2.10.17 Fatigued
You can neither run nor charge, and you take a –1 penalty to your Armor Class, attack rolls, melee damage rolls, DEX saving throws, initiative checks, and Strength– and Dexterity-based skill and ability checks. The amount of bulk you can carry without becoming encumbered is reduced by 1. If you are fatigued, doing an activity that would normally cause fatigue causes you to become exhausted instead. After 8 hours of complete rest, you are no longer fatigued.

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