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Resting and Healing

Definitions

 

Light Activity

Reading, talking, eating, tending wounds, or standing watch.  

Strenuous Activity

Walking, fighting, using powers or other similarly intense activities related to adventuring.  

Resting

Short Rest

Requirements
  • At least 30 continuous minutes of light activity.
  • It has been at least 2 hours since your last rest.
Benefits
  • Some features, abilities, and items reset or regain charges at the end of a short rest.
  • Natural Healing: Regain Hit Points equal to your CON modifier (minimum of 1 Hit Point).
    OR
    Medical Healing: Expend 1 or 2 medkit charges. Roll 1 Hit Die per charge adding your CON modifier to each roll. Regain Hit Points equal to the total.
 

Long Rest

Requirements
  • At least 8 continuous hours of sleep with a maximum of 2 hours of light activity.[\li]
  • Maximum 1 long rest per day.
  • If interrupted by strenuous activity lasting longer than 1 hour, the rest resets and must be started again to gain any benefits.
Benefits
  • Some features, abilities, and items reset or regain charges at the end of a long rest.
  • Natural Healing: Regain Hit Points equal to twice your CON modifier (minimum of 1 HP).
    OR
    Medical Healing: Expend any number of medkit charges. Roll 1 Hit Die per charge adding your CON modifier to each roll. Regain Hit Points equal to the total.
   

Recovery Rest

Requirements
  • One week in a safe location performing only downtime activities.
    OR
    Three days receiving standard medical care + downtime activities.
    OR
    One day and one night in a higher grade medical facility (with no downtime activities).
Benefits
  • Regain all lost Hit Points.
  • If receiving medical care, remove conditions caused by any known diseases and poisons.
 

Healing

Pharmaceuticals

 

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