Trova

Heart of the human lands in Balor, Trova is a bastion in the center of sub-continent. Standing against the dragon and elven lands nearby and often raided by lost tribes to their west, the nation has managed to grow despite continual hardships. Currently ruled by the first in a new dynasty, Trova has been continuing its history of undergoing dramatic changes for hundreds of years now.   Noted for the rich soil and plentiful streams and rivers flowing down the mountains, it is not surprising that the nation has been heavily contested. Open terrain and a population of devout farmers has made the nation rich in agriculture and prosperous as a population. As the Dome Barrier fell, it was naturally the first civilization to be contacted. Having just started a new chapter with a new dynasty, the nation is about to enter a fascinating era with the modern world.  

Political Architecture

Since the rise of the Degen Dynasty, Trova has existed as a federated monarchy with some cooperative feudal aspects. Though no formal constitution or other official documentation existed to grant sovereignty to or self-rule to any of the provinces of the kingdom, a tradition of councilors elected by and representative of their respective provinces gives the kingdom a strong ties and voices.   Initially an alliance between the various city-states and provincial kingdoms, the squabbles of power between them left them weakened to the various realms beyond their borders. The Degen dynasty proved both administratively competent enough, and diplomatically weak enough, to help forge a tighter bond between the provinces to strengthen the whole while maintaining strong leaders in each province. Each monarch has further centralized the state until the recent overthrow by the Vil'Ladu dynasty that has brought the country into its current form with a strong central crown exercising significant control applied conservatively.  

Government

Monarchy Feudal Federation with Representative Council
Succession: Hereditary - Eldest Child with Male preference
Current Dynasty: Vil'Ladu Dynasty   Former Governance
Previously dynasty was the Degen dynasty, overthrown in a local coup by Sokar Vil'Ladu. The transition was peaceful, with only minor skirmishes within the capital and palace before Sokar took the throne.   Before the Vil'Ladu Dynasty, the Degen dynasty united through a confederation the Fenul city-State Alliance that had existed in defense to the multitude of realms surrounding them, but most notably the Republic of Saik'Num, which they had freed themselves from. The cit-states and realms that had banded together overthrew the elven racial-republic, where it had acted as a patchwork of peasant states under the elven Dominion that controlled them.   Modern Structure
The Lihvor rules with absolute power in the central province of Kalbrek and formal absolute power in the rest of the kingdom. A council offers representation for the other provinces of the Kingdom, but exercise no official powers on the monarch outside individual duties assigned to councilors by the Lihvor. The Council is protected under a law known as Iba Briku Duwek, or "Laws in Stone".   The Kingdom is divided into various provinces that swear fealty to the central authority and Lihvor. Each province except Kalbrek has an elective process to determine the ruler from amongst the ruling families of each Hold within the provinces. Holds and the province of Kalbrek are hereditary, with small variations that are determined by each province. Each hold is held by a hereditary ruler who passes their title down by local hereditary laws, though most follow in the same structure of the central crown.  

Monarchy Powers

The Lihvor is a hereditary title passed from the current ruler to their eldest child. A Lihvor, with consent from the Representative council (known as the Stone council) may change who their successor is, one of the few powers the council directly holds. In the event of the Lihvor's death where the child is not of age, the Lihvor's Spouse will take Regency if they still live, or the Stone Council as a whole until a new Monarch is found. While males are typically favored as heirs, females may rule in the current system.   To keep influence, the monarch creates or destroys institutions known as keeps. These keeps are led by nobles chosen by the monarch. Each keep has important functions within the kingdom (Such as the Keep of Mint for money and taxes).   In addition, the monarchy has complete oversight of all internal and external trade, and controls a portion of each province's military manpower. This gives them significant control over their monetary and military capabilities, keeps them dependent, as well as keeps the Lihvor from overextending and risking the withdrawal and uprising of the various Lords of the Provinces.  

Stone Council

The Stone Council is composed of elected nobles from each of the provinces of Trova. The council has limited power, acting as advisors to the Lihvor, but will often also hold positions in Kingdom level Keeps. Each Stone Councilor is elected from the council of each Province to be representative of that region.   Following the structure of Rope of Ropes, each province is structured similarly as the Kingdom, with their own Provincial Kingdom Keeps and creating their own unique keeps. The Provincial council is composed of elected councilors from each Hold. Holds have their own councils sent by influential members of each town, village, and city, with variations for each Hold based on the local culture.

