Under Construction!

This website is currently going through major renovations and will contain developer art and unfinished articles. Thank you for visiting during this time!

Zinora

Flashes of warning colours and the sound of sawing iron in their voice. These things must be the wardens of some lost hell, never quite put to completion.

Zinora are the housing of souls that never found love or community in their lives. Each given some piece of a great puzzle, they, must come together to find its true answer. A call that many cannot bring themselves to face.  

They are brought to being by vast hives that form slowly in the ground; In places where the separation to the otherworld is both at its thinnest and long left on its own.

 

Faction Interactions

Ayeliads

Ayeliads see great potential in Zinora as caskets of souls, being far easier for them to get a hold of than Hollow Armours of the deeply ancient past.

Ullthross

Zinora see quite frequent use by the Ullthross, though almost always on the end of a killswitch should the time come.
Primedata
Primary Diet
Sugar and Meat
Genetic Ancestor(s)
Origin/Ancestry
Ullthwaygon
Related Myths
Metadata
Origonal Project
Ullthwaygon
 
Update Log
Origonal Article Creation
10th of April 2025

18/10/2025
Log Started + Total Overhaul
Old Version Content
   
Despite their looks, Bimbee seems to be very lazy. One would think that something that so strongly resembles a bee would be all about hard-working days. Despite this though, they do make very good assistants when they are risen to labour. It seems that their minds make up for their body in working the day. - Professor Equations head researcher at Malgold's School of Magic

 

Bimbee

A Complexed, Tier 2 Race


Medium Humanoid

Subtype(s): Abberation

Speed: Standard 25ft, Climb 15, Fly 20ft.

Natural Armour: 10

Sences: Standard 120ft, Bloodscent 1mi.

Ability Scores

+3 Total: +1 Con, +2 Cha.

Resistances

Trait Dependant

Vulnerabilities

Fire

Natural Attack(s)

Bite

Melee Attack / Standard Action / Range 5ft. / Prevokes Reaction
To Hit: 1d20+2 +Str / On Hit: 1d6+Str Pirecing / x2 Critical
You reach out to bite into your opponent with powerful jaws more than accustomed to chewing through meat.  

Barbed Stinger

Melee Execution / Full Round Action / Range 5ft. + 15ft. Movment / Prevokes Reaction / 1 Use Per-Day
To Hit: 1d20+2 +Str/Dex / On Hit: 10d6 Poison (Halved on DC 16 Con Save) + 2d4 +Str Piercing / x2 Critical
You rush out with a wicked barbed stinger to sting your opponent!

  On a Successful hit your stinger gets stuck in the target: To remove yourself from the target you must, on the start of your next turn, succeed a Strength Check vs, a Constitution Saving against them. The target additionally ads their AC -10 to their score.   If you beet there score, you rip out your stinger from them safely taking a large part of them with it; Dealing 10d6 +(x2 Str) Internal Damage.   However, if you fail, your stinger is pulled out from you with your insides attached; Killing your character outright.       To be safely removed from the target you an ally must succeed a DC 20 Medicine check taking a full turn to do so. Every time this check is failed you take 1d6 True Damage. To attempt this check the creature you are stuck in must be either dead, unconscious, converting or restrained. On successful removal, the target takes an additional 2d6 Internal Damage.   On the start of your next turn if the   When striking with this attack, if the opponent has 12 AC minus their Dex modifier or less the attack functions as normal. However, if the opponent has more than 12 AC minus Dex modifier, your stinger gets stuck in the opponent on a successful hit.

Racial Proficiencies

Performace, Survival.

Racial Languages

Wiggle Dance, Glinsect + One Local Language

Racial Features

Carbon Fuzz Your body is covered with thick fluffy wool with a slightly synthetic feel and texture. It is quite conductive and you tend to fuzz up in the process of electricity.
While covered in your natural wool (the technical term for this species) you are resistant to cold damage. However, you are also vulnerable to heat exhaustion in areas of high temperature (at dm discretion) as you are effectively in a thick woolly jumper. Due to the carbon nature of your wool you are quite conductive and electric based attacks have advantage to hit you.     Heavy Flyer You can fly, but only so long as you can land

Alternative Racial Features

The following features can be take in place of standard racial features.

 
 

Racial Feats

You may pick any one of the following racial feats in place of an ordinary feat upon reaching the appropriate level.

 
High Flyer

Racial Heritages

 

Survival

Suger Rush

Life Stages

 

Synergies

 

Block Link: Bimbee [URS]

Comments

Please Login in order to comment!