A Homebrew / In Development game
In the world of Simon Picazo
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Looking for Players
Supporting Cast
Azure Desolation
Azure is 1 of the 8 Desolations that attack the Players throughout the game. The Desolation Rondel at the Bottom of the Game Board determines the order of the attacks and who begins attacking at Game Start. Azure taxes at a rate of 1 piece of Azure per Occupying Player Token and per Player who has Control of a Hex bearing the Desolation's Mark of 1x,2x,3x,4x or 5x. The Desolation D6 roll determines which Hexes are attacked. If Desolation D6 shows a 6x then any Player who has 10 Strength Points can Battle Box the Desolation. Azure attacks about 40 different Hexes in waves radiating from the upper right corner of the Game Board.
Beast Desolation
Beast is 1 of the 8 Desolations who attack the Players Throughout the 4moons Redemption Game unless the Desolation is destroyed. Beast is located at Jericho and attacks in a circular pattern. Beast will tax at the rate of 1 Piece of Scarlet per Occupying Player Token or Controlling Player. After Receiving tax Beast will pay Special Resource of Dye. If you do not pay Beast, 1 of your Player Tokens is removed from the board.
Drought Desolation
Drought is 1 of 8 Desolations that attack players throughout the game unless they are defeated. The Rondel of Desolation determines which Desolation begins attacking at the beginning of the game and which attacks next on each Player Turn. Drought attacks in a circle. Drought attacks a total of 6 different Hexes. Drought Taxes at a rate of 1 piece of Rouge for each Occupying Player Token and each Player who has Control of a Hex bearing the Mark of the Desolation 1x,2x,3x,4x,5x,6x. The Desolation D6 determines which Hexes get attacked. If a 6x is Rolled then any Player who has 10 Strength Points can Battle Box the Desolation. If the Player Loses, then the Player Token that they use to Battle must be removed from the Board.
Famine Desolation
Famine is 1 of the 8 Desolations who attack the players throughout the game unless they are defeated. The Rondel of Desolations at the Bottom of the Game Board determines which Desolation attacks at the beginning of the game and the order of attacks after that. Famine taxes at a rate of 1 piece of Jaune for each Occupying Player Token and each Player who has Control of a Hex Marked with the Desolation Mark of 1x,2x,3x,4x,5x, or 6x. The Desolation D6 determines which Hexes get attacked on a Player Turn. If a 6x is rolled, then any Player who has 10 Strength Points can Battle Box the Desolation. Famine attacks in a Circular pattern from its Stronghold Hex 136 Bones of Jaune. Famine Attacks 6 different Hexes.
Jaune Desolation
Jaune is 1 of the 8 Desolations that attack the players throughout the game according to the Rondel at the Bottom of the Game Board. Jaune taxes at the rate of 1 piece of Jaune for each Player Token Occupying a Space on the edge of a Hex and for each player who has Control of a Hex bearing the 1x,2x,3x,4x or 5x designations pertaining to Jaune. If 6x is rolled on the Desolation D6 then a Player Token may Battle Box the Desolation if they have saved up 10 Strength Points. Jaune attacks in a wave format radiating out in a line of attack from the bottom right corner of the Game Board. Jaune attacks a total of 41 Hexes.
Quake Desolation
Quake is 1 of the 8 Desolations that attack the Players throughout the game. Quake attacks in a circle based on the 1x,2x,3x,4x,5x or 6x rolls on the Desolation D6. Quake taxes at a rate of 1 piece of Azure for each Player Token Occupying a space around this Hex and each Player that Controls the 141 FMHex Sali's Temple. If Quake does not receive its tax then the Player Token Occupying must be removed from the board. If a Player Controls the Hex then any 1 of their Player Tokens can be removed from the Game Board.
Rondel of Desolations
After all Players have placed their Roads and Checkpoints, a D8 Die is cast at the beginning of the Game in order to determine which Desolation will attack on the 1st Player Turn of the Game. After the 1st turn the Marker will move exactly 1 slot Clockwise on the Rondel for the remainder of the game and any Desolation that has not been defeated will exact its Damage Tax on any Player Tokens who are Occupying and of the 6 Hex Points and will distribute its Dividends to all Players who have Control of the Hexes that bear the Marks 1x,2x,3x,4x,5x,6x of the Desolation that is Rolling the Desolation D6 on that Player Turn. If an Occupying Player or a Player Controlling a Hex cannot pay the Damage Tax then they must remove their Player Token from the board. An Occupying Token dies, a Player who Controls a Hex may select which Player Token dies.
Rouge Desolation
Rouge is 1 of 8 Desolations that attack players throughout the game unless it is destroyed. Rouge taxes at a rate of 1 piece of Rouge for each Occupying Player Token and Player who has Control of a Hex that has the Desolation marks of 1x,2x,3x,4x or 5x. The Desolation D6 determines which Hexes are attacked on each Player Turn. A roll of D6 allows any Player to Battle Box with the Desolation if 10 Strength Points have been saved up. Rouge attacks 40 different Hexes.
Scarlet Desolation
Scarlet is 1 of 8 Desolations that attack the players throughout the game unless they are defeated. The Desolation Rondel determines which Desolation begins attacking at the Beginning of the Game and which Desolation attacks on the next turn. Scarlet Taxes 1 piece of Scarlet for each Occupying Player Token and for each Player Who Controls a Hex that bears the Mark of the Desolation 1x,2x,3x,4x,5x. The Desolation D6 determines which Hex is attacked, if a 6x is Rolled then any Player who has 10 Strength Points can Battle Box the Desolation. Scarlet attacks 41 different Hexes. Scarlet attacks in Waves from the Upper Left Corner of the Game Board.