Caspian Draconas

All art by @rynchu on Bluesky and Instagram

King Caspian Alexander Draconas (a.k.a. Caz)

Caspian has a love for music, his friends, and was once ellusive with his past. If his allies knew why, they would surely understand. As for The Ape Flam, Caz feels the party are his friends, his best friends.  
  • Class: Prince
  • Race: Human/Draconas Dragon
  • Personality: Charming, secretive, confident, and vague.
  • Skills: Deception, performance, intimidation,
  • Bond: I will protect my family, and my friends.
  • Fun Flair: Caz often carries a flower with him, gifted to him by Allana Concordia, the princess of the druids.
 

Long Rest Table

                     
RollLong Rest Activity
1 Caz endures horrible nightmares that initiates a transformation in Caz.
2 Caz takes to some gentle singing, strumming his lute with some distance between him and the party.
3 The swordsman tales to some training with his blade, clearing his thoughts and training his body.
4 "Remember Caspian, your weapon is a prt of you. Look after it as often as you look after yourself, if not more". Caz takes to cleaning and maintenance of his sword.
5 Through the nearby area, Caz takes to a scenic walk, taking in the nature around him.
6 Caz takes to some training with his unique abilities, of course after ensuring everyone is asleep.
7 Concerned for his allies, Caz checks on everyone whether it be physically or through words.
8 Caz enjoys the quiet of his journal, and takes to notes or sketches in his journal.
9 Laying beneath the sky, Caz takes to stargazing.
10 The Night is peaceful and he is well rested.

Physical Description

Special abilities

The Draconas Draconic transformation was passed hereditarily onto Caz, except his version of the dragon is, tainted, corrupt perhaps...

Draconas Dragon CR: 14

Large dragon, varies
Armor Class: 18
Hit Points: Same as Inhabitor
Speed: 40 ft , fly: 80 ft , swim: 40 ft , climb: 40 ft

STR

16 +3

DEX

20 +5

CON

17 +3

INT

20 +5

WIS

16 +3

CHA

16 +3

Damage Immunities: Necrotic, Poison
Senses: Blindsight 60 ft., Darkvision 120 ft
Languages: Any the inhabited knows
Challenge Rating: 14 ( 2900 XP)

Class Employability. Some Class features are still usable in the dragon form.

Actions

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 5) slashing damage.   Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 4 (2d8) acid damage- acid once per turn.   Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) slashing damage.   Disease Breath (Recharge 5–6). The dragon exhales acid and smog in a 30­-foot line that is 5 feet wide. Each creature in that line must make a Constitution saving throw equivalent to 8+ Proficiency+ Dexterity, taking 46 (12d8) acid damage on a failed save, or half as much damage on a successful one. If they fail, they must roll on the disease table.                              

RollDiesease Effect
1 Death Dog. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. MM p. 321
2-5 Sight Rot. This painful infection causes bleeding from the eyes and eventually blinds the victim. A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to attack rolls and ability checks that rely on sight. At the end of each long rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is blinded until its sight is restored by magic such as lesser restoration or heal.   Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a long rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely.
6-10 Cackle Fever This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname: “the shrieks.” Symptoms manifest 1d4 hours after infection and include fever and disorientation. The infected creature gains one level of exhaustion that can’t be removed until the disease is cured.   Any event that causes the infected creature great stress—including entering combat, taking damage, experiencing fear, or having a nightmare—forces the creature to make a DC 13 Constitution saving throw. On a failed save, the creature takes 5 (1d10) psychic damage and becomes incapacitated with mad laughter for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the mad laughter and the incapacitated condition on a success.   Any humanoid creature that starts its turn within 10 feet of an infected creature in the throes of mad laughter must succeed on a DC 10 Constitution saving throw or also become infected with the disease. Once a creature succeeds on this save, it is immune to the mad laughter of that particular infected creature for 24 hours.   At the end of each long rest, an infected creature can make a DC 13 Constitution saving throw. On a successful save, the DC for this save and for the save to avoid an attack of mad laughter drops by 1d6.   When the saving throw DC drops to 0, the creature recovers from the disease. A creature that fails three of these saving throws gains a randomly determined form of indefinite madness, as described later.
11-15 Sewer plague Is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps, and stagnant swamps, and which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs. When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact with filth or offal contaminated by the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected.   It takes 1d4 days for sewer plague’s symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hit points from spending Hit Dice and no hit points from finishing a long rest.   At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character gains one level of exhaustion. On a successful save, the character’s exhaustion level decreases by one level. If a successful saving throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease.
16-19 Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. PHB p. 227
20 The Common Cold.   The creature will develop an intense cold and fever after 1d4 days and it remains for 1d6 days. They are pained by headaches, a fever, a sore throat, and a runny nose. While sick, Concentration checks are made at distadvantage and the creature has 1 point of exhasution.

