BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Waldere Elvery

Curate of St. Cuthbert

As Anshan's local priest of St. Cuthbert he is radicalized by Ashford’s failing faith, Waldere is a raging alcoholic. The village church is rarely visited now, except by a few worshipers who are led in their devotions by Waldere Elvery.

Curate of St. Cuthbert in Anshan • stern comfort, frayed by drink

Square stone, swept threshold, kettles clacking beneath the eaves. Inside, the curate stands like a pillar behind a plain altar: big frame under modest clothes, old scars at the throat and wrist, a limp he ignores. His eyes weigh you, then the door, then the bellline outside—as if he keeps count of how the world is held together.

Snapshot
  • Role: Parish priest, oath-keeper, reluctant bulwark against the marsh’s weirdness
  • Alignment: Lawful Neutral (law first, then mercy)
  • Class/Level: Cleric 3 (St. Cuthbert)
  • Look: Broad-shouldered, scarred, hair cropped short; walks with a slight limp; hands like a mason’s
  • Vice: Quiet, grinding alcoholism he fights and loses by turns
  • Presence: When sober—concise, commanding; when slipping—voice goes hoarse, eyes red but proud

Personality

  • Public face: Stern comfort and strict mercy. He will bind a wound, then bind a promise to do better.
  • Private fracture: Drinks to sand down the doubts left by Ashford’s failing faith, the manor’s fall, and funerals he spoke too young. He hides it well—until he doesn’t.
  • Creed: “Law is the floor. Stand on it. Mercy is the roof. Earn it.”
  • Tells: Knuckles tap pews in fours; eyes track doors and windows; he quotes scripture without flourish.

Background in brief

Waldere fought across the Flanaess as a sellsword turned templar—scarred in skirmishes and sieges, saw good men fail when rules bent. Tired of the road, he petitioned the Cudgel’s hierarchy to raise a parish at the marches. With the Church’s blessing he built this square stone and promised to keep it square. The marsh, the manor, and a decade of thin harvests tested that promise.


Daily rhythm

  • Dawn: bells and broom—he keeps the porch clean himself.
  • Midday: patrol blessings, rattle-strings for homes near the stream.
  • Evening: short homily, long listening. On bad nights, the bottle in the vestry “helps him write sermons.”

Relationships

  • Captain Para Roanik: mutual respect; she brings facts, he brings witnesses. He’ll co-sign a custody writ if the Borderers do.
  • Kornel Tesár (Swine Pits): ironclad allies on levy days; duel in proverbs the rest of the week.
  • Old Aggy: wary détente—“He nails the floor; I mend the feet.” He won’t undercut her cures; she won’t mimic his rites.
  • Alstons (Mill): he trusts Sherina’s ledger and Praen’s planks.
  • Harl Ashford: sorrow without patience; buys him food, not drink.

What he wants

  • The bellline never silent; the bridge and boardwalks kept up; the village back under regular worship and work.
  • Proof against pirates/steel-runners and elemental remnant nonsense—so he can preach facts, not fear.
  • Someone brave enough to make Mirewatch livable without superstition.

Hooks & scenes

  • Witness the Oath. He’ll solemnize a Writ of Custody for Mirewatch if the party presents Borderer recognition.
  • Bellline Repair. Before the next storm, he needs help restringing kettles along the eaves (slick-roof skill scene).
  • Sanctify the Hush. With incense and help, he can sanctify a 20-ft space in Mirewatch for ten days—as long as the PCs keep a noise ward active.

The armor (secret the players can spot)

A successful Spot/Perception DC 15 notes a suit of plate on a stand in the nave’s far corner. It is well-oiled, scarred, and sized to him. If asked, Waldere nods:

Mine. A sign I will defend this place—man or giant.”
On dire days he still straps it on (limp and all).

Running Waldere

Play him blunt, practical, and brave—a laborer in faith whose hands are as useful with a hammer as a holy symbol. Let the bottle add pathos, not farce; when he’s sober, he’s the wall. When he slips, he still locks the door, trims the candles, and leaves a note on the altar: “Back at dawn.”

Waldere secret
A successful Spot (DC15) will reveal that there is a suit of plate armor in the far corner of the temple. Although it is obviously cared for, the armor shows the signs of many years of service. If asked, Rudolphos will explain that this is his armor. He displays it in the main prayer hall, as a sign to the villagers that he will defend them against any intruders, be they man or giant.

Waldere Elvery — Human Cleric 3 (St. Cuthbert)

AC 16 (chain shirt, shield) HP 22 (3d8+6) Speed 30 ft.
STR 12 DEX 11 CON 14 INT 10 WIS 16 CHA 12
Saves Wis +5, Cha +3 • Skills Insight +5, Medicine +5, Religion +2, Intimidation +3
Spell DC 13, +5 to hit. Cantrips: guidance, sacred flame, thaumaturgy, spare the dying

Spellcasting level 3

  • 1st (4): bless, command, cure wounds, sanctuary, shield of faith
  • 2nd (2): spiritual weapon, hold person (often preps lesser restoration if warned)
  • Channel Divinity (1/rest): Turn Undead

Feature: Bless Rattle-String (out of combat)—sanctifies a hung rattle-string for 24h; while it clatters, a 20-ft room counts as continuous noise against “silence-feeders” (your Fen-Whispers).
Tactics: BlessSpiritual Weapon; keeps allies upright; rings kettles before any stand in the dark.

Table quotes (use freely)
  • “Names after deeds. Deeds after oaths.”
  • “Law is the floor; mercy the roof. I nail the floor first.”
  • “If you want a miracle, bring a witness and a reason.”
  • “Keep talking after dusk. Silence invites the wrong congregation.”

Alignment
Lawful Neutral
Current Location
Ethnicity
Year of Birth
535 44 Years old
Children
Sex
male
Height
6'1"
Belief/Deity
St. Cuthbert
Aligned Organization
Having a Drink with a Cleric

Bog & Barrel, late. Heat and cabbage hang low. At a corner table, a broad-shouldered man in plain priest’s clothes cradles a clay mug. Scars catch the lamplight; his eyes are glassy, proud, and lost at once. He tries to stand, thinks better of it, and waves you closer.

Waldere’s drunken introduction (dialogue only):
“Hold—hold there. You—yes, you. Come… closer. My legs have opinions tonight.”
“I am… was—am—Waldere Elvery, Curate of the Cudgel in this… splendid drain-ditch.”
“Names… your names, if you please. Slow—my ears are drinking too.”
“Hah. You wear the road like a cloak. Patrol? Pilgrims? Or the other sort—trouble with clean boots.”
“Tell me true—did Bishop Haufren finally send… someone? To weigh me, find me wanting, nail the door and write ‘condemned’ on my forehead?”
“No? Mm. Pity. Relief. Both sit badly.”
“I keep the bellline clacking, I do. I do. When I remember. Silence… silence is a thief here. Steals prayers right out the mouth.”
“What… oh. Yes. Welcome. That’s the word. Welcome to Anshan. To mud and manners and the House that—shh—hushes when you hush first.”
“You’ll want Para Roanik at the tower—names first, business second. She sleeps with her boots on. Good habit. I sleep with mine in the corner, judging me.”
“Drink? No. Don’t. Do. One of those. Cabbage helps the soul float.”
“If you came for miracles… bring a witness and a reason. If you came for work, bring a hammer. If you came for me—”
“—for me… say it plain. I prefer the cudgel to the whisper.”
“Right. Your names again? Slower. I’ll write them on the inside of my skull and try not to spill.”



Cover image: by 3orcs
Character Portrait image: Curate Waldere Elvery by 3orcs

Comments

Please Login in order to comment!