The party has dealt with Denivas, but what now?
The party continues its way through the manor of the Denivas family.
The party explores the denivas manor.
The party is tasked to infiltrate the Denivas Manor as their cooperation is crumbling.
The party is concluding their business in the collector tower and prepares to infiltrate the Denivas Manor.
The party has broken Ironhand out of the prison and plans to ally themselves with the Rust Monsters.
The party continued their defense of Ironhand so they can escape the Tar Prison.
The players explore Niduin, the city of golden leaves.
The players venture south towards Niduin to gather allies to battle the dragon known as Balaur as well as reclaim Velámón from the Union of Love's grasp.
The players continue their adventure through the 3rd layer of the Hollow.
The characters spend some time in the 3rd layer of the Hollow: The Great Fault.
The characters explore the ancient city found sunken below Jagaduth.
How will the battle against the celestial end? And what might they find in Jagaduth?
In the last session, the party ventured across Mount Celestia to reach the Green Fields in Venya.
With many mysteries and questions answered in the last session, what will the decide characters do as war stands over the horizon?
The characters have noticed several strange occurrences from other people. What do they mean, and what do they entail?
The players have been exploring a ruin west of the Derisai range, in the Volopin woods, belonging to the Union of Love.
The players finished their business on the westside bank of Velámón. They took a boat from Oritsu to Shin'nen, before heading to Zephyr, Sky's hometown. There, they found out that Sky's parents had been missing for some time. There seemed to be no disorder in their home, so Ubrel, a friend of Sky's parents thought they may be left on their journey. The party went to sky's home, and read the letter addressed to him, which seemed to denote the missing nature of his parents. It also left a glyph of warding that lightly scorched the party. Trying to figure out where they were, some scrying was used and some commune. With this, they found sky's mother was in a cell of some kind, and that the nearest city to where they were was Shin'nen. Expecting them to be located somewhere in the Volopin Woods, the party started venturing into the great jungles, with Baradin asking for aid from the gods each day. The session ended with successful divine intervention, though perhaps not from the one the party wanted.
The party finished their dealings with the Order of the soul dance, taking out their leader Zesho. They learned that the book of Inner Alchemy contained the instructions to graft a magical item known as the Gloves of Soul Stealing. To craft the gloves, 5000 gp worth of materials were required and three specific types of souls. So, the party turned in the members of the Order and the book to the guard force of the dynasty. They were thanked by a member of the Mirume, namely, Yamashiro Miu, for bringing back the book. So, they decided to now head towards the capital of Oritsu, where they would sign up for the Third Incursion. They now have to prove their worth before the Conclave.
The party has ventured north of Zhou Wei in the Peconha Jungle. There, they were looking for a group of monks belonging to the Order of the Soul Dance. They found a trail, followed it, and had to best some trials. After, they reached the main sanctum. In the sanctum, they were challenged by monks trying to stop them in their path, but the party managed to defeat them, and now stand in front of the final structure, looking for Zesho, the leader of the order. So, what awaits beyond the doors of this large stone structure?
Searching the Peconha Jungle for the hideout belonging to the order of the soul dance, The party found two members of the order, dumping bodies in a ditch inhabited by some black puddings. The party banished the monks and defeated the slimes, and having done so were rewarded by some dryads grateful to be rid of the oozes, with some restorative potions. Asking the dryads, they were told to follow the trail left by the wheelbarrow of the monks and they would find what they were looking for. The trail led to an opening to an old dungeon, holding a maze and six chambers. Each chamber seemingly held a trial, which granted the one succeeding a key to unlocking the door forwards. So, with four keys and plans on resting in this ancient structure. How will they acquire the last two keys, and what will be the order's response?
After arriving in Zhou Wei, the party went about to find a place to rest. They first visited the Fallview hotel, which was currently fully booked. So, to have a place to stay, they went a few hours outside the city to put up a temple of the gods. During a walk the same night, they were attacked by shadowy monks, who said "We shall bring you to the fate you were destined". The monks were defeated, and as they were, daggers appeared from their shadowy forms. The next day, the party went and asked about the daggers, specifically speaking to Sando Dayu. From him, they learned that the monks came from an order called the Order of the Soul Dance. Some more information they learned about the order is that there is an 8000 gold bounty on the leader, called Zesho, they had done a break-in in a palace, where they stole a book regarding ki and immortality, and that they supposedly had a hideout in the Peconha Jungle north of the city. So, not expecting the monks to cease their attacks, the party plans to set out towards the jungle to find the order of the soul dance.