  Caz is a talented fighter too. Fighting style: He deflects attacks, parries, slides them aways, ocassionally dodges ocassionally.

Apparel & Accessories

Caz often opts for finer attires that simultaneously incorporate practicality. He often wears sturdy, leather boots, a large coat with well decorated buttons, and belt straps for practicality when carrying his swords and weapons. Of course he will wear armour on most adventures and in combat to protect himself and others. He also knows how to dress for the ocassion at a formal event and has clothes for every ocassion thanks to his friend Miallee at the Falconian Tailors.  
  • Casual clothes set
  • Fine attire clothes set
  • Studded Leather armour
  • Cold weather clothes and thermals set (Gives advantage on saving throws against the cold condition)
  • Hot weather gear
  • Dragon Scale Mail

Specialized Equipment

  • Caz's Journal & Notebook
  • Insert Passage from Journal here.
  • Glamoured Leather Armour
  • Entertainer's pack
  • Entertainer's Pack

    Adventuring Gear

    Common

    • a backpack
    • a bedroll
    • 2 costumes
    • 5 candles
    • 5 days of rations
    • a waterskin
    • a disguise kit

    Cost: 40 gp

  • Amulet of Buoyancy
  • https://www.reddit.com/r/TheGriffonsSaddlebag/comments/pfvqd8/the_griffons_saddlebag_amulet_of_buoyancy/

    Amulet of Buoyancy

    Wondrous Item

    Uncommon

    While wearing this amulet, you can use your reaction to immediately stand up when you’re knocked prone. When you do, your speed is halved until the end of your next turn. In addition, if you start your turn underwater with 0 hit points, you immediately rise 60 feet toward the surface.

    This well-worn necklace is adorned with the bow of a ship and a crashing wave of blue glass.


    Weight: This well-worn necklace is adorned with the bow of a ship and a crashing wave of blue glass. While wearing this amulet, you can use your reaction to immediately stand up when you’re knocked prone. When you do, your speed is halved until the end of your next turn. In addition, if you start your turn underwater with 0 hit points, you immediately rise 60 feet toward the surface.

  • Red Dracon Scale Mail
  • https://roll20.net/compendium/dnd5e/Dragon%20Scale%20Mail#content

    Dragon Scalemale

    Armor (Medium)

    Very Rare Required Requires Attunement

    While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).   Additionally, you can focus your senses as an action to magically discern the distance direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.  
    DragonResistance
    Black Acid
    Blue Lightning
    Brass  Fire
    Bronze  Lightning
    Copper Acid
    Gold Fire
    Green  Poison 
    Red Fire
    Silver Cold
    White Cold

    Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

    Scale Mail. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
    Stealth. 

    The wearer has disadvantage on Dexterity (Stealth) checks.

    Type AC STR Req. Stealth Dis.
    Medium 15 + Dex (Max 2) Yes

    Cost: 4,000 GP

  • Sword of Illusions
  • Sword of Illusions

    Weapon

    Rare Requires Attunement

    You can use a bonus action to speak the sword's command word. This will make the sword appear however you picture it. It also adopts one of the swords abilities if it can, and you have attuned to the mimiced weapon. This is up the DM's discretion. It will not mimic axes, daggers, or any weapon that is not a sword.   The weapon always deals psychic damage as oppossed to, blugeoning, piecing, or slashing,

    The weapon abandons its last form when it mimics a new one, and so, the original sword's appearance has been lost to time.

    Type Damage Damage Range
    Martial Melee 1d8 Psychic


  • Instrument of Illusions (Lute)
  • http://dnd5e.wikidot.com/wondrous-items:instrument-of-illusions

    Instrument of Illusions

    Adventuring Gear

    Common Requires Attunement

    While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.


