Noble Ambitions 579cy
Noble Ambitions 579cy: Adventure Synopsis
The adventure "Noble Ambitions" begins amidst the vibrant bustle of Verbobonc City on the eve of the High Holy Day, Godsday, Readying the 4th, 579 CY. With the city overflowing with farmers, merchants, and townsfolk preparing for the Festival of Readying, adventurers are drawn by the promise of excitement and potential fortune.
Seven years have passed since the heroic The Battle of Emridy Meadows, where forces of good united to defeat the vile hordes spawned by the Temple of Elemental Evil. Yet, the scars of that conflict linger. Among the ravaged lands was Penwick Township, including the noble holding of House Asbury, now under the stewardship of Baroness Elinor Asbury. Elinor, a figure of grace, intelligence, and compassion, urgently summons adventurers to a secretive meeting at Jylee's Inn, a prestigious hostelry reserved for the city's elite.
Within the walls of Jylee’s Inn, amid luxury and intrigue, Baroness Elinor seeks brave souls willing to recover vital artifacts stolen during the temple’s invasions—a legendary Sword and the Stone of Asbury. Additionally, a cache of riches, crucial for the economic survival of her people, lies hidden and guarded by unknown perils. The Baroness emphasizes discretion, hinting at political tensions with powerful nobles like Lord Simon Milinous, whose lands adjoin hers and whose presence casts a shadow over the proceedings.
Adventurers, clad symbolically in the historic tabards of the fallen defenders of Whistler’s Creek, journey to Asbury Manor to uncover cryptic clues from an old, tortured man who escaped years of captivity. His fragmented ramblings hint at a mysterious treasure hidden deep within "Beltar’s Realm," suggesting a dangerous delve into subterranean darkness.
As the adventurers unravel riddles steeped in divine references and cryptic omens from the pantheon of Oerth—Beltar’s caves, Pholtus’s dawn, and Celestine’s star—they must navigate political intrigue, shadowy informants like the enigmatic Alber Guldenstern, and internal questions of loyalty and morality.
Their path takes them into perilous confrontations with orc raiders, cunning traps, and ultimately leads them to a cavern of dark legend. In the climactic struggle, adventurers strive not only for treasure but to redeem the honor and future of House Asbury.
"Noble Ambitions 579cy" combines high-stakes adventure, deep-seated political drama, and rich world-building to create an immersive experience within the storied history of Verbobonc, capturing both the valor and complexities of a land still recovering from devastating evil.
Key NPCs
Baroness Elinor Asbury
The last living heir of House Asbury, Elinor is a symbol of quiet resilience in the face of tragedy. Once promised in marriage to Lord Simon Milinous by her parents, that future was erased during the Elemental War when the Temple of Elemental Evil swept across her homeland, killing both her parents and ravaging her lands. Raised thereafter by Sir Armount, her father’s seneschal, she matured into a capable and determined noblewoman. Now Baroness of Asbury and an Ambassador of the Celestial Circle, Elinor bears the burdens of duty and legacy with grace. Despite political pressure and noble intrigue, she has chosen a path of independent leadership, calling for outside adventurers to recover her family’s legacy and protect her people.
Sir Armount Andalarian, Seneschal of House Asbury
A seasoned knight and the longtime seneschal of House Asbury, Sir Armount is both protector and mentor to Baroness Elinor. Once a trusted vassal and battle companion to her father, he took guardianship of Elinor following the destruction of her family during the Elemental War. Now in his later years, Armount remains a stalwart advisor, his demeanor a mix of strict discipline and fatherly care. He is fiercely loyal to Elinor and wary of those who would manipulate her, especially rival nobles such as Lord Milinous. Though he rarely speaks at court, his voice carries weight, and he is known to be the quiet sword behind Asbury’s survival.
Lord Simon Milinous
A nobleman of stern reputation and martial pedigree, Simon Milinous is the head of House Milinous and a decorated veteran of the war against the Temple of Elemental Evil. He rode at the front during the Battle of Emridy Meadows, commanding the Black Griffon Men-at-Arms with valor. Years before the war, he had been promised a political marriage to Elinor Asbury by her parents, a betrothal agreed upon when she was but fourteen. But during the Elemental War, the barony of Asbury was overrun, her parents slain, and the land ravaged. Upon returning from war, Simon found Elinor grown, grieving, and determined to lead in her own right. She broke the betrothal and rejected his claim to marry her. Though he hides his disappointment behind a disciplined façade, Lord Milinous remains wary and watchful—whether out of lingering affection, political ambition, or wounded pride remains unclear.
Alber Guldenstern
A ghost in the underworld of Verbobonc, Alber Guldenstern is an assassin, fixer, and manipulator working behind the scenes to destabilize the Viscounty's fragile balance. He arrived in Verbobonc seven years ago from Dyvers, and has since made a name as a professional who leaves no trace. Rumors of his origin range from fallen noble to gutter-born urchin, but none know for sure. Alber works alone and for high pay, currently under contract with Lakash Quallad—a merchant with secret ties to the Temple of Elemental Evil. Guldenstern sabotages alliances, eliminates threats, and sows distrust to weaken the city’s leadership. Cold, meticulous, and governed by a ruthless personal code, he is a deadly threat cloaked in anonymity.
