Strength
Standard Stat
Advacned Rules
| Strength Score | Effect |
|---|---|
| 40+ |
Meteor StrikeAs a standard action, you may strike an opponent with a single, superpower strike. This attack, if it hits, deals the weapons standard damage plus 1d100 bonus damage. You may use a bonus action to re-roll the damage of this attack. This attack cannot be used alongside a Massive Attack unless you expend one point of Inspiration. |
| 30+ |
Slayers StrikeWhen using a two-handed melee weapon, you gain a standard action execution with a HP threshold of 40. |
| 22+ |
Hardest HittingYour primary unarmed-melee attack becomes a 1d8 if it was not already higher than this. |
| 20+ |
Massive AttackWhen making a critical attack, you gain an additional attack that you may use as a free action. This additional attack cannot be a multi-attack. In adtion your critical hit threshold for all of your Strenght based attacks are reduce by one point. So somthing that ususaly crits on a 20 would cirt on a 19 or a 20 instead. |
| 16+ |
Harder HittingYour primary unarmed-melee attack becomes a 1d6 if it was not already higher than this. |
| 15+ |
Hard StrikeUpon hitting with an attack that uses strength as a modifier, you may, as a bonus action, add an additional 1d6 damage to the attack. |
| 12+ |
Hard HittingYour primary unarmed-melee attack becomes a 1d4 if it was not already higher than this. |
| 10 | |
| 7 or Lower |
Weak SauceYou have a disadvantage on any strength-based skills that you are not at least proficient in. |
| 6 or Lower |
Light FistsAs your firsts are so lightweight you can move them much faster.Making a melee unarmed attack becomes a free action that can be performed an amount of time per turn equal to your Dexterity modifier. You lose this ability as soon as your strength score increases beyond 6. |

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