  • The Draconas Blade
  • The Draconas Blade

    Weapon

    Legendary

    Blade of the King: Over a short rest or long rest, the weapon can magically transform into a melee weapon you are proficient with or a shield. It can only do this once until a new user wields the weapon or shield. Once you have done so, you cannot unattune from this weapon by any means other than the wish spell.    Weapon of Destiny: The melee weapon gains a bonus to hit and damage equal to half of your proficiency bonus rounded down (For example at Levels 1-8 it is a +1 magic weapon). In addition, if you are the Draconas Dragon, you may summon the weapon to your hand as a bonus action if you are on the same plane and you can not be disarmed of it.    Voice of Kings: The monstaic traditions to bless the Draconas Blade, and the blood of the dragon in your veins has empowered the blade with the voice of a dragon. If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can't use it again until you finish a long rest.   Variant Properties. Some properties of this artifact are locked behind layers of dormant magic. As you grow stronger and reach certain milestones, these properties may become available to you. This weapon can have up to 3 of the following properties active at a time. When you attune to The Draconas Blade, up to the first 3 properties available to you are activated. Whenever you finish a long rest, you can replace any of the activated properties with another one.    Prerequisite: Draconas bloodline. Voice of the ancestors. The voices of the many kings and queens who wielded the weapon whisper in your thoughts. Once a day, you can gain profiency in one skill you are not proficient in. You may pick a new skill after a long rest.    Prerequisite: 9th level. Your attacks with this weapon can be impued with the power of any dragon who has blessed the weapon while you have wielded it. The presence of those mighty dragons who have blessed the blade exudes from the weapon. The weapon deals an adittional 1d8 of the breath damage type of one dragon that has blessed the blade of your choice or 1d8 of your own breath type. If two dragons with the same type of breath have blessed the weapon, this increases to 2d8 instead.   
    Dragon Damage Type
    Draconas Dragon  Acid
    Crytsal Dragon  Radiant
    Red Dragon Fire
    Gold Dragon  Fire
      Prerequisite: 14th level.   Prerequisite: 14th Level. You can use one effect of one of the dragon's breaths who have blessed this weapon.    Prerequisite: 20th level. You gain the benefits of all of this sword’s variant properties, including those whose prerequisites you don’t meet.   Prerequisite: 20 Dragons have blessed this weapon.    Destroying The Draconas Blade. The only way to destroy The Draconas Blade is to burn it in the volcano of the Dragon Peaks. The volcano will expode after 1 year because of this, destroying the weapon.  

    This mighty sword was first wielded by Illius Draconas and has been inherited by every Draconas Dragon since. The sword becomes more powerful with each dragon that blesses it, including the wielder's ancestors. 


  • Figurine of Wondrous Power: Serpentine Owl
  • Figurine of Wonderous Power: Serpentine Owl

    Wondrous Item

    Rare

    This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

    A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
    The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

    The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.


Mental characteristics

Personal history

Sexuality

Caz is bisexual,attracted to both men and women. He is often is accepting of other identities and sexualities and is yet to explore his own sexuality with anyone, but he sure does flirt.

Education

Caz had the finest educators, from private tutalage, to churchly lesson, and training from genersls of war.   Classes and Studies that have Educated Caz:
  • Dragon Scholar in the Way of the Dragon Monestary
  Books & Scrolls Caz has personally taken to studying and reading:
  • Dragons and their kind
  • Falcon Claw
  • The Draconas Dragon Tome

Employment

Caspian had started his lifew with no need for work, but since he ran away, he learnt the value of earning money and working hard.
  • Travelling Bard with The Voice of The Dragon
  • Quests & Adventuring
  • King of Ignis

Accomplishments & Achievements

Caz's achievements only grow on this adventure:
  • Becoming King
  • Reconnecting with his family
  • Telling Axel his secret
  • Confronting his father

Social

Family Ties

Caspian is the youngest son of Callun Draconas and Violet Draconas. He adores his sister, longs to know where his brother is, and has a very strained relationship with his father. His mother passed when he was 14 and he hopes to learn what happened to her.  