Keeps

Forming the basic administration of many of the kingdom's powers, keeps are the strong arm of the nation. They are organizations that hold legitimacy only while a Lihvor rules, and have to be reestablished under each new Lihvor in order to continue.   The one exception is the Keep of Castles, which acts as the Royal Guard and Defense Agency. The Keep of Castles is headed by an Administrator elected by the Stone Council as a method of power checking the Lihvor, though they officially still swear allegiance to the Lihvor, not the council.
 

Administrative Organization

Kingdom

The Kingdom, headed by the king, will push his will through the use of Keeps and the Provincial Lords. His rule is absolute, and any efforts to deny a monarch's demands is treason and punishable by death. The Kingdom is divided into Provinces, further divided into Holds and a few cities. Lands between holds and cities are considered commons and are under direct control of the province.

Provinces

8 Provinces make the Kingdom, each sending representatives to the Stone Council. The Province of Kalbrek with capital province, is considered to be headed by the King, but will often have an important figure ruling in the King's stead. Often, this is a prince, child of the king. Provinces are led by an elected representative of the various holds dynastic families, but is almost always the head of the family. The position is until life. Each Province is divided into Holds and Cities.

Holds

Holds are large areas made of several towns, or singular cities with historically large limits in a few cases. They are ruled by Dynastic families that behave like monarchies in most cases. The various holds will elect a member of their family to take on the role of province ruler. Holds maintain their rulership through tradition rather than a recognized law, which has proved mostly stable in the last several hundred years.

Cities

Some of the largest cities, such as Vutonik, have managed to petition independence from the Lords that had historically held sway of them. Unlike the holds, these cities use pure councils and must vote amongst them on who to send to represent the city in the Province. Cities representatives cannot sit on the Stone Council, but their vote has major influence on who can get sent to the Provincial Councils.
 

Military

Prior to the Vil'Ladu dynasty, the military used a levy system, where the provinces would call a local, untrained levy to the defense of the province. It worked against the poorly formed war bands that have largely existed in Balor, but was disorganized with little training.   Under the new dynasty, a semi-professional army has been slowly raised, with demands from each province to generate a number of soldiers to be standing at all times with more soldiers in the retinue trained for service.   The establishment of this military was to be a long-term transition into a fully professional military. When the Dome Barrier fell and advanced nations began to interact with Trova diplomatically, these plans have been under reevaluation. Transforming a military from semi-professional swordsmen using siege engine to a fully professional system of marksmen and artillery is a challenge the nation is eager to undertake.  

Demographics

Population
~12,000,000 Racial Groups Human: 60% Elven: 28%, Other: 12%
  Human Ethnic Groups Strag, Hada, and Ridith
  Elven Ethnic Groups Tyrin
  Language
Vala   Literacy
Basic Script: 64%
Full Script: 14%   Religions
Fenul Mythology, Balor Animism   Schooling
Basic Education: ~6 years   Demographic Profile
The vast majority of Trovians are farmers. Those not working in some capacity in fields are often craftsmen. Higher class individuals will often be city merchants or landowners leasing their holdings.

We Are The Roots

Kingdom of Trova

Vil'Ladu Dynasty 3339 - Present
Degen Dynasty 3247 - 3339
3247 - 3345

 

  Capital
Lathetod
Type
Geopolitical, Kingdom
Demonym
Trovian
Location
Cultural Curiosities
Self-Identity
In Progress
Science & Infrastructure Education Communication & Travel Cuisine Fashion The Arts Recreation Religion
Biographies of Trovians
Kvathu, the Human Farmer
Nanoseries
The Ohseun Unrest
Poetry
You Live in Trova

