Elf

Elves of Wakodia

 
 

Overview

Elves are one of the oldest and most graceful races in Wakodia, known for their deep connection to magic, nature, and the divine. Originally shaped by Aelindara, the Weavekeeper, elves embody her vision of balance, beauty, and arcane resonance. Over millennia, they have splintered into distinct ethnicities—each shaped by history, geography, and magical forces. Whether in the forest, sea, Underdark, or city, the elven legacy endures.  
 

Physical Characteristics

Appearance: Elves are tall and slender, with pointed ears, angular features, and a natural elegance. Skin tones vary widely based on subrace, ranging from pale ivory and warm bronze to seafoam blue or ashen violet.
  Lifespan: Elves mature around age 100 and often live well over 750 years.
  Height and Build: Typically stand between 5’6” and 6’4”, with lean and graceful builds.  
 

Ethnicities

 

Eldorai (High Elves)

Region: Flampurea (Luxcaliros), Nemsarai, and elite enclaves across Stonefell
Appearance: Fair-skinned with golden or silver hair; eyes shimmer with hues of blue, green, or violet
Culture: Noble descendants of the lost Eldoria Kingdom. Magical, diplomatic, and elegant.
Faith: Primarily Aelindara, with some also venerating Agápi
 
 

Aerynthar (Wood Elves)

Region: Ardren Forest (especially around Nemsarai)
Appearance: Tawny or copper skin; brown or green eyes; hair in earthy tones
Culture: Forest guardians and spiritual stewards; live in harmony with the wild
Faith: Lykara and Okenfell  
 

Xalythari (Dark Elves)

Region: The Underdark (Thalxaril beneath the Pale Luna)
Appearance: Obsidian or ashen skin; white or silver hair; glowing violet, crimson, or blue eyes
Culture: Matriarchal and secretive; live in luminous underdark cities filled with artistry and shadow
Faith: Elvayra, the Silent Queen
 
 

Marithyn (Sea Elves)

Region: Azure Depths, and coasts of Ramaal and Stonefell
Appearance: Seafoam or pearlescent skin; teal or silver hair; large, luminous eyes
Culture: Underwater dwellers with a deep reverence for marine life and magic
Faith: Aqualon, god of the sea
 
 

Nelari (Common Elves)

Region: Cities and mixed settlements across Stonefell and Nemsarai
Appearance: Earth-toned skin; copper, brown, or dark hair; practical builds
Culture: Adaptable and community-minded; merchants, artisans, diplomats
Faith: Aelindara, Okenfell, or mixed local traditions
 
 
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Aurothari (Broken Elves)

Region: Shadow Warrens beneath Nemsarai or corrupted ruins
Appearance: Pale or violet skin; glowing arcane veins; often gaunt or subtly deformed
Culture: Outcasts shaped by magical trauma; often dependent on arcane exposure to stay sane
Faith: Fractured beliefs—some cling to Aelindara, others follow arcane rituals or nihilism
Note: Without regular magical exposure, Aurothari begin to mutate and lose their minds
 
 

Culture and Society

While elven cultures vary by subrace, most share a love of memory, storytelling, art, and the preservation of ancient knowledge. Elves are often historians, spellcasters, artisans, or reclusive sages. Even among urban elves, their natural grace and longevity inform every part of their worldview.  
 

Religion

Elven faith is shaped by ethnicity and history. Major deities include: [list] Aelindara – Goddess of Magic and creator of the elves
Lykara – Goddess of the Hunt (Aerynthar)
Aqualon – God of the Sea (Marithyn)
Elvayra – Silent Queen of the Underdark (Xalythari)
Agápi – Goddess of Love and Unity.
Okenfell – God of Growth and Nature .    
 

Magic and Elves

Elves are inherently magical beings. Eldorai lean toward arcane mastery; Aerynthar and Marithyn toward druidic and elemental traditions; Xalythari toward shadow magic; and Aurothari are haunted by magic’s side effects. Even the most mundane elf carries a trace of the Weave.  
 

Relationships with Other Races

Humans: Nelari and Eldorai commonly coexist with humans. Aerynthar are wary. Xalythari are often hostile or dismissive. Dwarves: Relations are cautious but respectful. Other Races: Elves form bonds based on mutual purpose, though ancient feuds and mistrust remain between some groups.  
 

Legacy

The elves of Wakodia are a people of memory—keepers of old songs, long grudges, and deep truths. Their civilization once ruled continents, and though their power has waned, their influence continues through art, politics, and magic.  

Playing as an Elf:

  Elves in Wakodia have been shaped by their long history, the Arcane Cataclysm, and their deep connection to magic and nature. When creating an elf character, consider how their ethnicity and personal experiences tie into Wakodia's lore. Below are the general traits of elves in Wakodia, followed by options specific to their ethnicities.   Elf Traits As an elf in Wakodia, you have the following racial traits:   Creature Type: You are a Humanoid.   Age: Elves mature at the same rate as humans but are considered young until they reach 100 years of age. They typically live 750 years or more, though their longevity can be influenced by magic and heritage.   Size: Elves range from 5'0" to 6'5" tall and are slender in build. Your size is Medium.   Speed: Your base walking speed is 30 feet.   Darkvision: Accustomed to the dim light of ancient forests, the seas, or even the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Keen Senses: You have proficiency in the Perception skill.   Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Languages: You can speak, read, and write Elvish and one other language of your choice (often Imperial Common, depending on your region).
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