Valewyr, the Sun-Kissed Empire
The Valewyrian Empire stands as the most heavily populated, and notably the largest, nation state by sheer landmass. encompassing well over two million square kilometers. However it would be remiss to state this as if to suggest the reasons for some of their past behavior were merely tied up in raw greed. The Valeyri Shelf is a harsh region for logistics, between the constant jutting crests, cliffs and crags, and the thick overgrown mist and cloud forests that propagate within the valleys between. Though mostly contained now to but the worst and most overgrown regions, the Nathaione were and always have been a foil, a thorn in the side, a wrench in the works to the ever growing needs of the Valewyrians. Add to this the more well adapted Ungals whom call much of the misted valleys and lower crags their home, one can perhaps see why this nation developed into such a militant culture.
This is not to say that the land of the Valeyri Shelf is inhospitable. Far from it. Those of Valewyr have done marvelous work, truly inspired, creating entire systems of infrastructure, forging entire strongholds and communities all throughout the shelf, learning to work the environment to their advantage in terms of agriculture and food production as well as roads and rail systems over the decades and last century or more. It is a fascinating land, and with a unique and interesting culture and history, and thus in my small part I am quite excited to introduce you, dear reader, and provide you a basis from which my companions, particularly Rafiq, may offer you a deeper understanding of the people, culture, politics and beliefs at play within this empire. Now read on, and allow me to introduce you to the nation of Valewyr.
Mar'elin Du'ristic.
Structure
The nation of Valewyr is the truest of religious monarchies, however in a unique way, some ancient working of divine and arcane magick, insuring the church does not ever actual become the ruler of the state. The Empress of Valewyr seems to be something of a true and honest reincarnation. To understand this properly, one would need to understand the mythology of the Phoenix Goddess, that is Vosana Falconhand herself, and the ties to the crown and the throne of the nation as well as the city of Valewood itself. However in short, when each empress has died, regardless if they are at the throne or not when it happens, the throne and crown have always ignited, as her body has burned to ash, the ashes swept away in a sudden fury of smoke, flame and light.
The throne of the nation supposedly will continue to burn brightly, the flame not all consuming, but unable to be put out. The crown as well. In these times, leadership will fall to the closest advisors of the Empress until the next Empress shows herself. And show herself she will, and it is always a woman. Only twice out of elven empresses has it not been a Skye Elf. She will be drawn, regardless of age, regardless of distance, to pilgrimage as if by magick. She will always be Valewyrian and the flames, the divine sunfire consuming the throne and crown, they will not burn her, they will embrace her as kindred, and bestow the marks of the phoenix upon her. The crown will bestow the wisdom of queens, so the stories say, the passed down history and knowledge from her predecessors to bolster her own understanding and prepare her for the difficulties of being the head of state, and final authority of such a vast empire, as well as the commander in chief of her armed forces. It is unknown what exactly decides if a female child is phoenix marked or the depths of this divine enchantment upon the empire and its citizens. It is known to be connected to the oath of fealty that all citizens must swear in blood, flame and voice when they become citizens of the empire. For the empire did not always control all the various provinces and groups of the Valeyri Shelf, yet up to this point there has been an Empress from each at least once. The eleventh and current is actually the great grand-daughter of the first Empress in fact, a unique full cycle moment that some wonder if the magick will continue to function after her end.
Beyond this, as any true empire, there are advisors, trusted counsel to the monarch, as well as provincial governors and the power structures and bureaucracy one would expect with such a vast holding of territory and such a vast population. I would again point to the works of my fellows for further details both in aspects to the mythology as well as the political and cultural aspects of this if you wish to understand those with greater depth.