The characters ventured from Velámón, the capital of Eshiesal towards the Jozu Dynasty On the way, they talked about their objectives, and what they had done previously. After entering the dynasty, they met a man being attacked named Hioshi. They saved him from the large insectoids that were attacking him, defeating most of them and letting one go. Some healing magic later and Hioshi revealed that he was a scribe from Zhou Wei, and had been collecting materials from the north to create magic scrolls. With that, they continued with Hioshi to Zhou Wei, the city of water, where they got some scrolls as a reward. Finishing off, they went to the House of the Dancing Fox. A fine bathhouse in the city, and with some money spent got a special bath featuring a creature calmly creating bubbles whenever it was wished for. So, what will the characters find in the city of water and beyond.
After defeating Salimex, the party decided to try and find out more about where the union of love might be hiding. With learning that the third incursion might begin and that the dragon of air could be somewhere near Sky's home, the party headed southwest towards the dynasty. Before they left, they did some stocking up on materials, and got a message from Iman, the court-mage of the Banyak Principality that a strange artefact they had helped find had been stolen. Not finding much to go on, except for a black feather, the party teleported back to Velámón and set out once more. On the way, they visited the farm that was the landing site of a meteorite they had visited earlier, though now the farm seemed gone, and the only thing that remained was a crystalline shard. The following night, some of the party had a strange dream where they met a gnome illusionist called Kellen, who asked if they wanted to play a game. They did some games, and after a bit, the night sky turned bright teal as a massive eye looked down upon the party before Kellen invited them: "Oh, you've felt the touch of it, have you. Well, I invite you to celebrate the awakening of the sleeper. Together we shall welcome it to the world of earth and water. Come, Come to the lake of mind, body, and spirit. Come to the town lost to time, where reality and dreams become one." After this, they awakened and some light discussions happened before they continue to Cargué where they visited Keldo's Collection and bought some minor magical items.
After some light spying, the party found that the Union of Love was trying to make contact with a person named Salimex. They would send a messenger to Port Dolocha that would deliver the message since the previous one had been killed. Quickly venturing there, they met Baradin, who had killed the previous messenger, as well as Arten, who was looking for the dragon of water. After some discussions about their plans and Baradin showing a sketched map he had found, noting to a location called Seabreeze Castle, the party ventured out into the waters the day after. Sometime later, the castle was spotted on the horizon, and the party ventured inside, where they were attacked by Kuo-toa and Giant ghosts. Seemingly under construction, in the final room of the castle, they found an Aboleth, who revealed themselves as Salimex, the Pilgrim. Salimex suggested a deal, which would prevent him from helping the union, and in return, the party would leave behind one of their members. After some deliberation, the party decided to refuse his offer and combat ensued. With the help of Arten and Baradin, the new members, the party managed to defeat Salimex. Afterward, the party discussed a strange magical item that the original members had found long ago. The cube seemed to have a wealth of different abilities, in addition to being a portal to another realm. Not having any other leads, they ventured towards the center of the reef, searching for the dragon of water. As they found it, it granted sky its mark, as well as the clue to the next dragon. Before leaving, Arten challenged the dragon to a duel, after which the party plans to return to Velámón unto further adventures...
The players found each other in the Hermitaur hut in Port Dolocha. There, they discussed their planes, and Arten and Baradin decided to join the others in their investigation of the Union of Love. They headed to a haunted old ruin called Seabreeze Castle. Inside, they were attacked by a group of Kuo-toa, who seemed to be worshiping a creature known as an aboleth. Continuing in the castle, they headed underwater, where they were ambushed by some giant ghosts. The ghosts eventually retreated, but to where...
The party spent the start of the session shopping/selling and getting access to the teleportation circle to Port Dolocha. After gathering some more intel in Velámón, the party headed to Port Dolocha. There, they met some strange people, one that had a map leading to a place called Seabreeze Castle. The other seemed interested in finding the ruler of water. After some discussions and explanations, they headed to bed. What will they find out in the water...
