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Ironborn - Service Build

Statline

Str Dex Con Int Wis Cha Character Points
Base Stats

12

14

10

8

6

12

+4

Size Hitpoints Moral Resistances Vulnerabilities
Medium 20 + HD | Mod: Con 20 + MD | Mod: Int Thermal: Fire + Cold Electrical

Mobility

Standard
Slow 10ft.
Medium 30ft.
Fast 90ft.
Features Nonslip
 

Quick Learner

Upon Levelling up you may spend 1 Character point to gain proficiency with a new skill.  

Innately Amroued

You come with light armour pre-instaled!
Natural Amour: 14 | Class: Light
Diet
Electrical or Arcanum based Cellivore
Instead of eating you must find a source of Elcetrical or Arcane energy from wich you can charge from.

Sences

Vison
Thermalvison
Hearing
Standard
Smell
Dull
Pertence
None
Touch
Keen
Taste
Keen
Spacailty
Dull
Arkence
Dull
Extra
Keen Routersence
 

Skills

Cooking
Proficent
Bartering
Incapable

Build Speffic Features

Character Creation
These may be taken in place of any other racial option available to you of the same level. Priority 1

Inner Cheff

You are able to take in the ingredients plus the resources to pack it, for a food recipe that you know and place them within a secret compartment within yourself. These ingredients will then be processed into this recipe taking as long as it would normally and placed within your inventory. During this time you are able to go about your business as normal. You are able to keep a number of dishes equal to your Constitution modifier within yourself at their desired temperature within the bounds of 60'c to -40'c. As a bonus action, you can produce one of these meals from yourself.   Once per Tier Upon failing a constitution saving throw you can instead eject a meal and pass it.
Or

Drinks Dispenser

You gain a second inventory that can store up to 4 x Con Liters of Liquid (Min 2). As a free action, you may dispense Half your Dex Modifier in Liters up to 40ft. If you have been supplied with suitable containers you may instead as a bonus action produce a contained drink, which if used as part of a social check will grant you advantage.   You can keep these liquids inside you at any temperature between 60'c to -40'c.   There is no limit to what liquid you may store inside you, including magical liquids such as potions. But bear in mind that some liquids may be actively hostile to your internal system. However there may be ways to upgrade this containment system.  

Class Specific Bonuses

Wizard & Sourceror
Your internal tanks are considered warded.
Warlock
Your Internal tanks are considered Cursearmourd
Alchemist
At the cost of 4 Character points, you may also take the Inner Cheff option, allowing you to brew Alchemical Recipes as part of that ability. The results of these may be stored within your tanks or directly dispensed into a suitable container.

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