The throne of the nation supposedly will continue to burn brightly, the flame not all consuming, but unable to be put out. The crown as well. In these times, leadership will fall to the closest advisors of the Empress until the next Empress shows herself. And show herself she will, and it is always a woman. Only twice out of elven empresses has it not been a Skye Elf. She will be drawn, regardless of age, regardless of distance, to pilgrimage as if by magick. She will always be Valewyrian and the flames, the divine sunfire consuming the throne and crown, they will not burn her, they will embrace her as kindred, and bestow the marks of the phoenix upon her. The crown will bestow the wisdom of queens, so the stories say, the passed down history and knowledge from her predecessors to bolster her own understanding and prepare her for the difficulties of being the head of state, and final authority of such a vast empire, as well as the commander in chief of her armed forces. It is unknown what exactly decides if a female child is phoenix marked or the depths of this divine enchantment upon the empire and its citizens. It is known to be connected to the oath of fealty that all citizens must swear in blood, flame and voice when they become citizens of the empire. For the empire did not always control all the various provinces and groups of the Valeyri Shelf, yet up to this point there has been an Empress from each at least once. The eleventh and current is actually the great grand-daughter of the first Empress in fact, a unique full cycle moment that some wonder if the magick will continue to function after her end.
Beyond this, as any true empire, there are advisors, trusted counsel to the monarch, as well as provincial governors and the power structures and bureaucracy one would expect with such a vast holding of territory and such a vast population. I would again point to the works of my fellows for further details both in aspects to the mythology as well as the political and cultural aspects of this if you wish to understand those with greater depth.
Culture
The Sun plays an important role in Valewyrian culture, so much so that though much of the traveling overland will require moving through the mist filled valleys and following heavily patrolled roads or traveling robust rail systems, most settlements, and particularly those of larger size, will be built at some altitude, to be closer to the sun. Sky travel also sees its heaviest use here, though pilots working any of Valeyri regularly must be highly skilled and confident. Every city of notable size, not even just the capital or Stronghold Cities, has a Sky-Port. Of all industrialization and this age of modernizing, it is Aeronautics the people and academia of Valewyr have embraced the most, both for the practical applications and because to travel the skies as a Pegasi, the most holy animal, and be so close to the sun itself is such a cultural boon. The idea of proximity to the purity of the sun's gaze being so close to all, so accessible to the people, lined up and lines up exceedingly well with Valewyrian cultural values.
History
To discuss the land of Valewyr's history one must discuss the people and the culture in a depth beyond even what I did when discussing their north-western neighbors. As such I shall leave this to those more qualified than me, humbly so.
Demography and Population
Valewyr's populaton is actually perhaps the most accurately measured of any nation, given the sheer effort they put forth keeping track. It falls into the responsibilities of their robust military to run a census every three years. Given that military service is a legal requirement of all for the first two years they reach adulthood. However they count this at a bit older than most nations, specifically because of the requirement for mandatory military service. Since I have used the lowest common denominator by life expectancy thus far, we will continue to do so. Humans in Valewyr are not counted as adults for the census until the age of 16, unlike 14 in most every other nation. Beyond this Valewyr actually is another nation with a proper count of not just their Forgeborn, but recognizing others not directly under the umbrella of 'Ascended Children' as citizens in their Census, whereas most nations do not even yet list an 'Other' category because the numbers are small enough to be statistically insignifcant.
Due to the large population of Valewyr, the Ursiya, as well as the Goki, Temura, and Elemu all are individually recognized, though they make up such small portions of the populace by percentage, because numerically they are still significant. With a population at last count but a year before my visit, the year 1528, of of 9.03 million, one can understand how even small percentages could be numerically significant enough that an empire would wish to keep track. Interestingly unlike most nations however, they do not differentiate between the humans, grouping them all together, but do still differentiate between Skye Elves and Woad Elves.
What is important to realize about Valewyr of course is that there is inherent racial prejudice in its societal structure as well, which my colleague Rafiq can better discuss. Mostly it has to do with political appointments in the civil sector, less so in other spheres, and most certainly not in the Valewyrian military, there all that matters is deeds.