Economy

Currency:Vit
The vast majority of Trovian wealth is developed through their trade routes. Control of over half of the Ohthurnuk Sea, several major rivers that flow into the sea, and relatively flat plains with Kingdom maintained roads, has led to Trova controlling trade. Western metals and exotic spices move through Trova before being traded for eastern resources and livestock. Up north, the Alliances have been trying to boycott trade through Trova, but with poor control over their roadways, much of the central trade moves south before heading through the rest of Trova.   Agriculture is the second largest source of national wealth, with border communities often trading excess supplies outward for exotic materials. Most villages and cities will perform collective bargaining, keeping a portion for social development or to pass on to the Holds for taxation.   The average individual lives in poverty by modern standards, but fair better than isolated communities in Balor as a whole. Most villages and cities have communal farms that the community will rotate work on, rationing the food out. Beyond the communal work, individuals have their own private professions. Some are craftsmen, often in necessary fields such as carpentry, while others dabble in more exotic trades, such as teameisters.   Trade is officially done with the national currency, the Vit, but most actual trade is simply bartering one form of goods for another. The Vit comes in three values: The Crown, Plow, and Nub. Crown's are largely used for holding-to-holding interactions, but are seen in the largest cities. Most daily transactions use Plow's and Nub's, with a single Plow being worth 40 Nub's. For context, the loaf of bread at a traditional bakery is worth 2 Nub's.  

History

An abbreviated look at Trovian History, full text here
 

Pre-Migration Balor

Prior to the arrival of human and elven migrants, Balor was a sparsely populated island of dragon settlements. Though little remains of their ancient settlements, evidence does suggest that some primitive stonework was being done. As both dragon races were predominately on @Dinwon, it's believed that they may have migrated from @Ruva before reaching Balor.   No advanced settlements seemed to be created prior to the extinction event that had wiped the dragon races from the greater part of the world. Those that remained on Balor seemed to have reverted back to a primitive development, only rising technologically when the first migrants resurfaced.  

Early Migrations (~1500 CE - 2000 CE)

Multiple waves of migrants came to Balor, but most of these seemed to become isolated and died off in smaller family units. While the exact cause isn't certain, the mountainous ring around Balor may have been too difficult for most settlers to traverse, causing only small numbers to arrive, often dwindling further from the journey.   The development of greater balor elven cultures in the north was definitively established by as early as 2100, with evidence suggesting human settlements in the western reaches of Balor a few hundred years prior. Both the ardisonik and devican tribes had shown evidence of greater organization, perhaps keeping Trovian settlment from occurring , as well as stopping elven encroachment into the northeastern Balor.  

Expansion of the Strags (2100 - 2600 CE)

From the west, through mountains beasts of burdens, the human population of ethnic Hada's began mass migration eastward toward the more futile land. This exodus is speculated to be due to famine, with a large portion of the population simply leaving their homes for an easier life. Open fields with pockets of forest and lakes made migration relatively easy, the fertile ground quickly giving the population stability.   Within a few generations, new styles of architecture, language, and arts began to differentiate the modern Strag humans from their ancestral Hada. Their communities, mostly farming, grew exponentially, pushing further and further east as an agricultural boom expanded the population within modern Trova. Many of the larger modern cities that exist today originally started as major fertile areas with massive crop yields.   around 2510 CE, devican warbands began moving westward into these farming communities. Most of the rural communities fell to these warbands, the city-states that had rose up faring better, but suffering heavy loses from starvation as their farms were razed and livestock taken. Several areas established new devican clans, keeping a foothold within Trova that warbands would continue to strike out from.   In 2633, the last devican war-city of Thakdul succumbed to an elven siege. In the preceding years, it was abandon due to devican harassment, but was never reclaimed.  

Merchant War-Bands (2500's - 2800's CE)

Human war-bands from the western hills of Trova had started a new system of tributary cities. Large, roving bands would raid vulnerable communities, taking charge, then establishing trade networks between their various communities, taking heavy portions for themselves. These bands proved to be stabilizing in the area, slowly pushing their influence eastward until southern Balor had become a human dominated influence.   While the bands were able to resist other war-bands, including the devican pushes from the east, they did prove vulnerable to more established organizations. Several western bands fell to the older kingdoms in the western mountains. A few city-states that had resisted the war-band demands had managed to steal key cities, destabilizing the trade routes.   In the north, elven kingdoms were growing larger, more organized, and started getting longer and longer occupations past the forest lines.  

Aihanla Occupations (2742 - 2858 CE)

The largest elven nation, a protorepublic of the central-eastern Great Expanse, began pushing south when their food productions began slowing. The Aihanla Republic managed to claim several large cities and huge expanses of land, forcing serfdom on the human inhabitants. Their territory cut off many of the major routes east, allowing devican war tribes to push further inland. The city-states across southern Balor began a steady economic decline that would last hundreds of years.   Aihanla remained strong, slowly adding more villages as the military grew larger. The "Poisoning of Lithihan" marked the beginning of the rampant corruption that would break their republic apart. The human territories, largely free of the turmoil thanks to the centralized control by Councilman Adarak, quickly became cut off when civil war erupted. He refused to return the republic troops that were performing peace keeping of the serfs and raised his own forces to defend against separatists moving south. In 2858, he declared independence from the republic and began ruling himself.  