Summary: The players finished their venture through Hades and returned to Velámón. First, the players finished Hjold's request of clearing a local cave for mining. Then, when they returned they told some stories to Viliki, before heading to an old tomb upstream. There, they found some oozes, a member of the Union, and a recognizable altar, standing empty. Before they left, Viliki held a final speech for them, and as she finished it, Gwen, a woman the party met earlier, turned Viliki to dust, before Gwen, Silvio, and Xzar disappeared. Saddened, the party returned to the Material Plane and to Velámón in order to heal some injuries and diseases they had contracted, as well as remove the Feeblemind that had affected Sky. With more enemies to defeat, more places to go, what will they do next...
The party had ventured through portraits to the town of Hutlum. Most recently they had traversed the place called fort Shrieg. When they at the end found Alyssia, the noblewoman who was researching the giant-made fort. As they confronted Alyssia, she revealed a fiendish form. Giant and with three heads, as well as four arms. Taking her down, they then explored the tower where she resided. There, they found odd treasures, as well as another painting. This took them to the second layer of the out plane Hades: Niflheim. Through the mists, they traveled to the small village called Death of Innocence. Entering, they spoke with Niphine, an old elf gatekeeper, who showed them around town. They also encountered Niphine's adoptive daughter: Viliki, who had the power to combat the hope-draining effects of the plane. After this, they ventured to the old abandoned chapel to the side of town, where they met a strange trio of people. They carefully intervened but were told that the group was from the Society of Sensations. Catherine and Eldon also noticed a badge on one of the three and learned that Silvio Dewford, the lost son of the Dewford house was here. After the three strangers left, the party ventured into the catacombs below the chapel, where they found a strange dagger, as well as the deceased body of a member of the Union of Love. Now planning on following through a request from the overseer of the local mine, about clearing another cave, what will they find in the mists...
The party had traveled through painting to the town of Hutlum, in Gloriada when investigating some trolls. There, they had gotten a request from Alyssia, a noble who studied the local fort to gather some components for a ritual. After gathering them in the local mountains, the party was then pushed down a hole during the ritual. As the chamber was filling with water, the party escaped and started making their way through the fort. Finding both similar trolls to those they had originally battled in Mbulén, and some fiends, they started to wonder what Alyssia was doing. As they confronted her, she had transformed into a strange fiendish creature. Now having taken her out, what awaits in her dark tower?
After having ventured up into the cliffs of Aidas north of the town of Hutlum. The party gathered the three components they were tasked to find: Tooth of a Purple Worm, Feather of Roc, and Head of a Skybell. As they had requested to witnesses the ritual for which they had prepared materials, they were asked if they wanted to aid in it. But as the ritual concluded, they were pushed into a hole, leading to a chamber quickly filling with water. With the help of some dynamite, they managed to get out and start moving towards the distant tower where Alyssia Weatherfield is likely to be.
Following the paintings, the party has traveled through different planes and continents. The latest brought them through a ruined keep and ended in an abandoned village in a swamp. From there, they found a crossroads pointing giving them a sign to the closest town: Hutlum. After a long walk, they reached the edge of the village, where they asked a farmer some questions before continuing. In the town, they spent the early morning at the local inn: The Slumbering Giant, where they drank some local wine and asked some more questions to the bartender. Following the bartender's recommendation, the party went to the Bladesworn, where they spoke about where they came from and asked about the trolls that live in the local fort called Fort Shrieg. They also learned about a noble family that disappeared some months ago called the Selin family. To find more clues, they went to the abandoned family of Selin and investigated the building, where they found some strange puddles of sticky liquids. To continue to learn more about the trolls living in the fort, they asked for an audience with Alyssia, a noble that was studying the fort and also lived in it. Speaking with her, they arranged a meeting with her the next day, and she told them she would attempt to bring one of the trolls of the fort to the meeting with her. With time to spend, they decided to attempt to climb the local mountains. Nitt and Eldon got some climbing gear, while Catherine decided to sit this one out. As Omen rushed ahead, he found a nice spot with an overview of the town and coast, where he sat down to meditate. As the others caught up to Omen, they conversed some about the sights and some joined him in meditation. But as they sat there, something happened. Omen found himself in a cavern, alone where he saw a green light in the distance. Getting closer to it, he found a stone pillar upon which rested a green stone, covered in sylvan runes. But as he grabbed it, the earth grabbed his arm, and the walls started closing in, and eventually, the earth itself swallowed him whole...
