Vita-Stim Addiction
Causes
Consuming too many vita-stims in a short period of time will generally trigger some level of addiction to them. This can be exacerbated by consuming lower-grade or contaminated products.
Symptoms
A compulsion to continue consuming vita-stims to maintain the pleasureable sense of energized well-being they provide.
Treatment
One must make it through a withdrawl period to overcome the symptoms of the addiction.
Mechanics
Addiction points are accumulated upon consuming vita-stims according to the amount listed in the item description. Characters initially start with 0 addiction points. If a character has accumulated addiction points, after each long rest they may subtract 1d4 addiction points from their total.Condition | Trigger | Description | Treatment |
---|---|---|---|
Clean | n/a | Not addicted to vita-stims. | n/a |
Regular Use | If you are currently Clean and consuming a vita-stim results in your Addiction Point count being 5 or more (or you start your day with 5 points or more), make a Constitution saving throw (DC equals your Addiction Point count). On a failure, this condition replaces the Clean condition. | Each day, prior to consuming a vita-stim, you have 1 level of exhaustion on top of any additional levels of exhaustion you have acquired. Consuming a vita-stim removes this level of exhaustion. | If your Addiction Count is less than 5, you may make a Wisdom saving throw (DC = 3 x Addiction Point count). On a success, this condition is replaced by the Clean condition. |
High Risk Use | If you currently have the Regular Use condition and consuming a vita-stim results in your Addiction Point count being 9 or more (or you start your day with 9 points or more), make a Constitution saving throw (DC equals your Addiction Point count). On a failure, this condition replaces the Regular Use condition. | Each day, prior to consuming a vita-stim, you have 2 levels of exhaustion on top of any additional levels of exhaustion you have acquired. Consuming a vita-stim removes these 2 levels of exhaustion. | If your Addiction Count is less than 9, you may make a Wisdom saving throw (DC = 2 x Addiction Point count). On a success, this condition is replaced by the Regular Use condition. |
Dependence | If you currently have the High Risk Use and consuming a vita-stim results in your Addiction Point count being 12 or more (or you start your day with 12 points or more), make a Constitution saving throw (DC equals your Addiction Point count). On a failure, this condition replaces the High Risk Use condition. | Each day, prior to consuming a vita-stim, you have 3 levels of exhaustion on top of any additional levels of exhaustion you have acquired. Consuming a vita-stim removes these 3 levels of exhaustion. | If your Addiction Count is less than 12, you may make a Wisdom saving throw (DC = 2 x Addiction Point count). On a success, this condition is replaced by the High Risk Use condition. |
Exhaustion
Level | Effect |
---|---|
1 | Disadvantage on Ability Checks |
2 | Speed Halved |
3 | Disadvantage on Attack rolls and Saving Throws |
4 | Hit point maximum halved |
5 | Speed reduced to 0 |
6 | Death |
Origin
Engineered
Cycle
Chronic, Acquired
Rarity
Uncommon
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