rarely reach these streets. The Shadowsong Order has a subtle foothold here, using North Town's neglect as cover for their operations.

Charrock

Closed to civilians. Charrock is controlled entirely by the Blue Curtain. It functions as a testing zone for dealing with the Eaters. Barriers, traps, and containment fields line the perimeter. Its proximity to the Old Ward deliberate, allowing the Blue Curtain to monitor both the past and future threats in on controlled radius. No one outside the organization know why the district is restricted.

Assets

Falcon's Nest benefits from durable pre-collapse architecture, advanced water systems, and defensible city walls. It has deep storage vaults, hidden laboratories, and a network of tunnels unknown to the general population. Trade routes pass through Hotfield and Cattleknot, giving it strong economic stability even during regional instability.

History

Falcon's Nest began as a small farming and hunting village. Its fate changed when the Blue Curtain traveled back in time and attempted to alter history. They brough future knowledge, strengthened defenses, built new infrastructure, and created a utopian settlement for the people of that era.

This utopia collapsed when Theodora Prescott exterminated the population after becoming an Eaters. A few members of the Blue Curtain escaped into the future, abandoning the city.

A century later, new settlers discovered the ruins and rebuilt Falcon's Nest atop the remains. They prospered, unaware of the city's origins. The Archeological Society of Caelum Primehas tried repeatedly to excavate the Old Ward, but their requests are denied under the pretense of preserving daily life and protecting tourist traffic. The real barrier is pressure from the Methaca Empireand the absolute refusal of the Blue Curtain to risk exposure.

Points of interest

  • The sealed chamber beneath Old Ward
  • The hidden entrances to Charrock
  • The Old Walls, reinforced with material no current engineer can identify
  • The lantern market in Hotfield
  • The forgotten drainage tunnels beneath East Town
  • The ruins preserved just outside city limits where the first rebuilding began

Architecture

Falcon's Nest is a blend of rustic original village design and advanced construction introduced by the Blue Curtain. Older homes are wood and stone, while larger structures incorporate alloys and reinforced materials that appear out of place in an AE-era city. Narrow medieval-style streets open into wide marketplaces built with oddly maoder planning. Tourists often comment on the clean symmetry of the roads, unaware that the layout was designed centuries ahead of its time.

Geography

The city sits on a plateau that dips into two valleys. Natural cliffs protect the western edge, while open fields stretch toward the east. A river runs near Cattleknow, making it easy to manage livestock and export goods. Forest press in close to the northern border, giving North Town a shaded, slightly claustrophobic feel.

Climate

Falcon's Nest has a temperate climate with mild winters and warm summers. Seasonal rainstorms sweep across the plateau, feeding the river and keeping farmland rich. Charrock experiences hatter temperatures due to its heavy stonework and sparse vegetation.

Natural Resources

The plateau provides fertile soil, stone for fuilding, and acces to clean river water. Game animals roam the surrounding forests, and the city harvests timber from managed woodland areas. Some resources remain untapped because they lie beneath Old Ward or Charrock, where excavation is forbidden.

Table of Contents

Founding Date
21 Verdantia 750 AE
Type
City
Population
24885
Location under
Owning Organization
Characters in Location
Related Plots
Why would the Methaca Empire have any say in Cubria's internal affairs? And why wasn't the Society being told? That city has a long and (slightly tarnished) distinguished history. A lot could be learned about why there was a hundred years of no Human occupation. Hmmm... this is the nature of my job to learn history, to ask questions so I can learn it. But answers inevitably lead to more questions. It's a vicious cycle, to be honest. Yet, here I am still searching for answers, still learning about the past.

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