Vampires (ˈvamˌpī(ə)rs)
Blood of the Diseased. Creatures of the Night.
From the deep reaches of Fernal, the vampires are a testy and ruthless race who feast on the mortals above. Humans and elves are their favorite prey due to the high rate of acceptance of their blood. Due to this fact, vampires will do mass raids on elven and human settlements in order to grow their armies.
Led by the King, Hendrik, and his advisor, Nathaniel Drevak, the vampires are one of the largest single military powers in the world. Although, what they have in numbers, they lack in quality due to most of their numbers being simple thralls.
Vampire Features
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. Vampires are effectively dead, and therefore do not age after taking on the vampire blood.
- Size. Vampires are the same height and build as humans.
- Speed. Your walking speed is 30.
- Darkvision. With your superior eyes, you can see in dim light and darkness up to 70 feet.
- Vampiric Resistance. You are resistant against necrotic damage.
- Blood Thirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target, using either Strength or Dexterity for your attack roll. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Undead. You are an undead creature and do not need to sleep. You are affected by all spells that affect undead. Traditional healing spells still work on you.
- Languages. You speak Common and Vampiric.
Appearance
Body Tint/Coloration
- Skin. Vampire coloration is typically a desaturated or blue off-color of the persons original skincolor before they are turned.
- Hair. Vampires sport all natural variations of hair colors seen in men and elves.
- Eyes. The eyes of vampires are sunken and without life. They will usually be red, orange, or yellow in coloration and glow lightly in the dark.
Basic Information
Biological Traits
- Claws and Fangs. The naturally endowed claws and fangs of the vampires allow them to turn their bodies into weapons. Your unarmed strike is 1d4+Dex.
Additional Information
Social Structure
Vampires unite under the King, Hendrik, but there is also a council of nobles that commit the dirtywork of their aloof king. The champion, Nathaniel Drevak, handles most militaristic manners along with the five noble houses while King Hendrik gives orders and lives in luxury.
Notable Locations
- DireFalls
Geographic Distribution
Related Organizations
Notable Vampires
- Hendrik
- Nathaniel Drevak
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