The adventurers have emerged victoriously in the Skyward Fort, now preparing for their push into the Catacombs and Conflux Point to confront their remaining foes. With their newly gained strength (#LEVEL8) and Short Rest, will they be able to halt the release of Vex by Daveth Uthram, potentially in possession of Sanguine's Rose? How will they dispatch the Balrog Belrax and the Uthramian commander Gireon Uthram? And will they be able to resolve the conflict between Rosar & Aard peacefully? All remains to be seen in this Climax of their story.
While the allied Ban Grond & Night's Watch army successfully breached the outer defenses of the Skyward Fort and have a clear route to victory through the no longer existing gate all caused by the hands of the White Flame, the members find themselves in a tight spot. John rides on Rosar's shoulder into battle from the north-east, Balin crawls out of a pile of gate rubble in the east, and Oswald has asked his demon companion to save Nalan's life at the eastern side of the walls. With the full scale slaughter now erupting in the fortress, will the adventurers manage to save their own hides as well?
Nalan being downed with arrows, Oswald & Balin hiding on the rooftops and John among the pebble rock, how will the adventurers manage to aid the coming battle?
With but a slight moment awaiting before the attack on the Skyward Fort one thing remains certain: Much blood will be spilled today.
With the adventurers having reached the gates to the Skyward Fort, how will they use their final four hours remaining before the attack?
Having found a path across the graveyard, the adventurers are now nearing the northern side of the Catacombs. How will they prepare for the final confrontation?
Having entered the Conflux Catacombs, the adventurers find themselves ambushed by Red Armors. Will their presence be reported to the Uthramian superiors and will their final assault be successful?
Having bested the Lyrium Road, the brave adventurers now find themselves at the catacombs beneath the Conflux Mountain. With 1 full day remaining before their invasion starts, how will they proceed?
Stumbling on the perilous Fear demon, Oswald is willing to become host to the dread demon Pavor in exchange for power and knowledge. Will John stop him and will they escape unscathed?
Having found the black knight's lair, the adventurers prepare themselves to continue up the hill. Should they survive, where will they go next?
Having travelled for some time through the Lyrium Roads and battling darkspawn along the roads, the adventurers have pursued the northern route. Although they attempted to avoid conflict with a green-spiked demon in the distance, Nalan's mind was caught by a powerful scream unleashed by the demon. Will the demon come for them? Will the adventurers run?
Having escaped barely with their lives from the gigantic lyrium monstrosity of Khazat, the adventurers find themselves at the beginning of the Lyrium Road. What route will they travel? Will they find safe passage in time to the Conflux Mountain or will they perish along the road?
Having found some new reinforcements at the Bog, the adventurers continue their journey to Khazat. What will they discover here? What has Soren been up to?
With the newly found White Flame seeking allies in their war on the Mountain, they travel to the bog where once the city of Indolis stood. Will they side with the Green Hag, or lift the bullywugs' curse with Todahn?
With the defeat of Sabulah, the adventurers have ensured their pact with the Ban Grond goblin alliance. The official ceremony still awaits, after which the desperate war against the Uthramians may be discussed.
Having figured out the Sabulah they defeated in the red lyrium heart is but a decoy, the adventurers are challenged by a new foe. Will they arise victorious against the true Sabulah?
After having dealt with the Uthramian conspiracy surrounding Zulk, the adventurers decide it's time to go face to face with the chieftain of the Arachnid Tribe : Sabulah. Will they emerge victorious from the webbed woods or will they succumb to her grim existence?
Having confronted Zulk with the truth about Vex, Zulk nearly won over the adventurers with another deal. Balin being inquisitive, asked the right questions for Zulk to reveal his true allies : The Red Armors. With four of these acclaimed Red Armors filling the room and goblin reinforcements making their way to the adventurers, things look ill-fortuned for the adventurers. Will they manage to defeat the Uthramians and pursue Zulk?
After having battled the angry daedra of Mehrunes Dagon while nearly losing their lives, the adventures continue on their journey for the truth.
Having learnt about a certain Vex who sought to usurp the powers of the Conflux Mountain long ago, the adventurers descend the mountaineous peaks of Giants' Demise. Where will there new knowledge take them? Will they take the fight to Sabulah's doorstep?
After Aard granted his permission for travelling up north, sharing a tragic backstory, he grants the adventurers permission to travel up the northern mountain reaches in search of knowledge on the island. Hoping to encounter Rosar, daughter of the deceased Storm Lord Azulon, the adventurers set out to the frosty northern peaks.
Having escaped the horrific city of Gildin, the adventurers are enroute to report to Captain Lennard Rye. Will they continue their journey to the Giant's Hold or will they venture to the Conflux Mountain, its secret partially revealed.
The adventurers managed to obtain the soul gem holding the Librarian's soul inside. It is upon this moment, Thorlok calls in his troops to assault the adventurers and reveals his beforehand invisible homunculus. The adventures decline his bargain and push on into battle. What awaits now that Thorlok's fury is abound?
