Elves (ɛlvz)
Fair and Beautiful. Settlers of the Sea.
In the middle of the Elvish Sea, the grand city of the elves rests on an artificially made island. Made originally as a way to escape the neverending raids of the Vampires, the elvish city of Elethnor is now one of the grandest in all of Ustremmel.
From the giant sweeping towers of the city, the elves watch the world from a distance. They are always ready for battle, yet their Noble Lady, Aresir, keeps them out of any antagonistic conflict.
Elf Features
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
- Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
- Size. You are 5-6 feet tall with a slender frame.
- Speed. Your walking speed is 30.
- Darkvision.Accustomed to twilit forests and the night sky, you can see in dim light and darkness up to 60 feet.
- Keen Senses. You have proficiency in the Perception skill.
- Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
- Languages. You speak Elvish and Common.
- Ability Score Increase. Your Intelligence score increases by 1.
- Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- Extra Language. You can speak, read, and write one extra language of your choice.
- Ability Score Increase. Your Wisdom score increases by 1.
- Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Fleet of Foot. Your base walking speed increases to 35 feet.
- Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Subraces
High Elf
With high mastery of magic, the High Elves are the most common librarians and scholars with Elethnor.Wood Elf
With high perception and intuition, the wood elves live most commonly in the forests that border the outside of the Elvish Sea.Additional Information
Social Structure
The Noble Lady, Aresir, lives in relative luxury without contributing much in the way of orders. Living more as a ceremonial monarch, the nobles under the queen take on more of the responsibilites of city upkeep. With the wood elves in the forests acting as the first line of defense, the nobles keep the city of Elethnor a defensive masterpiece.
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