The Adversaries are Real. The Price must be Paid. Allies are waiting but the journey is treacherous. Are you willing to pay the price to redeem their souls? Are you willing to sacrifice to deliver them?

Rondel of Desolations

Choices Have Consequences. Costly is the Redemption of a Soul. I am a Redeemer, I will pay the price. I am a Deliverer I will sacrifice.
     
Choices Have Consequences. Costly is the Redemption of a Soul.

After all Players have placed their Roads and Checkpoints, a D8 Die is cast at the beginning of the Game in order to determine which Desolation will attack on the 1st Player Turn of the Game. After the 1st turn the Marker will move exactly 1 slot Clockwise on the Rondel for the remainder of the game and any Desolation that has not been defeated will exact its Damage Tax on any Player Tokens who are Occupying and of the 6 Hex Points and will distribute its Dividends to all Players who have Control of the Hexes that bear the Marks 1x,2x,3x,4x,5x,6x of the Desolation that is Rolling the Desolation D6 on that Player Turn. If an Occupying Player or a Player Controlling a Hex cannot pay the Damage Tax then they must remove their Player Token from the board. An Occupying Token dies, a Player who Controls a Hex may select which Player Token dies.

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I am a Redeemer, I will Pay the Price. I am a Deliverer, I will Sacrifice.

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