The Adversaries are Real. The Price must be Paid. Allies are waiting but the journey is treacherous. Are you willing to pay the price to redeem their souls? Are you willing to sacrifice to deliver them?

Drought Desolation

Choices Have Consequences. Costly is the Redemption of a Soul. I am a Redeemer, I will pay the price. I am a Deliverer I will sacrifice.
Choices Have Consequences. Costly is the Redemption of a Soul.

Drought is 1 of 8 Desolations that attack players throughout the game unless they are defeated. The Rondel of Desolation determines which Desolation begins attacking at the beginning of the game and which attacks next on each Player Turn. Drought attacks in a circle. Drought attacks a total of 6 different Hexes. Drought Taxes at a rate of 1 piece of Rouge for each Occupying Player Token and each Player who has Control of a Hex bearing the Mark of the Desolation 1x,2x,3x,4x,5x,6x. The Desolation D6 determines which Hexes get attacked. If a 6x is Rolled then any Player who has 10 Strength Points can Battle Box the Desolation. If the Player Loses, then the Player Token that they use to Battle must be removed from the Board.

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I am a Redeemer, I will Pay the Price. I am a Deliverer, I will Sacrifice.

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