Lakash Quallad
A noble-turned-merchant with impeccable public manners and a carefully curated reputation, Lakash Quallad is in truth a cunning agent of the Temple of Elemental Evil. He operates under the guise of a generous patron and trade magnate, influencing Verbobonc’s economy and nobility through strategic philanthropy and political deals. In the shadows, he funds sabotage, subversion, and the assassination of key figures through intermediaries like Alber Guldenstern. Lakash sees Verbobonc as a ripe target for manipulation—a city bloated with self-importance and unaware of the rot creeping beneath its polished surface. Charming, long-sighted, and ruthless, he is a slow-burning threat and a master of indirect warfare.
Components
Hooks
On the bustling streets of Verbobonc City, your attention is drawn to a growing crowd around the central town post. Amid the murmuring and jostling, a modest yet carefully penned notice catches your eye:
Needed, Individuals of stout heart and strong sword arm to serve me in a task requiring courage, resourcefulness and honor. Inquiries may be made at Jylee's Inn. This the second day of Readying in the year 576 CY
The simplicity of the message belies the gravity of the request, stirring whispers and speculation among the citizens. Will you answer Lady Elinor Asbury’s discreet call for aid and uncover the truths hidden behind noble ambitions?
This same notice has also appeared elsewhere—most notably pinned to the central message pole within the bustling B26 Adventures Guild. There, among dozens of other listings, it stands out due to the crisp seal of House Asbury and the quiet attention it has drawn from the guild’s leadership.
Additionally, the post has discreetly circulated through the city's many guilds, churches, and magical academies. Guildmasters, church bishops, and arcane mentors alike have summoned their most promising acolytes and apprentices—not merely to serve, but to observe. For all Verbobonc’s civic decorum, every major institution is watching this mysterious call closely, intrigued by Lady Elinor’s rare and veiled request.
Each of these factions, from the C5 Silver Consortium, School of Magic, Mages Guild to the Church of Pelor, senses deeper motives and unspoken dangers. They send their agents with subtle urgency—not just to aid, but to report back.
Backdrops
Locations
Verbobonc, City
The heart of the Viscounty, bustling with trade and politics. Key areas include the Trader’s Market, the Civic Centre (home to Jylee’s Inn), and the message post where the adventure begins.
Asbury Manor and Penwick Township
Once a proud holding of House Asbury, this region was devastated during the Elemental War. Now under Baroness Elinor’s stewardship, it remains a symbol of loss, survival, and potential rebirth.
Whistler’s Bridge
A site of fierce last stands during the invasion of Penwick, where defenders fell under the banner of House Asbury. Still whispered of in ballads and memory.
Anshan
A moody thorpe two days southeast of Verbobonc City, straddling river and marsh. It is half-rebuilt after recent ruin, with an eerie stillness. Notable for its Church of St. Cuthbert and decaying Ashford Manor.
Fens of Tor
An ancient swamp of secrets and slow decay, bordering the Gnarley Forest. Known for strange disappearances, Zassil'torr 'Torfen' lizardfolk traders, and rumors of awakening evil deep in the mire.
Ancient Suel Temple (Hidden in the Gnarley Forest)
Shrouded in the misty reaches of the Gnarley, this buried ruin pulses with residual Suel sorcery and whispers of dark resurrection. Few return from its moss-choked halls.

Adventure Objectives
Primary Objective
- Recover the lost artifacts of House Asbury: the legendary Sword and the Stone of Asbury, along with the family’s hidden treasury, lost during the fall of Penwick.
Secondary Objectives
- Investigate the growing incidents of banditry in the Viscounty and determine if they are connected to larger forces.
- Uncover the truth behind strange rumors, ancient riddles, and divine omens hinting at deeper corruption.
- Navigate noble courts, churches, and guild interests to form alliances—or uncover adversaries—within Verbobonc’s political web.
Suggested Level Range
This is a starter adventure designed for new adventurers. Ideal for characters of levels 1–3, serving as an introduction to the dangers, politics, and mysteries of the Viscounty of Verbobonc.
- NA - Political Tensions in Verbobonc – Spring 579 CY.
- NA-01: Arrival at the Civic Square
- NA-02: Jylees Inn – The Gilded Threshold
- NA-03: The Oath of Asbury
- NA-04: A Voice from the Shadows
- NA-05: The Road to Asbury
- NA-06: Ambush at Asbury Camp
- NA-07: The Road to Asbury – Day 3
- NA-08: The Great Hall of Asbury – A Noble Supper
- NSQ-01: Istus Soothsayer’s Plight
- NSQ-02: St. Cuthbert’s Investigation
- NSQ-03: The Merchant Argument
- NSQ-04: Godsday Procession and the Flame of Retribution
- NSQ-05: On a Mission from Rao


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