Saik'Numia Rulership (2858 - 3002 CE)

Adarak took the local title "Lihvor", and ruled, naming his new kingdom after his eldest son, Saik, and daughter, Numia. He was struck with the problem of having a significant military force that were home-sick. To occupy them, he sent what he could south and west, establishing control where the city-states could not, and growing larger.   With the decline of the city-states and the slow rebuild of the elven nations, Saik'Numia was largely unchallenged. Each subsequent monarch took in more territory until nearly all of modern Trova fell under their control. While Adarak and Saik were pure elven blood, Saik had taken a human woman as a bride, and his half-elven son, Mordith took a human bride. The royal line would intermingle back and forth, creating a mixed bloodline among the aristocratic elite, while the soldiers were often forced into marrying each other or humans in order to have families.   Under Lihvor Kahlio, his erratic decrees threatened to destroy the kingdom within years of his ruling. The heads of prominent families came together in the Council of Fenul, plotting to kill Lihvor Kahlio.  

Fenul City-States (3002 - 3247 CE)

With the assassination of Lihvor Kahlio, the council initially ruled through the Lihvor's wife as a puppet. Sick with The Long Shiver, she stepped down from her role, declaring the city states to be free under an alliance. She helped the council draft an agreement, effectively making the entire land of Saik'Numia into a Confederation. These city-states would each raise their levies in defense of one another and practiced open trade with one another.   As the individual nations grew stronger, and as disagreements grew more frequent, the various city-state councils came together and came to the agreement that a rotating Lihvor would help keep stability and enforce demand. The first Lihvor was Kvorik Degen, and he proved to be a brilliant leader for the Alliance. He drafted a full Rite of Defense, establishing the official defense strategy, forced fair trading to prevent a province from suffering over squabbles among the council, and gave the council a clearly defined, if weaker than before, role within his rule.   His son was present for every decision he made, groomed as a natural leader. When Kvorik passed, his son was given the crown, setting the hereditary standard that continued.  

Degen Dynasty (3247 - 3343 CE)

Under the Degen family, the realm was prosperous. Famine struck the north, reducing the elven population significantly, protecting the borders from an organized invasion. In 3291, a plague swept through the devican and ardasonik lands, breaking their nations apart for decades. An agricultural revolution gave Trova a boon, allowing the nation to grow further and consolidate the last remaining territories under their control.   In 3308, the nation pushed into western Balor, crushing the petty kingdoms that existed in the landscape. An assault from the Grand Dragons eventually forced the Trovian military back home, but the rubble of the west is still trying to recover from the almost occupation that occurred.  

Vil'Ladu Dynasty (3339 - Present)

In 3334, Sokar Vil'Ladu rose from seemingly nowhere with a cohort of elite soldiers. Sokar Vil'Ladu was the same name of the last Queen of Saik'Numia's husband, giving rise to the fear that he was an elven ghoul come to extract revenge on the legacy of the Fenul Alliance.   His campaign was relatively short lived. He garnered support from many in his short time rising up, and moved against the Degen family. In 3343, he officially was crowned the new Lihvor, exiling all remaining Degen descendants to the west. He embarked on a modernization campaign immediately upon taking the throne. When the first nations from beyond Balor began to arrive, he opened negotiations to help elevate Trova ahead of it's time.

  • 3247 CE

    3343 CE


    Degen Dynasty
    Founding

    Unifying the various City-States formerly bound by the Fenul Alliance Agreement, the Degen family takes the throne as the new monarch.

    More reading
    Trova
    Additional timelines
  • 3339 CE


    Vil'Ladu Dynasty Begins
    Revolution

    Sokar Vil'Ladu takes the crown through a military coup.

    More reading
    Trova
    Additional timelines
  • 3343 CE


    Fall of the Dome Barrier
    Metaphysical / Paranormal event

    The Dome Barrier, long preventing two-way access and observation of Balor, simply dissolves without any indication as to why. Access to Balor is now possible. Modern nations rush to discover what secrets have been hidden in Balor.

    More reading
    Trova
    Additional timelines

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