With some strange portraits and a request to deal with troll near the town of Mbulén. Our party has found themselves on another continent called Gloriada, in a village called Hutlum. Here they have found a strange noble house, that disappeared some time back. A fort of trolls, and a noblewoman studying its history. Waiting for a meeting with this Alyssia, most of the party decided to head into the mountains. After some time, they took a stop to admire the view and Omen spent some time meditating. And as he did, something strange occurred. He found himself in a dark cave, where a green jade was at rest. But as he touched it, the earth itself seemed to move against him, and swallow him whole...
Following the request to take care of the trolls near Mbulén The party found a strange painting taking them to what seemed like the Feywild. There they found another painting taking them to a dark castle called Dreadkeep. Exploring the castle they found undead and in the main mansion they found small fey who disappeared, as well as a powerful angelic undead, protecting another painting. Where does this painting lead? and who or what created them? And why?
After receiving a request to take care of some trolls spotted near the village of Mbulén, the party ventured forth. They found a graveyard hidden in mist called the Duskbarrow. There they found two trolls, who attacked them but were swiftly struck down. But mysteries remained as a large painting brought them to another realm. As they now found themselves in an area of the Feywild called the Hangman's Orchard, they spoke to some locals, ate some nice food, before following some tracks that led them to another painting. This one of a grim castle with cloudy skies. Exploring it, they found living shadows and moving skeletons, as well as a tombstone, reading "In memory of Tailean - Martyr of Lond-Ereb". Having yet to explore the main mansion, what lurks within? and why are these strange paintings placed in such an odd location?
The group had returned to Velámón after exploring the island of Takjub, the town of Dwimakna, and the City of Chains. They spent the first day celebrating the start of the new year and the Fair Seas Festival. In the evening, they requested access to a teleportation circle in Pelayar, to which they were given access. Teleporting there, then journeying for a few days to the eastern side of the Berkoba Volcano to the Ember Sanctuary and Arnar Flameheart, its guardian. There they spoke with the Teostra. Having completed its request, Sky was granted the Mark of Fire, and they were shown to the place holding The Water - one of the artifacts Omen was looking for. After returning to Velámón, they headed to the Velta Mines, to continue exploring it. They tried to pick a fight with the strange "bone dragon" some of them had encountered previously, but upon reaching its "lair" they found it had left, instead, leaving a passage to a place now called the Bone Garden. Exploring the other parts of the mine, they found a small cave chamber that was covered in frost and another large cave that held a lake of magma, and a massive draconic skeleton. Feeling somewhat disappointed the party then spent 5 weeks making magic items, practicing languages, among other things. This was until they got a letter from the Cataegis Company requesting them to take care of recent sightings of trolls near the small village of Mbulén. After arriving in the humid heat of the Fundo Swamplands, they asked questions in the local inn, called The Great Thunderbug, where they spoke to a man, who told them he had sighted trolls to the west of the village, and that he did not think anyone should go there. Asking the barkeep, they also learned an old graveyard was located in the west called the Duskbarrow. Not wanting to wait longer, the party headed west, following a small road for a day, after which they reached an area of thick mist. Whilst traveling through it, they could see forms in the mists, faces of some familiar-looking people, and their shadows shifting and moving. After some time they reached a small overgrown stone fence marking them arriving in someplace of perhaps meaning. They explored the area some, and after looking through one ruined building, they found another stone hut, near which they heard some movement. So what will they find lurking in the mists of the Duskbarrow?
After defeating the one, now known as, Szihsha, the party let their friends rest while they investigated the rest of the dungeon. In its center, they found a strange curved stone covered in runes. They then woke up their friends and talked with them, before heading back out through the portal to Dwimakna. In Dwimakna they were shortly interrogated by a commander of the Tri-guard before they spent some free time to let Nitt learn the Teleportation Circle spell. With it, they went back to Velámón where they spent the afternoon of the Burial of the Year. Now they plan to return to Pelayar and visit the ruler of flames, then back to Velámón and continue their journey through the Velta mines. After that, they plan to take a break for some time, at least until something happens...
