2.10 CONDITIONS

Conditions are circumstances or states that can affect characters for an extended period of time. If more than one condition affects a character, apply them all. If effects can’t combine, apply the most severe effect.

The following descriptions give details about the most common conditions and the effects they have on characters. Table 8–2 provides a quick reference of the conditions and their effects, though players and GMs should always review a condition’s details thoroughly when they’re unfamiliar with them.

Sometimes a condition is suppressed without being negated, such as with the envoy’s don’t quit improvisation. In this case, the duration of the condition is unchanged—it still ends at the same time it would have ended if it had not been suppressed.


Articles under 2.10 CONDITIONS

2.10.1 Asleep
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2.10.2 Bleeding
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2.10.3 Blinded
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2.10.4 Broken
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2.10.5 Burning
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2.10.6 Confused
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2.10.7 Cowering
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2.10.8 Dazed
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2.10.9 Dazzled
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2.10.10 Dead
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2.10.11 Deafened
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2.10.12 Dying
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2.10.13 Encumbered
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2.10.14 Entangled
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2.10.15 Exhausted
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2.10.16 Fascinated
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2.10.17 Fatigued
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2.10.18 Flat-Footed
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2.10.19 Frightened
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2.10.20 Grappled
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2.10.21 Helpless
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2.10.22 Nauseated
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2.10.23 Off-Kilter
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2.10.24 Off-Target
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2.10.25 Overburdened
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2.10.26 Panicked
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2.10.27 Paralyzed
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2.10.28 Pinned
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2.10.29 Prone
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2.10.30 Shaken
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2.10.31 Sickened
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2.10.32 Stable
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2.10.33 Staggered
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2.10.34 Stunned
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2.10.35 Unconscious
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2.10.40 ECD Acclimation Sickness
Condition | Dec 5, 2025
2.10.41 ECD Personality Fragmenting
Condition | Dec 5, 2025
2.10.42 ECD Shadow Memories
Condition | Dec 5, 2025

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