High Elf
Sea Elf
Characteristic |
High Elf |
| Weapon Skill | 2d10+30 |
| Ballistic Skill | 2d10+30 |
| Strength | 2d10+20 |
| Toughness | 2d10+20 |
| Initiative | 2d10+40 |
| Agility | 2d10+30 |
| Dexterity | 2d10+30 |
| Intelligence | 2d10+30 |
| Willpower | 2d10+30 |
| Fellowship | 2d10+20 |
| Wounds | SB+(2xTB)+WPB |
| Fate | 0 |
| Resilience | 0 |
| Extra Points | 2 |
| Movement | 5 |
Starting Skills and Talents
Skills: Cool, Entertain (Sing), Evaluate, Language (Eltharin), Leadership, Melee (Basic), Navigation, Perception, Play (any one), Ranged (Bow), Sail, SwimTalents: Acute Sense (Vision), Coolheaded or Savvy, Night Vision, Second Sight or Sixth Sense, Read/Write
Roll 1d100
01-08 Caledorian
09-16 Ellyrian
17-24 Avelorn
25-32 Sapherian
33-40 Eataine
41-48 Tiranoc
49-56 Nagarythe
57-64 Chracian
65-72 Cothiquian
73-80 Yvresse
81-100 Sea Elf
Genetic Ancestor(s)
Geographic Distribution
Related Organizations
Related Ethnicities
WFRP: High Elf Player's Guide
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