The characters meet a strange humanoid? in Jangling Hiter named Feight He told them some things, including where this Diures was. With this information they spoke to the soul merchant and made a deal. They re-acquired a soul husk and killed some more devils. From this exchange, they got to know the cult got an old key with a triangle at its base and the words "Five from the left, three in-between" While on their hurried way back towards the material, they saw another cultist, who dove into the basin below the city. They followed them down below into a metallic structure. There they found the cultist, some recognized some, and with "Leah" finally being defeated, the rest fell, and combat ended. But what awaits further into this strange structure?
After their devastating defeat against the creature, the party now knows as a Gore Magala, and minor injuries suffered, they regrouped back in Dwimakna. Planning their next move, they realized they needed to return to Velámón quickly for Catherine to submit her assignment, and after getting their injuries healed they set back out towards the capital of Eshiesal. On the way, they stopped in Al Hadani to speak with and deal with Saeed, who had borrowed Catherine's weapon "Lightning's Torment". While there Nitt also purchased a +1 dagger. On the way, Omen also realized he got a message from an old friend that they were waiting in "the fields of fluffiness", and he thought perhaps they had been in Dwimakna, and perhaps that the white cotton had something to do with it. Continuing to rush towards Velámón, they arrived a week later, met up with Catherine's family, bought and sold some magical items at the Qulian Curios, and arranged a casting of the Teleportation Circle spell by the headmaster of the academy: Kilrias Sandovaal. Teleporting back to Pelayar, they noticed an increased presence of guards and heard that while on their way back to Velámón, Dwimakna had been destroyed. Hurrying there to investigate, the party arrived to see a destroyed town, with no surviving witnesses. The Tri-guard was busy investigating what happened and had found a gateway located inside of the mine. They had been reluctant to interact with it. After speaking with a commander there, and informing them that the party was the ones who originally cleared the pass so people could get to Dwimakna led to them being shown to the gateway. After touching it, and some teleporting back and forth, the party found themselves watching a landscape of acrid bogs and swamps, with raging hailstorms that easily pierced through flesh. They realized that this gateway, they had taken led them to the third layer of the nine hells of Baator: Minauros. And with Nitt casting a Legend Lore spell they got another piece of knowledge: "In the days of wars beyond planes, a place that served as an origin of devilish armies." They found a corpse of a cultist of the union and used a scroll of Speak with Dead to ask it some questions and found that they were searching for a key and that they were very close. With this knowledge, they prepared themselves and after a heroes' feast ventured towards this large city floating in the sky, held up by massive chains. Entering it, they managed to get pointed to an "inn" called the Chains of Fatigue, where a devil named Xak registered them for lodging. Asking Xak some, they got to know some hooded figures had walked past, and that if they wanted information, they could speak to Gelmoun, his boss, or Tephir. Seeing as Gelmoun was not present at the moment, the party tried to find the other and found a building in the Merchant's quarter called Tephir's Magical imports. There they conversed with a purple-skinned elf and found that the union had visited him and asked about someone named Diuresis. As the party was leaving, Tephir then recommended them to visit The Bleached Brachina, which gave them some respite from the agonized shrieks and acid rains of the outside. With this Diures or the union yet to be found, and the hellish residents of the city. How long will the party go.... or last....?
A chance encounter with Arnar Flameheart, "Guardian of flame" helped the party introduce themselves to the ruler of flame. They proved themselves by taking down a strange Fulgur Anjanath, whose rampage had damaged the surrounding area. Speaking to the ruler, it seemed his mate was suffering from the same conditions, and to help the party he needed her to return to sanity. After that business concluded the party continued towards Dwimakna. On the way, they encountered a group of druids, most of them already expired. The elf Velahra was the only one alive, and she went with the party to investigate the town. Having arrived, and the village being strangely "normal" the party spoke to the mayor Ethan Takar, who said the beasts had been increasingly aggressive in recent times. Seeking to gain knowledge from the wounded, they also visited the temple of Asclepius called the Viper Orchard and spoke with Doctor Leah, who agreed to examine an infected beast if brought to her. Additionally, she gave the party two bottles of Fidiera. With a tip from a wounded guard called Hadian, the party headed to the Scoria Falls, and found a tattered robe before being ambushed by a fierce creature, almost taking down all of them, had it not been acting strangely in pain. With the creature now lurking outside of the cave where the party hides, how will they manage to escape? And what is truly the reason behind all the things that are happening in this town?