Relationships

Caspian Draconas

Friend (Important)

Towards Zilla Luciano

4

Frank


Zilla Luciano

Friend (Important)

Towards Caspian Draconas

3

Dishonest


History

They met at the Last Light Inn, with the rest oftheir eventual party, and became good friends on the way:

  • Went training in the mountains with Michael, to help Caz train his dragon form.
  • Caz bit Zilla while training in the mountains, causing some necrosis.
  • Zilla told Caz that when he died, to tell Luciano in Ultarn.
  • Zilla helped end Caz's father's reign, shoving him in a bag of holding.
  • They faught in Zilla's hell when Caz saw his dead friends and family, nearly transforming fully.
  • Coversation about what Caz learnt about hi through the Dryder at the Falcon Claw Brander's Facility. They both talked about what happens if they die- A deep and meningful.
"Keeps coming up as a man who has everything but still wants more"~ Zilla's Perception of Caz.
" Man or monster, he's still an idiot, but is still my friend. " ~ Caz's Perception of Zilla.

Nicknames & Petnames

  • Caz

Commonalities & Shared Interests

They both enjoy:

  • Helping people
  • Training & combat
  • Partying & fun
  Both have a dragon inside them...

Shared Acquaintances

  • The Apex Flame Party members
  • Estorra's citizens

Caspian Draconas

Friend (Important)

Towards Beau Pierce

4
3

Honest


Beau Pierce

Acquaintnance (Important)

Towards Caspian Draconas

1
0

Dishonest


History

Caz is always stirring Beau up  

"I don’t know how to feel about Caz, I am not the biggest fan of royalty, as I have seen lack of action a lot from home, but he seems like he is determined to fix something along those lines. Whether its good or bad is to be decided, and I don’t think people will be happy with my solution if he becomes corrupt. Other than that, he tends to put on a happy demeanor and tries to help everyone out, so he can’t be to bad. Gods he is nosy though." ~Beau's Perspective of Caz
 
"Someone I can lean on that's pretending they're not there" ~ Caz's perception of Beau
  Together they have:
  • Caz had flirted with Beau when they first met
  • Had Caz annoy Beau all morning at the Falcon Claw Castle
  • They investigated the Isaac's family and Gore wore a maid's dress
  • "Love your choice of words" Caz signalled to Beau to start the fight with his father, and Beau fired the shot at his signal
  • In the Sigian, they entered a trial where Caz learn quite a bit about Beau in the Elysium trial. Caz learnt his name was Beau Pierce, and that Beau killed his mum at 9, and that Caz was charming, loud, and good at heart but Caz scares him a little.
  • They were locked in the Carcerei cell together
  • They spray painted a wall in Melody Way to cheer Caz up and stir some chaos

Nicknames & Petnames

Caz (Short for Caspian)

Shared Acquaintances

  • The Apex Flame
  • Estorra's citizens

Caspian Draconas

Friend (Important)

Towards Kallie

3

Honest


Kallie

Friend (Important)

Towards Caspian Draconas

3

Honest


History

Together they have:

  • Kallie sat with Caz while he was playying love songs by the fire and showed him her brand.
  • Caz told her about the devourer, comforting her when she threw up teeth and gore. 
  • Ended up in her mind fighting the devourer- and eventually helped slay the demon lord. 
 
"Caz has become one of those people I couldn't imagine not knowing- crazy that I'm friends with the king though."~Kallie
 
" New little sister acquired- this one's less bitchy" ~Caz

Wealth & Financial state

To Caz, money is a means to an end, a resource. His travels were eye opening, when he realised how in the city, people could struggle to gather money-  a mild shock to his system indeed the first time he arrived in Ventris.    Assets: 
  • Currency: Gold, platinum, silver. 
  • Ignis, Falcon Claw, Draconas Castle, farms, family investments, 
  • Caspian's Blade
  • Druidic Lotus
  • Magic Items
  • The beginnings of a sword collection: Sword of Illusions
  His Room in Estorra:    A rather bare room  
  • Giant skull 
  • Painting Maddison gave him
  • Gem encrusted lute on the wall. 
  • One pillow and a bed sheet 

