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3. Church of the Cudgel

Square, sturdy, stone—the best-built thing in Anshan. Its sermon is a wall.

Read-aloud (arriving from the square)

The church sits square on stone footings, corners true and stubborn against the mud. A blunt tower watches the lane; iron rings hold an old bellline of kettles and tin. Someone has swept the threshold, and someone else has left boot scrapes right through it. On a shelf by the door, a small horizon-disc waits for travelers’ fingers.

What this little church believes (and enforces)

  • Tenets on the wall (carved inside the porch): honesty, practicality, reasonability; tireless effort to bring the hesitant into the fold; the word of the Cudgel is law. Folk here hear it weekly, or harder when they need it.
  • Orders in miniature: Even a tiny parish mirrors the three orders—practical Billets, preaching Chapeaux, doctrinal Stars—as roles rather than headcount; Waldere must be all three on different days.
  • Chain of command: The parish ultimately answers to Bishop Haufren, whose strict, influential stewardship defines Cuthbertine policy across the viscounty (aid is conditional; worthiness is weighed).
  • Place in the wider mix: In a region thick with faiths (Old Faith in the fields, Trithereon in the free towns, and others), the Cudgel is the main pillar—and the most demanding.

The building & grounds (quick map notes)

  • Porch & bellline: A timber beam with hanging kettles, tins, and shell-rattles—makes a constant clatter in wind. (A simple way to impose “continuous noise” for Mirewatch-adjacent scenes.)
  • Nave: Stone benches, sanded floor, cudgel sigil above a plain altar; a lockbox for tithes and fines. Sermon board lists the week’s lesson and penances.
  • Vestry: Ledger of vows, oil, incense; rattle-strings ready to be blessed.
  • Cloister patch: A kitchen herb bed (thyme, pennywort), a wood rack, and a hand pump whose steady tick becomes its own prayer at night.

Waldere Elvery, Curate (cleric 3)

Waldere Elvery Curate, St. Cuthbert by 3orcs
  • Demeanor: Tall, gaunt, sober in posture if not in practice; eyes red-rimmed, voice steady—until it isn’t. Radicalized by failure (the manor’s fall, the marsh’s creep), he drinks to stun the doubt between duties.
  • Public face: Stern comfort and strict mercy—he’ll bind a wound and then bind a promise to do better.
  • Private fracture: Bottle behind the vestry oils; prayers carefully written to avoid words that shake his hands.
  • Signature act: Blessing rattle-strings to vex the Whispers (see below).
  • Lines to use at the table:
  • “Law is the floor; grace is the roof. I nail down the floor first.”
  • “If you want a miracle, bring a witness and a reason.”
  • How he sees you: Tools Providence sent; sinners until proven otherwise; salvation if you make this place safer.

Services, costs, and conditions (frontier parish)

  • Bless a rattle-string (room-sized): 5 cp donation → imposes continuous noise for one room for 24 hours (nonmagical). If the party contributes labor (repairs, hauling wood), Waldere waives the coins.
  • Sanctify a house space (Mirewatch chapel-rite): 2 sp in incense/oil + 1 hour rite → suppress Fen-Whispers within a 20-ft square for 10 days (as long as a bellline or dripline remains active).
  • Healing & protection: Offered, but worthiness is weighed; he demands a vow, a tithe, or a task consistent with the Cudgel’s aims (order, repair, justice).
  • Legal witness: Waldere will witness oaths (custody of Mirewatch, bridge bonds), but reminds you: title flows from Asbury/Viscounty, not from him.

How this parish fits the big machine

  • Bishop Haufren’s shadow: Policy here takes its tone from Haufren—unyielding on doctrine, influential with the court; his clergy guard both souls and order. Expect aid tied to duty and sermons with teeth.
  • With the Borderers: Billet-like joint work with the Mounted Borderers is common—patrol blessings, casualty ministrations, and testimony against raiders.
  • In a plural land: Even as Trithereon and the Old Faith tug at the viscounty’s edges, the Cudgel remains the mainstay—especially after wars and scares.

Mechanics vs. the Fen-Whispers (plug-and-play)

  • Rattle-String (blessed): While hung and rattling, counts as continuous noise in a 20-ft room. Whispers have disadvantage on attacks/Stealth there; their speed is reduced by 10 ft. (Nonmagical; 24 hours.)
  • Bellline: A clattering line strung across an entry and kept moving by a drip or wind gives the same benefits as above while it clatters.
  • Sanctify Space (parish rite): As above, suppresses Whispers for 10 days if a noise source is maintained. (If the wheel at Alston’s Mill turns, spaces within 60 ft of it count as continuous noise already.)

