Government
In Suijiang and across Paknyin, there is no formal government. Authority flows from clans, guilds, and respected elders, and decisions are made through discussion and consensus rather than imposed by law. Every settlement keeps its own traditions, and disputes are settled locally or with guidance from traveling mediators and elders.
Important matters—trade, resource use, or disputes—are handled in open courtyards, temple terraces, or under great trees. Villagers, guild leaders, and elders gather to discuss and decide together. Everyone may speak, though respect is given to those with wisdom, skill, or proven courage. Decisions rely on consent, not command, and no one may force their will on others.
Conflicts are resolved by elders, traveling mediators, or respected guild leaders. They move between settlements to advise, not to rule, and help parties reach solutions that honor the community and preserve harmony. Nearby settlements may offer support, but enforcement depends on mutual agreement and personal honor.
Hierarchy
Instead of officials or magistrates, Paknyin relies on voluntary roles:
- Caretakers maintain hatcheries, schools, temples, and shared spaces.
- Guild leaders and artisans mentor apprentices, organize projects, and advise on disputes.
- Elders and champions mediate conflicts and protect the community, earning respect through deeds and skill.
Culture
Birth & Childcare
In Paknyin, raising young is a community effort rather than a formalized service. Hatcheries and nurseries are run by volunteers, elders, and guild caretakers. Bamboo pavilions with open courtyards serve as shared spaces for both birdfolk eggs and the offspring of beastfolk. Caretakers guide parents, maintain nests or cradles, and offer advice on birthing and infant care.
Parents may bring their young back to monitor health, socialize, or receive guidance. Wealthier families sometimes hire private caretakers, but most support comes from the community itself. Expectant beastfolk attend classes held in quiet gardens or tea halls, learning from elders and other parents. Birdfolk may join to share experiences, but beastfolk customs dominate.
Education
Learning in Suijiang is practical, communal, and flexible. Branchwalk schools, open courtyards, and temple terraces provide spaces for children to study reading, writing, combat arts, craft skills, and poetry.
Apprenticeships are a central path to mastery: young beastfolk join guilds or artisan groups to learn trades, crafts, and martial skills. Libraries and open halls of study exist, but anyone may teach or learn from others; instruction is valued for practical benefit and communal enrichment rather than strict curriculum.
Visitors often send children to Suijiang to learn from its guilds and masters.
Death
The oldest rite, star offerings, celebrates the spirit’s return to the night. Deceased are honored on open terraces or temple courtyards. Elders or monks guide the spirit into glowing motes or lanterns, which drift skyward. Villagers offer incense, chants, or small gifts, calling on Vanadon-necroth, to watch over the departed in his final journey.
Justice
No law binds everyone. Custom and honor guide behavior, and communities adapt as needed. Rules exist only as guidelines enforced by peer expectation, not by decree. This system encourages creativity, kindness, and personal initiative, while maintaining harmony.
Visitors may find Paknyin confusing at first: no single map, lawbook, or leader controls life. Yet the city thrives: guilds coordinate trade, elders maintain peace, and festivals, ceremonies, and communal work tie the community together. Those who act for the common good gain lasting respect, while freedom and experimentation shape the city’s evolving culture.
Valour
Heroes in Paknyin earn respect through deeds rather than rank. The realm celebrates adventurers, champions of villages, and those who act with courage and honor during crises.
Names
Male names. Hachiman, Yoshitsune, Takeshi, Hideyoshi, Nobunaga, Masamune, Kiyomizu, Akio, Ryota, Jiro, Daichi, Haruki, Kenji, Taro, Rokuro, Akira, Isamu, Kaito, Katsuro, Noboru
Female names. Tomoe, Sachiko, Hanako, Emiko, Ayame, Yuriko, Yoko, Miki, Asuka, Natsumi, Ayaka, Yuna, Mariko, Mina, Misaki, Reina, Suzu, Hana, Haruka, Aya
History
Nikoom, the Loxodon Protector of Muremia, an ambassador of Muremia in Suijiang, found himself troubled by the mysterious purple haze that had enveloped Pandaros. This eerie mist, which spread across the island, transformed creatures into twisted, mindless monsters. As a protector of his people, Nikoom knew he had to take action. He dispatched troops into the haze, hoping to uncover the secrets behind it. However, those who ventured too far returned corrupted and insane, their minds shattered by the horrors they witnessed within the mist.
Desperate for answers, Nikoom offered a generous reward to anyone brave enough to venture into the haze and bring back information about its origin and nature. This call attracted a group of four adventurers—Alcadeias, Cyria, Shari, and Vellia—who took up the challenge and plunged into the fog-covered region, seeking both answers and the reward promised by Nikoom.
As the adventurers delved deeper into the mist, they encountered countless dangers, including the corrupting influence of the Purple Isana crystals. Shari, a fellow Loxodon, was particularly affected by the corruption, carrying a chunk of the crystal that slowly began to taint her mind and body. This corruption eventually became so severe that the group was forced to confront the Pale Man, a devil who held a cure. After a fierce battle, the adventurers defeated the Pale Man and secured the cure for Shari, who endured immense pain as the purple blood drained from her veins.
With Shari mostly healed, the group returned to Suijiang to claim their reward from Protector Nikoom. True to his word, Nikoom generously compensated them and invited the adventurers to his home for further discussion. As an ambassador of Muremia, Nikoom resided in the embassy in Suijiang, where he revealed more information about the mysterious haze. He spoke of the Mistborn, strange humanoid creatures seemingly immune to the mist's corrupting influence, and mentioned that one such creature was being held in the embassy’s underground chamber for interrogation.
Nikoom allowed the adventurers to interrogate the Mistborn, and they learned about a powerful entity known as the "God of the Mist," believed to be the source of the haze and its corrupting power. Intrigued by this revelation and tempted by the promise of further rewards as Nikoom offered 10,000 gp, the adventurers agreed to continue their mission and delve even deeper into the mist, seeking out this god and the truth behind the haze.
As the group ventured further into the heart of the mist, they encountered new challenges and adversaries, reporting to Nikoom thanks to a sending stone. The adventurers finally returned to Suijiang, having defeated the god of the mist, Cyria died in the battle.
Nikoom, and every habitants of Pandaros noticed the haze beginning to dissipate over the following days, and soon, all traces of the Purple Isana, except for the Pale Man’s mansion and the corrupted creatures, were gone.
Notable members
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