Caspian Alexander Draconas born xxx

View Character Profile
Alignment
Chaotic Neutral
Current Status
Adventuring with the Apex Flame
Current Location
Ethnicity
Honorary & Occupational Titles
"His Royal Highness, Prince  Caspian AlexanderDraconas, the youngest prince and son of Callun and Violet Draconas, 4th of his name, and second heir to the throne" ~A ceremony Announcer
"His Royal Highness, King Caspian  Alexander Draconas, the son of Callun and Violet Draconas, 4th of his name, and high king of Ignis" ~A ceremony Announcer
Date of Birth
100th Day of Summer 13,477 DL
Year of Birth
13477 DL 21 Years old
Circumstances of Birth
Prophesised as the next Draconas Dragon
Birthplace
Falcon Claw
Parents
Spouses
Siblings
Children
Current Residence
Pronouns
He/Him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
Piercing, emerald green
Hair
Unkempt Black, short hair
Skin Tone/Pigmentation
Tanned white
Height
6'
Aligned Organization
Known Languages
Caz has taken to studying languages extensively:
  • Common
  • Draconic
  • Celestial
  • Elvish
  • Dwarven
  • Gnoll
  • Druidic
  • Giant
  • Abyssal
  • Aquan
  • Infernal 
Ruled Locations

Caspian Draconas

9 Level (0/64000 XP for level-up) Noble Background Human Race / Species / Heritage Neutral Good Alignment
Prince
Level 9
Hit Dice: 9/9
1d10+3 Class 1

STR
14
+2
DEX
20
+5
CON
16
+3
INT
20
+5
WIS
16
+3
CHA
16
+3
111
Hit Points
+10
Initiative (DEX)
20
Armor Class (AC)
+4
Prof. Bonus
30/60/80
Speed (walk/run/fly)
17
Passive Perception
22 / 22
Imperial Points
+8 Expertise Bonus
+4 Proficiency Bonus
+2 Strength
+9 Dexterity
+3 Constitution
+9 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+9 Acrobatics DEX
+3 Animal Handling WIS
+5 Arcana INT
+2 Athletics STR
+3 Deception CHA
+5 History INT
+3 Insight WIS
+7 Intimidation CHA
+5 Investigation INT
skills
+3 Medicine WIS
+5 Nature INT
+7 Perception WIS
+7 Performance CHA
+7 Persuasion CHA
+5 Religion INT
+5 Sleight of Hand DEX
+9 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Caspian's Sword +10 DEX 2d8+1d10+5 Slashing & Acid
 Versatile, 2d10
Unarmed Strike +5 DEX 1d6/1d8+5
Dagger +9 DEX 1d4+5 Piercing
 Silver, Finesse, Thrown (range 20/60), light
Rapier +10 DEX 1d8+5 Piercing
 Finesse
Tidecaller Trident +2 STR
Attacks
- Abberant Dragonmark: You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells. When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

Features & Traits

  • Amulet of Buoyancy

  • Red Dragon Scale Mail

  • Studded Leather Armour

  • Entertainer's Pack

  • Caz's Journal

  • Caz's Notebook

  • Arrows

  • Lute of Illusions

  • Allana's Flower

  • 5 Lockpicks

  • Deed to Aviox Estate

  • 2 x Noble's Clothes

  • Figurine of Wondourous Power: Serpantine Owl

  • Helm of Telepathy (Attunement)

  • Magic Key

  • Bag of Holding

  • Perfume of Bewitching

  • 2 x Potion of Greater Healing

  • 2 x Potion of Healing

  • Dragon's Breath Wine

  • Wetstone

  • Climber's Kit

  • Grappling Hook

  • Feather Token

  • Evironment Wardrobe

  • Potion of Heroism

  • Gloves of Missile Snaring

  • Boots of Track Changinging

  • Tinkering Tools

  • Map of Ultarn

  • Alchemist's Upplies

  • Caltrops (Bag of 20)

  • Potion of Hill Giant Strenght

  • Bucket of Silver

  • Black Chains

  • Tidecaller Trident

  • Rapier +1

  • Bow of the Cobra

  • Sword of Illusions (Sometimes attuned)

  • The Draconas Blade (Attunement)

  • Amulet of Non-Detection (Attunement)



Equipment Copper: 180, Silver: 500, Electrum: 0, Gold: 1000, Platinum: 3 Money

  • Common

  • Elvish

  • Draconic

  • Celestial

  • Dwarven



Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
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