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Chapter 1 Side Quest: The Well that smells Vaguely of Piss

Players descend into the Well to find John Deer, the local carpenters aprentice alive or dead. If alive Amazing. If dead please bring back his corpse.

The well if deeper than first thought and at the bottom opens up to a trio of caves big enough for most members of the party to comfortably walk in (Sorry Marshall and Ruby.)

The First cave visited, leads to an underground lake that Very Very faintly smells of Piss, it has a dock with a lit lantern and an empty chest but no boat.

The second cave visited, leads to a bare-bones alchemical lab this lab only has a single book shelf, a nearly empty cupboard and a desecrated work shop.

If the players do an Investigation an medicine or a Arcana check of (10, 10 or 5) and succeed they will either see a Half burnt journal ,

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Investigation = Explaining Sue Lann's motives (For what they do not know) and if a insight check of 10 is passed then the players will realise he is creating the abomations.
A small pile of herb remenants
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These herbs have can be mixed in a potion, if an arcana check of 15 is passed they will realise the poition can be used in a ritual that allows souls to stick to a body.
, or they will find the remains of a wolf abomination head
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If a Nature check is done on this it will yield biological information on the abominations and all attacks against them will have a +1 applied to them in all regards. They will also have a description of all abominations (Pale, furless, eye bags, englarged eyes, lack of pupils or iris in the eye, ect.)
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The final cave leads the party enters goes to a long room filled with empty cages of various size, one of them is busted open. On top of a stack of 3 large cages is John Deer, at the bottom of this stack is a Young Weasel Abomination for the players to fight. When killed John Deer will explain what happened

John Deers story is that when he was PUSHED down the well he landed on his arse and realised that the well was empty exept for a small puddle at the bottom, he also realised there were 3 caves. He went into one and found all the cages, all exept one empty. He Approached the Cage and the Abomination inside start to try and break out, so John quickly moved to the other end of the room. At the other end he heard the cage smash open and the abonation cry out, he turned around to see it had gotten free and was slowly crawling/walking towards him. In a panic he climbed the nearest pile of cages and got to the top, he's been stuck in a deadlock with the ting ever since due to being to scared to make a run for it. He's survived off of some roots he keeps in his bag and 2 bottles of water. He's very thankful to the party.

Plot type
Investigation and Character search
Parent Plot
Related Organizations

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