After spending some time in the seeker camp of the 2nd layer, the party returned from the Hollow. Some time had passed, but the group spent some time in Pelayar, getting equipment and investigating potential leads. Something was happening in Dwimakna, a village northeast of Pelayar, and no communication had been getting through recently. With the thought of visiting the "Guardian of Flame" afterwards, what lurks in the dark mountains of Takjub?
Spending their days calmly travelling the strange lands of the Hollow The party find some combat, some mysteries, some discovery. As they descend further below into a forest turned upside-down. What will they find down there?... or what will find them....?
After a bittersweet victory against the Deceiver, our party met back up with their old friend "Sky" in the city of Pelayar. Before reaching there Eldon was ridden of something. Discussing their next course of action, Sky mentions a dragon he is looking for, that is possibly living inside of the large Berkoba Volcano on the island of Takjub. But before they attend that business they solved the puzzle holding them back with the progress of the Cube of Thávma. And as soon as it was solved, another level skipped, the party ventured into the second layer of the Hollow...
Having found where the union resides. The party gave them a visit. Solving puzzles and navigating mazes, they found members of the cult. After a battle against the cult members as well as some monstrosities, they managed to free some prisoners. Then they found a large gate leading to a stage for combat, where they faced the deceiver. After a tiring battle, they managed to defeat this female halfling. Being now barely still living, what will they do with this leader of the cult?
Investigating the group of elves from the tavern to learn the location of the cult known as the Union of Love, the party investigated three people living in a place called Shorehome. They managed to find that one of them, was indeed Scarlet's brother and that he had a troubled past with the group the elves belonged to, called the Twelve Swords of Jafar. The party decided to help him acquire the swords, or change the group's minds by taking out their evil leader Shamsah, who resided in their base called the Tomb of Ulum-Khala. Infiltrating the tomb via a hidden passage, the party managed to slowly but surely make their way past a few puzzles to reach the inner sanctum where they met Shamsah. After a short but painful battle, Shamsah was knocked out, and the rest was left to Sian and Khua to deal with while the party hurriedly returned to Ad Dalah to participate in the Dance of Stars. After a night of festivities, they spoke with Dakt, and after some wait were told of a hidden passage in a dumpster located next to a potion shop called Bottled Karahi. The party found the dumpster, entered, and found a small room with three paths, each leading to a door with a sign above reading: "Welcome to the Liar's Den!"
The part had met an old friend for some in Scarlet, who was seeking her long-lost brother. Together, they arrived in Ad Dalah, the capital of the Dakhm Empire. They inquired about a person called Zenala, which they learned owned an apothecary called the Hidden Grove. There they also met Rakisek, and learned he had been able to free Omen's family but did not know where the location of their base was. They also visited the Shaded Mug, a shifty tavern, where they met Dakt, an old acquaintance, who was doing some business. He wanted to know the base of operations of some others in the tavern. Inquiring about those other's business, the party was tasked to find a person posing as a merchant from the Banyak Principality and might have a connection to Scarlet's brother.
Leaving the Thri-kreen of Ravi'Shikhar after discovering Balaur's identity and helping reinforce the tunnel. The party left to Al Hadani, but before they were allowed to enter questions were asked. Within, they spoke with Saeed, a weapons merchant, and reached a deal. Finding naught of interest within the town, they left towards the capital. On their way, a woman they encountered, her behavior granting mistrust. In the evening an ambush, by bandits in calling themselves the Blue Fang. The next morning, the woman revealed her true identity, an old friend, yet completely new. Scarlet Willburn, or Pari, or someone else, she turned out to be a changeling, seeking her brother.
The party was guided by the leader of the Thri-kreen who was called Ilvai, to the temple of Ravi'Shikhar. There they were told she would not risk her life, as she needed to aid her people. Inside lurked evil gray-dwarves who seemed to be part of a group: The Sunless Horde. Additionally, a locket was found, the drawing scratched away, and instead written a name: Balaur, Beast of War. The temple held not only dwarves, and a puzzle was found, a room with doors abound. Having searched it through, the treasure grabbed consisting of: Magical hammer Potion of Giant Strength Molten bronze Skin Two spell scrolls Gems and riches galore But the question was should they keep it for themselves, or did it belong to the Thri-kreen?... And what would the sole living duergar say about the Sunless Horde?