The adventurers managed to gain entry to the Grand Archives through its sewer system. Having battled some undead guardians, they enter the main hall of the Archives. Suddenly, massive bones fall from the ceiling which start to animate to life.
After having battled a skull commander and the host he commanded, the adventurers make way toward the Grand Archives of Gildin.
The adventurers answered Thorlok's suggested bargain by charging toward the lonely tower in the north of Gildin. This resulted in the messenger exploding in a gore of blood, leaving the party fearful of what to come. Will they emerge victorious against the dreadful Thorlok?
After dealing with Rognaz's rebellion at the Shire of Sloniz and winning Zulk to their side, the adventurers wish to continue their travels to the ancient human city of Gildin. What will they discover there and will they heed Zulk's warnings (and advise on the beaches)?
With John strengthening the party's numbers, the adventurers return to the "liberated" Shire of Sloniz to meet with Zulk. What business will unfold? And will they continue onward to Gildin?
After defeating the Black Hands in Ban Grond through the Kobold revolution, the adventurers took two weeks of downtime to rest their muscles and further hone their skills. With reinforcements from the mainland arriving today, what wonders will await the adventurers?
After dealing with the kobold zombie hordes of Azaroth, the adventurers venture down into the church's catacombs. As they open the lid of a sealed sarcophagus, black smoke starts erupting. What will the adventurers face and has Aard won the battle against Azaroth in the meantime?
After discovering Azaroth's true shannanigans, the adventurers are trapped in a sea of the undead. Will they rise victorious over the kobold zombie horde?
The battle on the northern bridge continues. What other plans will Azaroth hold for the Brown Chests, and will the adventurers unveil them in time?
The adventurers make away with the stolen equipment of the Black Hands, leaving fire in their wake. How will Azaroth respond to his burned food supplies?
The adventurers defeated Roger's bandit band at Gnel's Mansion and the lyrium husks found in the basement. As a crowd starts to gather around the Mansion how will they continue? And what will they do about the dealings with Aard?
None too happy with the robbery at Gnel's Mansion, the adventurers decide to return their to take their revenge.
The adventurers return to Ban Grond after their engagement with the Uthramians. But what will they discover at Ban Grond?
After having met with the commander of the Uthramians, Gireon, the adventurers are left with a clear warning: "Stay on the Eastern parts of the Island". What will the adventurers intend to do with their aggressive neighbors?
After the adventurers success in the Ban Grond pits, they decide to venture forth to the Conflux Mountain. Who are the mysterious "Red Armors"? What will they find when they arrive?
The adventurers return from their quest battling the Troll King of the Gorge. During their journey they remember having stumbled upon an ancient dwarven note with a riddle on it. Will the adventurers decipher the riddle? What else awaits them after telling Zulk they successfully defeated the Troll King.
The adventurers arrive at Ban Grond to report their success to Zulk the Wise. Still in grieve over the loss of their beloved friend Rufus however, will the adventurers return to the Troll Gorge to smite down the Troll King?
After killing Marshall Jakob in a battle over life and death, the adventurers are left with a hefty sum of gold and a precious gem holding Sarados's soul. Now all that remains is finishing their quest with Zulk and retrieving their promised Warg.
After just defeating Sloniz and levelling up, the adventurers hear Jens shouting in the distance "Rebels are attacking Sloniz". How will the adventurers escape from the goblins' clutches?
After the capturing of Balin by Rognaz, it is only a matter of time before Sloniz discovers the adventurers' true intentions. Will they rescue Balin in time and how will they deal with Sloniz?
After fighting goblin rebels in the jungle surrounding the Shire of Sloniz, the adventurers are only a few hours away from the shire. What will they do once they arrive there?
What will be the consequences of the wolf shannanigans? Will Zulk punish them?
After Balin and Tristan attempted to steal a wolf cub at Ban Grond, they are met with goblin resistance. What will happen???
After being admitted as guests by the goblin tribe Alliance of Ban Grond, the adventurers retreated to Zulk's housing to celebrate. After much wine, Zulk asks the adventurers to go on a quest for him into the eastern jungle to kill the evil goblin shaman Sloniz. The adventurers barter for a nice reward and both parties agree upon 300 gp (TOTAL!!!!), after which the adventurers take Zulk's offer into consideration.
After clearing the Hold there is still no sign of the aforementioned goblin lord of the castle. The party is anxious on what to do.
Following the goblin footprints the adventurers are on their way to the fortress bordering the mystic Purple Plains. What they will discover, who knows?
You have sailed for nearly two weeks now on the Magdalena, slowly growing sick and tired of the waves crashing against the sides of the ship. At last however Captain Lennard Rye calls you all together for a meet below decks, hoping he announces you are nearing the destination: Runaar.