Hooks & table scenes

  1. “Bring the Quiet to Heel” — Waldere asks for help re-stringing the bellline on the church eaves before a storm (mini skill scene on slick roof). Success: +1 standing with parish; failure: a nighttime Whisper sign in the nave.
  2. “Oath on the Stone” — He’ll witness a Writ of Custody for Mirewatch if a Borderer signs as well; gather Roanik’s stamp first. (Cross-faction play.)
  3. “Mercy with a Handle” — A raider was caught by Borderers; Waldere invokes Cuthbertine justice: repair the bridge under guard, then march escort. Your party can argue, harden, or soften the sentence (social challenge).
  4. “Bottle under the Vestry” — If PCs notice Waldere slipping, they can cover for him at vespers (two PCs read; one leads a hymn success preserves parish morale and unlocks a once/week free sanctify.

If the party wins him back from the bottle

  • Waldere stabilizes: sermons shorten, hammering starts at dawn, bench legs get planed. Parish gains a weekly Blessed Rattle-String for Mirewatch and a letter to Bishop Haufren endorsing the PCs’ custody petition (advantage on noble/legal checks that session).
  • If they fail him, he hardens: aid requires heavier vows or fines; Borderers become the default shield; rumor says the Cudgel’s patience here is thinning.

“Law is the floor. Stand on it.” —Curate Waldere

One-glance summary
  • Type: Rural parish of St. Cuthbert (outpost under Verbobonc’s hierarchy)
  • Clergy: Curate Waldere Elvery (male human cleric 3), stern and frayed by drink
  • Why it matters: Only dependable sanctuary, lawful authority proxy, and the one place that can truly vex the Fen-Whispers (with rite and noise)
  • Affiliations: Falls under Bishop Haufren’s orbit; doctrine, discipline, and aid follow the city’s hard line (even out here)
Waldere Elvery, Curate (Cleric 3, St. Cuthbert)

Medium humanoid (human), lawful neutral

AC 16 (chain shirt, shield) HP 22 (3d8+6) Speed 30 ft.
STR 12 (+1) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 16 (+3) CHA 12 (+1)
Saving Throws Wis +5, Cha +3 Skills Insight +5, Medicine +5, Religion +2, Intimidation +3
Senses passive Perception 13 Languages Common, Celestial
Proficiency Bonus +2 CR 1 (200 XP)

Traits

  • Divine Domain (Order of the Cudgel, flavor): Waldere emphasizes discipline and law.
  • Channel Divinity (1/Short Rest): Turn Undead. As cleric.
  • Bless the Rattle-String (Downtime/Action out of combat). Waldere can bless a hanging rattle-string for 24 hours; while it’s making noise, a 20-ft room counts as continuous noise (useful against sound-hungry spirits in this thorpe).

Spellcasting. Waldere is a 3rd-level cleric (spell save DC 13, +5 to hit). He has the following prepared (typical):

  • Cantrips (at will): guidance, sacred flame, thaumaturgy, spare the dying
  • 1st level (4 slots): bless, command, cure wounds, guiding bolt, sanctuary, shield of faith
  • 2nd level (2 slots): spiritual weapon, hold person (often preps lesser restoration if warned)

Actions

  • Mace (Cudgel). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning.
  • Sacred Flame (Cantrip). Ranged Spell Attack/Save: one creature makes DC 13 Dex save, fail = 7 (2d8) radiant.

Bonus Actions

  • Spiritual Weapon (2nd-level spell). Summons a ghostly cudgel; melee spell attack +5, Hit: 7 (1d8+3) force.

Tactics. Opens with bless or shield of faith, brings up spiritual weapon, then stabilizes allies with cure wounds. Against undead/spirits he rings kettles or orders a hymn to impose continuous noise before using Turn Undead.

Type
Chapel
Parent Location
Additional Rulers/Owners
Owning Organization
Characters in Location
DM Notes
  • Keep sermons practical and blunt, not flowery.
  • Weigh aid by deed + vow, consistent with Cuthbertine policy.
  • Let noise be a tangible, tactical thing—kettles, drip lines, hymn hums.
  • When in doubt, remember the ladder: Parish → Bishop Haufren → Viscount’s court (law first, then mercy).



Cover image: Thorp of Anshan by 3orcs

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