After finishing their business in Everhold, and getting to the New World. The party met back up with an old friend, Omen ei'Taure, as they headed towards Ad Dalah. On the way towards Al Hadani, the stop before Ad Dalah, they stumbled upon a group of Thri-kreen (ant people) who were heavily wounded. After asking some questions, they learned that their home had been attacked by a group of duergar. Deciding to aid the Thri-kreen our party travels to find what lurks within the temple of Ravi'Shikhar.
Having decided to venture into the Regius Conservatory to confront Cordelia. The party met odd women and stranger hounds. As well as learning of Emmet's past. Fighting their way through the conservatory, what awaits beyond the doors to the administration room.
Plans were made of how to enter and break free Josephine's parents. With days to spend, questions were asked to the mysterious "Outsider", and as each answer gave way to more questions, a decision was made. The inauguration was attended and information about Cordelia Proudwind was found. After a short commune with his patron, Emmet reinforced the idea to enter the Regius Conservatory, where Cordelia resides.
With more scouting and planning the entrance and exit from the Bleakwater Carcerium, the party finds themselves in some trouble. Having to decide what next to do, and whether or not to attend the Inauguration/Congratulation of the Leclair family. Since they interfered with the business of the Crimson Surge, acquired the oil for Philip Twopenny, and with the ball slowly creeping closer, what will they decide to do next?
Having acquired a map of the Bleakwater Carcerium, the place where Catherine's parents are held, the party decided to venture to the Clockwork Manor, home of Philip Twopenny. After a skirmish, some rest, and robots, the party managed to come to a tenuous alliance with Philip Twopenny. As they originally followed the Crimson Surge request to make Philip stop meddling in their business, they decided to turn their alliance and help Philip put an end to the criminal organization and get his item. With gaining the reward for dealing with Philip and some friendships made, and some to be destroyed, and the inauguration ball slowing looming ever closer, what will they do?
After arriving in the capital of Goldmoor, and gaining access to the central district, some time was spent looking around and planning. Nitt was let into the plan to get into the Bleakwater Carcerium and some information about the prison was gathered. With a plan about perhaps gaining a map by threatening Vilkas Fairhand, the architect and designer of the prison, the party headed to his gallery. They encountered an odd drawing, and after discovering Vilkas was acting weird they decided to further investigate the drawing. This led to discovering an entity that was seemingly spawned by some otherworldly influence that held power over the painting. With this new information, and the days slowing moving towards the inauguration ball, and the quest to take care of Philip Twopenny, of the Clockwork Manor, what will the party do?
After arriving in the capital of Goldmoor, and gaining access to the central district, some time was spent looking around and planning. Nitt was let into the plan to get into the Bleakwater Carcerium and some information about the prison was gathered. With a plan about perhaps gaining a map by threatening Vilkas Fairhand, the architect and designer of the prison, the party headed to his gallery. They encountered an odd drawing, and after discovering Vilkas was acting weird they decided to further investigate the drawing. This lead to the discovery of an entity that was seemingly spawned by some otherworldly influence that held power over the painting. With this new information, and the days slowing moving towards the inauguration ball, and the quest to take care of Philip Twopenny, of the Clockwork Manor, what will the party do?
The party arrived in Everhold, where they first met a friend of Adam's, George Raventree. After this, they got to know that they needed special badges to enter the central district: the Magna Quarter. They encountered a patrol from a criminal organization called the Crimson Surge and paid them to help get access to the quarter. There they met both the leader of the Crimson Surge: Maxwell Roth, and another person: Nitt. After making a deal with Maxwell to investigate a serial murderer named the Impaler, they found it and dealt with it, and Maxwell was to grant them badges the following day. The party was then given another offer and argued against their next move within the Magna Quarter.
As the party returns to Velámón after finding the first of the artifacts of Silvanus - The Sky. They are met with an inspection by foreign guards. After recognizing Catherine, the party is arrested, while Omen splits off from the rest. They are taken to a building and shown inside. Within they are met by Adam Bauffremont, Catherine's fiancé. After some discussions and conversations, another person intrudes into the building named Emmet Lynwood. After some persuading from Adam, the party and Emmet agree to go to Everhold, the capital of Goldmoor, to break free Catherine's parents. With a day of preparations in their hands, the party plans what they need to possibly commit the greatest prison escape in history.