Due to the large population of Valewyr, the Ursiya, as well as the Goki, Temura, and Elemu all are individually recognized, though they make up such small portions of the populace by percentage, because numerically they are still significant. With a population at last count but a year before my visit, the year 1528, of of 9.03 million, one can understand how even small percentages could be numerically significant enough that an empire would wish to keep track. Interestingly unlike most nations however, they do not differentiate between the humans, grouping them all together, but do still differentiate between Skye Elves and Woad Elves.
| Ancestry | Percentage of Population | Numerical Count | Dwarves | 6.3% | 567169 |
|---|---|---|
| Humans | 16.8% | 1512544 |
| Gnomes | 8.2% | 738226 |
| Halfmen | 9.3% | 837239 |
| Skye Elves (Includes Mixed Elves) | 28.4% | 2556872 |
| Woad Elves | 11.5% | 1035345 |
| Tantur | 9% | 810270 |
| Forgeborn | 2.7% | 243081 |
| Ursiya | 1.4% | 126042 |
| Goki | 1.6% | 144048 | Temura | 1.3% | 117039 |
| Elemu | 3.5% | 315125 |
What is important to realize about Valewyr of course is that there is inherent racial prejudice in its societal structure as well, which my colleague Rafiq can better discuss. Mostly it has to do with political appointments in the civil sector, less so in other spheres, and most certainly not in the Valewyrian military, there all that matters is deeds.
Blessed by Sunfire, the Light of Wisdom
Founding Date
218 SuD
Type
Geopolitical, Empire
Demonym
Valewyrians
Government System
Monarchy, Theocratic
Economic System
Market economy
Currency
The Valewyrian Crown, despite Valewyr's power and prestige militarily speaking, is actually arguably one of the weaker currencies on Valerick right now, trading at a rate, at time of publishing, of 1.19 Crowns to make 1 Chailling. Valewyr's currency is broken into three stages, but they are also a unique bunch, where most nations have gone with some sort of system of tens for their currency, confusingly despite writing their values in the same style, Valewyr only uses ten as the base for their first transition and then uses eight for their second. Crowns are of course the highest end, what used to be gold coins and are now represented through special stamped notes more commonly. Below that you have Jewels, the silver coins, which eight of them make a Crown. Then at the bottom you have Pennies, the brass, and what used to be copper coins. Ten of these make a Jewel. Though it is a subtle difference, it does mean when translating between the Crown and other currencies, or vice versa, one does have to remember the oddity of the rule of eight between Jewels and Crowns.
They have the standard array of notes and coins, though unlike most nations it is indeed a mixture. They have one and two crown coins, followed by five, ten, twenty and fifty Crown notes. As to the coinage for Jewels, there is naturally a gem, which is 1 Jewel. Then you have twinned, a 2 Jewel coin and that's it. As to pennies, these have one, two, and five penny coins, so once again, another unique factor to Valewyrian currency where the coins don't represent a percentage of the next denomination up the list but instead concrete amounts.
They have the standard array of notes and coins, though unlike most nations it is indeed a mixture. They have one and two crown coins, followed by five, ten, twenty and fifty Crown notes. As to the coinage for Jewels, there is naturally a gem, which is 1 Jewel. Then you have twinned, a 2 Jewel coin and that's it. As to pennies, these have one, two, and five penny coins, so once again, another unique factor to Valewyrian currency where the coins don't represent a percentage of the next denomination up the list but instead concrete amounts.
Major Exports
Though they export excess rice and other crops, as well as timber, stone and a host of minerals, the single most notable export by value and importance, is of course Manna Gems and associated byproducts. The Valeyri Shelf is a region, comparatively, chock full of manna gem deposits, with no less than eight being actively mined at any given time in the nation's history. Like all deposits they are limited in size, hard to find, yet they seem to be everywhere within the Shelf. This is a massive resource and wealth driver for the nation's economy, one that cannot be understated, even with how much they keep for domestic (and military) use.
Major Imports
Despite the success of Terrace Farming, and it is a massively successful process and method, one of Valewyr's largest imports is of course produce, specifically corns, barleys and other feed/bulk crops for both animal feed and for bread making, from their neighbor Rohara. It is this percieved 'dependence' that has made the Breadbasket of Valerick their cultural target of priority in the idea of 'One under the Sun' unity doctrine and is why they have had a notable number of small conflicts and even more than once, full scale wars, with Rohara as a nation.
Other major imports include;
Other major imports include;
- Smokepowder and Smokepowder Weapons
- Ghel and other oils and lubricants
- Coal
Controlled Territories
Neighboring Nations

Love Sky-ports, interesting idea of transportation with rails.