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The Guide

Goddess of the moon, mountains, and stars
Allies: The Lightbringer, The Father, the Mother
Enemies: The Betrayer, The Destroyer
Temples: Mountain cabins, observatories, ships
Worshippers: Guides, navigators, the lost, travelers
Sacred animal: Rabbit
Sacred colors: Silver and blue
Holy symbol: Two crescent moons intersecting at the middle
[DnD 5e] Domains: Nature, Twilight
  In the Siarvaldan Pantheon, if the Father and the Mother's role is to offer guidance to their children on a spiritual level, then the Guide's role is to offer guidance in a more literal way. When a traveler is lost in the dark woods and the boughs part to reveal the stars that will guide them back home, they give thanks to the Guide. When a traveler slips off a mountain path and their life hangs by a thread, when they feel a surge of unexplained strength and haul themselves up, that, too, is the work of the Guide. Furthermore, it is because of her that the darkness of night is repelled, and thus the Betrayer is kept at bay.   Simply put, whenever a person needs to be guided to a place, they call upon the name of the Guide, so that she can see them to their destination. Though the role of mental guidance is often attributed to the Father and the Mother, some also call upon the Guide for that purpose; perhaps to usher them towards the correct decision, or offer advice. However, the Guide is known for being more mercurial and tricky with her advice than any other God would be; often sending unclear metaphors in dreams that pass for an answer.   Despite the opposite cycles of the Moon and the Sun, the Guide and the Lightbringer are not considered enemies; nor are they considered lovers. In fact, they are often not depicted at the same time, either in stained glasses or in legends. The aspects of the Guide are not anathema to that of the Lightbringer's, but their time of appearance is, as the Sun and the Moon are rarely seen together. In fact, in Aj'kar, the phenomenon of the Moon being visible during daylight does not exist. Therefore, the two gods are often separate from each other, and involved in different legends and tales.   The relationship between the Guide and the Destroyer is complicated, as they share many of their worshippers; though she is not a goddess of travelers by definition, many end up giving her thanks anyway, as they would be lost otherwise. A popular parabole explains that, once upon a time, the cycle of the Moon influenced the tides of the Yawning Ocean. However, the Destroyer eventually reclaimed his right over these cycles, leaving the Guide bereft of one of her roles. The two have been at odds ever since, and those who worship the Destroyer often find themselves unable to see the Moon at night, even while others clearly can.   Worshippers of the Guide often play important roles in Siarvaldan society - or perhaps it should be said that those who are attributed those roles often turn to the Guide to offer them the required wisdom. Regardless, they often play the role of guides, in whatever way that may manifest: travel guides, caravan guides, teachers, navigators, and so on.   The Guide does not manifest often, and unlike the Lightbringer, never in the same way twice. Generally, those few worshippers who claim to have seen her form attribute her to be the silhouette of a woman lounging upon the crescent moon, occasionally with a clearly visible and wide grin upon her face. However, there have been reports of her manifesting as a faceless rabbit, a hooded, hunched traveler, or even as somebody familiar to the one witnessing the vision.

Holidays

The 24th of Frost is the holiday associated with the Guide, because the moon is always full on that particular night, no matter what the previous state of the moon was.

Common rituals and gestures

The Guide is strictly worshiped at night. When the Moon and the Stars are out on a clear night, it is said that the Guide is watching, and that her powers are at their paroxysm. Most rituals to worship the Guide involve chants and stories being told under the stars, as well as guidance offered freely from priests to those who need it - however, much like their god, the advice given by a cleric of the Guide is often cryptic and couched in figurative language.

Divine Intercessions

The Guide is mostly known for her blessings, and not so much for her curses. Her smaller blessings involve helping the lost find their way home, and that is a task she undertakes very frequently. Her bigger blessings involve giving people the uncanny ability to never get lost, and to offer similar guidance to others.
While not wrathful, the curses offered by the Guide tend to range from petty to life-changing. Her pettier curses involve not being able to see the Moon or the stars at night, making it more difficult for people to see during the darkest hours. Her strongest curses involve robbing a person of their sense of orientation, or even making sure they permanently exist in a dazed state. The existence of some of the more humanoid monsters is also attributed to the Guide - a curse bestowed to those who led others astray.

Aphorisms

The expressions linked to the Guide are often invoked by travelers and reflect the state of the sky.   The Guide can lead you, but she will not accompany you: A gentle reminder that while the Guide can show the way, she can't force someone to get there. Or, in other words, it is a different way to say "you can lead a horse to water, but you can't make it drink".   Guide? Are you watching?:Fearfully invoking the Guide in this manner is meant to attract her attention before undertaking something dangerous and potentially deadly.   The Guide's eyes are upon us!:Said whenever the sky is clear at night, the Moon is full, and the stars are all clearly visible.
Children

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